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* GitHub - https://github.com/TheMrIron2/DeSmuME-PSP | * GitHub - https://github.com/TheMrIron2/DeSmuME-PSP | ||
* GitHub - https://github.com/Xiro28/DesmumePSPExperimental | * GitHub - https://github.com/Xiro28/DesmumePSPExperimental | ||
Latest revision as of 06:15, 8 Mayıs 2024
DeSmuME PSP | |
---|---|
General | |
Author | Xiro and contributions |
Type | Handheld |
Version | 2021 |
License | Mixed |
Last Updated | 2021/08/24 |
Links | |
Download | |
Website | |
Source | |
DeSmuME PSP is a port of modern stable DeSmuME based on the initial port by HCFcoder. It is completely unoptimised in its current state.
The plan is to use a dynamic rebalancing system to emulate both the ARM9 and ARM7 processors on the main CPU and Media Engine, depending on which CPU has more resources available at any given point. It is hoped that with both the main CPU and ME working in tandem, many games will run well.
Currently, the port is very basic. Everything is done on the main CPU (including all graphics and rendering) so it is very slow, and SDL is used as an abstraction layer for many parts (eg. input) rather than native PSP calls.
Features
- Full Dynarec.
- Dynarec block size.
- 3D Render.
- 3D frameskip.
- Multi languages support.
- Audio option.
- FPS support.
- Touch cursor support.
- Hide screen support.
- Screen swap support.
Installation
Place EBOOT.PBP to /PSP/GAME/DeSmuME/.
Place any legally obtained DS backups to /PSP/GAME/DeSmuME/ROMS/.
User guide
Game compatibility list can be found on Emulation General Wiki.
Controls
Nintendo DS:
Analog - D-Pad
Select - Select
Start - Start
Cross - B
Circle - A
Square - Y
Triangle - X
L/R - L/R
Media
The 2020 PSP Homebrew Developer Conference (Iridescence)
Compatibility
Only compatible with slim models (PSP-2000 and above). It will not boot on the original PSP-1000.
Known issues
Currently most of games are not playable, working on 10~15 fps.