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*fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden | *fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others) | ||
'''0.10''' | '''0.10''' |
Revision as of 07:53, 23 Mayıs 2012
Lameboy | |
File:Lameboyds.jpg | |
General | |
---|---|
Author(s) | Nutki |
Type | Emulator |
Version | 0.12 |
Licence | Mixed |
Links | |
[Media:Lameboy012ds.zip Download] | |
Website | |
Source |
<htmlet>adsense</htmlet>
Lameboy DS is a Gameboy and Gameboy Colour emulator.
Features
- High compatibility
- Full speed for many games
- Support for large games greater than 2 MB in size
- Zipped ROM support for games smaller than 2 MB
- "Fast Mode" with L-trigger
- Preliminary sound support
- Auto save on exit to menu
- RTC emulation
- Pseudo bilinear upscaling mode
- Super Game Boy borders and coloring support
- Rumble emulation with slot 2 devices with rumble
- Green color scheme option emulating original Game Boy color palette (green to very light green)
- Configurable X/Y Keys
- Save states
- Main menu
Installation
- Patch lameboy.nds file with proper flash driver (unless your card firmware does it for you), see chishm.drunkencoders.com/DLDI/ for details
- Copy patched lameboy.nds to your flash device
- Copy roms to any folder on the flash (default is "lameboy")
Control
Menu Keys
Up, Down - previus/next rom/option
Left, Right - prevoius/next page, change option
A - select
B - parent directory
L/R - change menu page
Ingame Keys
Up, Right, Left, Down, A, B, Start, Select - maps to GB keys
X/Y - configurable
L - fast mode (no frame sync and renders only every 8th frame)
R/Touch - show menu
Menu Option
Exit - saves RAM or state and exits to rom selction
Continue - hide menu (also A on top menu bar)
Save - saves RAM (.sav) or state (.lsX)
Load - loads state
Delete state - removes current save state slot
State slot - chooses between save slots or simple RAM save
Exit without save - exits to rom selection
Reset - resets Game Boy
X Y Keys - X/Y keys function
L Key - fast key type (classic / toggle)
GBC - GameBoy Color emulation (Never - disable, If Needed - only in GBC exclusive games, Always - all games that support GBC)
SGB - Super GameBoy emulation
Rumble - Enable rumble emulation (additional slot 2 hardware required)
Test rumble - Set rumble on for about 1s
GB Colors - Selects color scheme for monochrome games
Vertical Pan - non scaled GB screen vertical position (useful with SGB borders)
Game Screen - Switch top/bottom DS screens function
Scale - selects scaling mode
Scaling Filter - enables bilinear filtering
Show FPS - enables fps counter
Save Settings - saves menu settings
Default Settings - reset to default menu settings
Changelog
0.12
- fixed: better iterrupt timing (should fix Mario Land 2)
- fixed: multipacket SGB messages (fixes Pokemon R/G/B color overlays)
- added: backlight of the menu screen is turned off when not used
- added: fullscreen scaling (ignores aspect ratio)
0.11
- changed: optimized software renderer
- changed: optimized cpu core
- fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others)
0.10
- changed: updated devkitARM and associated libraries to r21
- fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
- fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
- fixed: another change in interrupt handling to fix Monster Rancher Explorer
- fixed: pallete change effects
- fixed: interrupt enable register, fixes graphic glithes in Pokemon Pinball and Donkey Kong
- fixed: DAA opcode flags
- added: Super GameBoy borders and coloring support
- added: rumble emulation with slot 2 rumble pak
- added: menu
- added: green color scheme for classic gb
- added: configurable x/y key functions
- added: save states
0.9
- fixed: joypad register emulation (fixes Wario Blast)
- fixed: GBC hdma (fixes Pokemon Crystal graphics)
- fixed: interrupt flags emulation (fixes Bouble Bobble)
- fixed: V-blank interrupt timing (fixes Altered Space)
- fixed: split window emulation (fixes Donkey Kong graphics)
- fixed: GB timer initialization (fixes Pokemon Pinball)
- added: fake serial interrupts (fixes many early games)
- added: RTC emulation
- added: pseudo bilinear upscaling mode
0.8
- fixed: GBC speed change did not work for some games (like Mario Bros Deluxe)
- fixed: interrupt priority
- fixed: corrected timers interrupt frequency
- fixed: tile in foreground color 0 is transparent
- added: preliminary sound emulation
- added: auto save on exit to rom menu
0.7
- fixed: less interscreen video glitches
- fixed: correct flag bits locations, helps Zelda Oracle of Ages
- fixed: window size overflow, helps with menu in both Zelda Oracles
- added: 60fps emulation speed sync
- added: fast mode with L button
- changed: cpu emulation optimizations, more games run fullspeed
0.5
- changed: new faster display method (with triple buffering), may cause visual glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
0.4
- fix for Zelda Oracle hang after first screen
- implemented GBC tile in foreground priority attribute (needed for Zelda Oracle)
0.3
- "ADD SP, #xx" instruction fix, (helps for many games including Pokemon Card 2)
- CGB HDMA bug fixed
- MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
- added some powersaving when NDS closed during emulation
0.2
- zipped rom support