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==External links== | ==External links== | ||
* Author's website - http://www.adamcon.org/~dmwick/psp/ | * Author's website - http://www.adamcon.org/~dmwick/psp/ | ||
Revision as of 12:55, 8 Mayıs 2024
Skater Maze | |
---|---|
General | |
Author | HardHat |
Type | Arcade Games |
Version | 0.1 |
License | Mixed |
Last Updated | 2006/02/22 |
Links | |
Download | |
Website | |
Source | |
Sketer Maze is a game based on a game idea SuperChase by Annthony Godshall from the book Compute!'s First Book of TI Games.
Writing in C using SDL (Simple Direct Layer).
Installation
Move the skatermaze folder to /PSP/GAME/ on the Memory Stick.
Also included is a Win32 folder for Windows users. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.
It should compile cleanly for pretty well any SDL + SDL_mixer system.
User guide
You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?
The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig through wall to make the path clear and get to a coin -- but be careful the thugs can use the open paths too.
Controls
D-Pad - Move
Cross - Dig through wall
Screenshots
Credits
Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms).
External links
- Author's website - http://www.adamcon.org/~dmwick/psp/