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Snek GBA: Difference between revisions

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(Created page with "{{#seo: |title= (Arcade Games) - GameBrew |title_mode=append |image=snekgba2.png |image_alt=Snek GBA }} {{Infobox GBA Homebrews |title=Snek GBA |image=snekgba2.png |descriptio...")
 
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[[Category:GBA homebrew games]]
[[Category:GBA homebrew games]]
[[Category:Homebrew arcade games on GBA]]

Revision as of 12:32, 9 Mayıs 2024

Snek GBA
Snekgba2.png
General
AuthorLeonarthCG
TypeArcade Games
Version1.1
LicenseMixed
Last Updated2019/02/16
Links
Download
Website
Source

Snek GBA is a homebrew Game Boy Advance Snake clone. The game's code is written in asm and compiled with devkitARM.

The game is built with Event Assembler (EA), Lyn, and the EA Formatting Suite.

Controls

D-Pad - Turn Snek

Start - Start game, Pause/Resume

Select - Change between titlescreens (only if max score has been reached)

Screenshots

snekgba3.png snekgba4.png

Changelog

v1,1

  • Snek wasn't checking the validity of save files, now it is, if it finds anything invalid it will wipe the save so you can play normally.

v1.0

  • The game is done now.
  • New to this version: Sound. one whole theme song and a few sound effects.
  • Also changed the game's internal name from DEMO to SNEK.
  • The sound increased the size of the game by over 1600%.
  • All sounds are from freesound.org.

v0.4

  • In-game credits.
  • Easter egg.
  • Alternate title screen which is unlocked when the max score is reached.
  • A button (select) to switch between the titlescreens once unlocked.

v0.3-beta

  • Added 4 speed options, which save.
  • Added a death animation.
  • Added an indicator for when the score is maxed.

v0.2-beta

  • Improvements to Snek's movement and egg spawning.
  • A small title screen animation (with the press start prompt appearing and disappearing).
  • A current and highest score display.
  • High score saving.
  • A pause button (press start during gameplay).

v0.1-beta

  • A snake that can move.
  • Eggs that can be eaten to make the snake grow.
  • A working title screen.
  • A lose state, which properly resets the game and brings the player back to the title screen.

Credits

The following changes were done to all of the sounds using Wavosaur, unless they already had that property:

  • Converted to Mono.
  • Changed format to .wav.
  • Resampled to 11025hz.
  • Bit depth changed to 8bits.
  • Normalized to 0db.
  • Silences trimmed for non-looping sounds.
  • And finally, convertd to .bin format using Wav2gba.

A full list of credits for all sounds and songs:

  • Main theme: Video Game 7.wav by djgriffin under the Attribution Noncommercial License.
  • Eat egg: Water_Gulp.wav by Q.K. under the Creative Commons 0 License.
  • Change speed, pause/unpause: Select by TiesWijnen under the Creative Commons 0 License.
  • Start game: Game Start by plasterbrain under the Creative Commons 0 License.
  • Game over: heavy impact 1 by aropson under the Attribution License.
  • Victory: OKAY! by Scrampunk under the Attribution License.

External links

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