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Revision as of 08:37, 8 Mayıs 2024
Mega Man Armada | |
---|---|
General | |
Author | Nick Pizanias (NickyP) |
Type | OpenBOR Games |
Version | 0.1.4 |
License | Mixed |
Last Updated | 2019/12/25 |
Links | |
Download | |
Website | |
MegaMan Armada is a MegaMan game by fans, for fans. Grab three friends and jump-and-shoot your way through several familiar levels - remixed for 4-player arcade action.
Tired of playing as the Blue Bomber? Then take on the Robot Masters as Mario, Solid Snake, Vegeta, and many other characters.
Features
- Classic 2D platforming.
- Remixed levels and bosses from MegaMan games.
- 4-player local co-op! #Multiplayer for days.
- Over 70 playable characters, and counting.
- Playable on any system that supports OpenBOR (Android, PC, Dreamcast, Wii, PSP, etc).
Installation
Simply use the eboot provided in .7z. Place ZGundam.pak into PSP/Game/OpenBOR/Paks/.
User guide
Charter movelist
Key Legend & Definitions:
- D - Down.
- J - Jump.
- A - Attack.
- "I-Frames" - Specific frames in an animation where the character cannot take damage period, AKA is invincible.
Playable characters are divided into four Styles: Shooter, Slasher, Mixed, Unique.
Shooter (traditional Mega Man gameplay):
- A - Shoot; fast bullet travels to the end of the screen, low damage.
- D+J - Forward slide.
- I-Frames for the first half of the slide animation.
Slasher (quick, close-range gameplay):
- A - Slash; short range, high damage.
- Run by double tapping a direction and holding it.
- Takes 25% less damage .
Mixed (contains elements from both Shooters and Slashers):
- A - Shoot; slow bullet travels mid-range and then disappears, does more damage than Shooter bullets but less than slashes.
- D+J - Backward slide.
- I-Frames for the first half of the slide animation.
Unique:
- Characters with properties and movesets different from Shooters, Slashers, and Mixeds.
- Please refer to unique-movelist.txt for more information.
Screenshots
Media
Untitled Mega Man test #1 (NickyP615)
Changelog
0.1.4
- Improved physics when walking off of a ledge, can now control horizontal movement.
- Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies.
- Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!.
- Added stage: FrostMan.
- Added stage: GutsMan.
- Added playable character: Klonoa [Mixed].
- Added playable character: Beat (Jet Set Radio) [Shooter].
- Added playable character: Trunks [Slasher].
- Added playable character: Falco [Mixed].
- Added playable character: Inkling Boy [Shooter].
- Added playable character: Pokemon Trainer Red [Unique].
- Added playable character: IronMan [Mixed].
- Added playable character: Ken [Unique].
- Added playable character: Terry Bogard [Unique].
- Added playable character: Cammy [Unique].
- Added playable character: Bub [Mixed].
- Added playable character: Bob [Mixed].
- Updated all [Mixed]-type characters: increased shot damage power, increased shot distance.
- Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames.
- Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick.
- Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details.
- Updated Mario: increased jump damage power; updated pain sprite.
- Updated Luigi: increased jump damage power.
- Updated Yoshi: increased jump damage power.
- Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details.
- Updated Shovel Knight: increased jump damage power.
- Updated Rainbow Dash: increased defense modifier to 15%.
- Updated Donatello: increased the length of his bo staff sprite.
- Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance.
- Updated Gunstar Red and Blue's walk cycle.
- Updated Arcade Mode: changed the order in which stages appear.
- Updated unique-movelist.txt.
- Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic.
- Fixed the hitbox and attackbox on a certain enemy.
- Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments.
- Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel.