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(Created page with "{{Infobox 3DS homebrew | title = DevilutionX | image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px | type = Role playing | version = 0.0.2.1 | licence = Mixed...") |
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| image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px | ||
| type = Role playing | | type = Role playing | ||
| version = | | version = 1.0.1 | ||
| licence = Mixed | | licence = Mixed | ||
| author = diasurgical/MrHuu | | author = diasurgical/MrHuu | ||
| website = https:// | | website = https://github.com/MrHuu/devilutionX-3ds/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/ | | download = https://dlhb.gamebrew.org/3dshomebrew/devilutionX-3ds-1.0.1.rar | ||
| source = https://dlhb.gamebrew.org/3dshomebrew/ | | source = https://dlhb.gamebrew.org/3dshomebrew/devilutionX-3ds-1.0.1.rar | ||
}} | }} | ||
<youtube>ItA3TMiqXu8</youtube> | <youtube>ItA3TMiqXu8</youtube> | ||
=DevilutionX 3DS== | |||
Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' | https://dlhb.gamebrew.org/3dshomebrew/IgdQsJC.png | ||
From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' | https://dlhb.gamebrew.org/3dshomebrew/IsJ4KCc.png | ||
Install and run .cia | |||
==Notes:== | |||
* This still has a lot of untested / unimplemented features. | |||
* Installation instructions: | |||
* Get full game, either CD or GOG release. | |||
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' | |||
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' | |||
* Install and run .cia | |||
Info | Info | ||
* .cia only. Expect bugs! | |||
* Slow on old3DS | |||
===Build instructions:=== | |||
Build instructions: | |||
From inside the build folder: | From inside the build folder: | ||
* cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake | |||
* make | |||
- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' | ===Installation instructions:=== | ||
* Get full game, either CD or GOG release. | |||
* Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases | |||
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' | |||
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' | |||
* Install and run .cia | |||
* ??? | |||
* Profit! | |||
* OpenDingux / RetroFW | |||
* CMake arguments | |||
* General | |||
* The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free. | |||
The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free. | |||
mingw32 | ===mingw32=== | ||
Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr. | Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr. | ||
Use SDL v1 instead of SDL v2 | ===Use SDL v1 instead of SDL v2=== | ||
Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen. | Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen. | ||
Multiplayer | ===Multiplayer=== | ||
TCP/IP only requires the host to expose port 6112 | * TCP/IP only requires the host to expose port 6112 | ||
UDP/IP requires that all players expose port 6112 | * UDP/IP requires that all players expose port 6112 | ||
All games are encrypted and password protected. | * All games are encrypted and password protected. | ||
Controller support | Controller support | ||
DevilutionX supports gamepad controls. | DevilutionX supports gamepad controls. | ||
Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack): | Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack): | ||
Left analog / DPad: move hero | * Left analog / DPad: move hero | ||
Right analog: simulate mouse | * Right analog: simulate mouse | ||
A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu | * A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu | ||
B: Select spell, cancel while in main menu | * B: Select spell, cancel while in main menu | ||
X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.) | * X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.) | ||
Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu | * Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu | ||
R1: inventory | * R1: inventory | ||
L1: character sheet | * L1: character sheet | ||
R2: use mana potion from belt | * R2: use mana potion from belt | ||
L2: use health item from belt | * L2: use health item from belt | ||
Left analog click: toggle automap | * Left analog click: toggle automap | ||
Right analog click: left mouse click | * Right analog click: left mouse click | ||
Select: quest log | * Select: quest log | ||
Start: game Menu, skip intro | * Start: game Menu, skip intro | ||
For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB). | For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB). | ||
==Changelogs== | |||
v1.0.1 | |||
===Notes:=== | |||
* Following upstream version, even with 1.0.1 now. | |||
* Suspend / Sleep / Shutdown still don't work as expected. | |||
===Installation instructions:=== | |||
* Get full game, either CD or GOG release. | |||
* Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' | |||
* From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' | |||
* Install and run .cia | |||
===Build instructions:=== | |||
* From inside: 'devilutionx\build', run: | |||
* cmake .. -DNIGHTLY_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake && make |
Revision as of 13:17, 14 April 2020
DevilutionX 3DS=
Notes:
- This still has a lot of untested / unimplemented features.
- Installation instructions:
- Get full game, either CD or GOG release.
- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
- From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
- Install and run .cia
Info
- .cia only. Expect bugs!
- Slow on old3DS
Build instructions:
From inside the build folder:
- cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake
- make
Installation instructions:
- Get full game, either CD or GOG release.
- Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases
- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
- From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
- Install and run .cia
- ???
- Profit!
- OpenDingux / RetroFW
- CMake arguments
- General
- The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free.
mingw32
Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr.
Use SDL v1 instead of SDL v2
Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen.
Multiplayer
- TCP/IP only requires the host to expose port 6112
- UDP/IP requires that all players expose port 6112
- All games are encrypted and password protected.
Controller support
DevilutionX supports gamepad controls.
Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack):
- Left analog / DPad: move hero
- Right analog: simulate mouse
- A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu
- B: Select spell, cancel while in main menu
- X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.)
- Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu
- R1: inventory
- L1: character sheet
- R2: use mana potion from belt
- L2: use health item from belt
- Left analog click: toggle automap
- Right analog click: left mouse click
- Select: quest log
- Start: game Menu, skip intro
For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB).
Changelogs
v1.0.1
Notes:
- Following upstream version, even with 1.0.1 now.
- Suspend / Sleep / Shutdown still don't work as expected.
Installation instructions:
- Get full game, either CD or GOG release.
- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/'
- From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/'
- Install and run .cia
Build instructions:
- From inside: 'devilutionx\build', run:
- cmake .. -DNIGHTLY_BUILD=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake && make