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Revision as of 12:32, 9 Mayıs 2024
Snek GBA | |
---|---|
General | |
Author | LeonarthCG |
Type | Arcade Games |
Version | 1.1 |
License | Mixed |
Last Updated | 2019/02/16 |
Links | |
Download | |
Website | |
Source | |
Snek GBA is a homebrew Game Boy Advance Snake clone. The game's code is written in asm and compiled with devkitARM.
The game is built with Event Assembler (EA), Lyn, and the EA Formatting Suite.
Controls
D-Pad - Turn Snek
Start - Start game, Pause/Resume
Select - Change between titlescreens (only if max score has been reached)
Screenshots
Changelog
v1,1
- Snek wasn't checking the validity of save files, now it is, if it finds anything invalid it will wipe the save so you can play normally.
v1.0
- The game is done now.
- New to this version: Sound. one whole theme song and a few sound effects.
- Also changed the game's internal name from DEMO to SNEK.
- The sound increased the size of the game by over 1600%.
- All sounds are from freesound.org.
v0.4
- In-game credits.
- Easter egg.
- Alternate title screen which is unlocked when the max score is reached.
- A button (select) to switch between the titlescreens once unlocked.
v0.3-beta
- Added 4 speed options, which save.
- Added a death animation.
- Added an indicator for when the score is maxed.
v0.2-beta
- Improvements to Snek's movement and egg spawning.
- A small title screen animation (with the press start prompt appearing and disappearing).
- A current and highest score display.
- High score saving.
- A pause button (press start during gameplay).
v0.1-beta
- A snake that can move.
- Eggs that can be eaten to make the snake grow.
- A working title screen.
- A lose state, which properly resets the game and brings the player back to the title screen.
Credits
- Programming and Tiles: https://github.com/LeonarthCG
- Title and Victory screens: https://twitter.com/CeciDibujera https://ko-fi.com/A044FBN
- Testing: Sme and 2wb/eliwan.
- Sound: All songs and sound effects are from freesound.org.
The following changes were done to all of the sounds using Wavosaur, unless they already had that property:
- Converted to Mono.
- Changed format to .wav.
- Resampled to 11025hz.
- Bit depth changed to 8bits.
- Normalized to 0db.
- Silences trimmed for non-looping sounds.
- And finally, convertd to .bin format using Wav2gba.
A full list of credits for all sounds and songs:
- Main theme: Video Game 7.wav by djgriffin under the Attribution Noncommercial License.
- Eat egg: Water_Gulp.wav by Q.K. under the Creative Commons 0 License.
- Change speed, pause/unpause: Select by TiesWijnen under the Creative Commons 0 License.
- Start game: Game Start by plasterbrain under the Creative Commons 0 License.
- Game over: heavy impact 1 by aropson under the Attribution License.
- Victory: OKAY! by Scrampunk under the Attribution License.