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GBA3DS GBA: Difference between revisions

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m (Text replacement - "type=Game engine" to "type=Game Engine")
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|author=Torlus
|author=Torlus
|lastupdated=2003/05/09
|lastupdated=2003/05/09
|type=Game engine
|type=Game Engine
|version=1.0
|version=1.0
|license=Mixed
|license=Mixed

Revision as of 08:35, 7 Mayıs 2024

GBA3DS
Gba3ds02.png
General
AuthorTorlus
TypeGame Engine
Version1.0
LicenseMixed
Last Updated2003/05/09
Links
Download
Website
Source

A 3D engine aims to provide a set of functions for writing 3D (not raycasting as used in some FPS) games for GBA.

Features

  • Polygon-based (triangles) rendering.
  • Affine Texture-mapping.
  • Backface culling and Z-buffer sorting.
  • Skeletal animation support.
  • Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as *MilkShape 3D, 3DS Max with Valve plugin, etc.
  • Uses GBA graphic Mode 3, 4 and 5 (thanks to subbie for this last one).
  • Makefiles for both Linux and Windows.
  • PogoShell plugin (thanks to Sean Reid).

User guide

Directory tree:

  • doc/ - Documentation.
  • gfx/ - Image files, in 24-bit RGB raw file format.
  • smd/ : SMD files for the demo model.
  • tools/smd/ - Tool & source for importing SMD files.
  • tools/gfx/ - Tool & source for importing textures (and images in general).
  • misc/ - Some pieces of code used during development (precomputed tables generation).
  • pogoshell/ - The Pogoshell plugin source/binaries/environment.

External links

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