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= ctrQuake = | |||
ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS. | |||
== Installation guide == | |||
* Follow the guide for running homebrew at http://smealum.github.io/3ds/ | |||
* Download the latest <code>ctrQuake.zip</code> from the [https://github.com/masterfeizz/ctrQuake/releases releases page] | |||
* Extract <code>ctrQuake.zip</code> to the root of your SD card | |||
* Launch ctrQuake from the Homebrew Launcher | |||
== Default keybinds == | |||
* L Trigger: Jump | |||
* R Trigger: Shoot | |||
* Dpad Up: Next Weapon | |||
* Dpad Down: Previous Weapon | |||
* ABXY: Camera controls | |||
* CirclePad: Movement | |||
* C-Button: Camera controls (N3DS only) | |||
== Playing the full game == | |||
The released version of ctrQuake only includes the shareware episode. To play the full game you must copy the pak1.pak from your copy of the game and place it in the id1 folder inside ctrQuake | |||
== Mods == | |||
To use mods: place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See tf.xml as example | |||
== TODO List == | |||
* [ ] Better input handling | |||
* [x] Networking | |||
* [ ] Hardware rendering | |||
* [x] Better sound processing ( Thanks to Rinnegatamante ) | |||
== Credits == | |||
* Felipe Izzo (MasterFeizz) | |||
* Main developer Rinnegatamante | |||
* Sound enhancements | |||
Thanks to Id Software - Source code of Quake | |||
Smealum and other developers of libctru |
Revision as of 06:07, 12 April 2020
ctrQuake
ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS.
Installation guide
- Follow the guide for running homebrew at http://smealum.github.io/3ds/
- Download the latest
ctrQuake.zip
from the releases page - Extract
ctrQuake.zip
to the root of your SD card - Launch ctrQuake from the Homebrew Launcher
Default keybinds
- L Trigger: Jump
- R Trigger: Shoot
- Dpad Up: Next Weapon
- Dpad Down: Previous Weapon
- ABXY: Camera controls
- CirclePad: Movement
- C-Button: Camera controls (N3DS only)
Playing the full game
The released version of ctrQuake only includes the shareware episode. To play the full game you must copy the pak1.pak from your copy of the game and place it in the id1 folder inside ctrQuake
Mods
To use mods: place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See tf.xml as example
TODO List
- [ ] Better input handling
- [x] Networking
- [ ] Hardware rendering
- [x] Better sound processing ( Thanks to Rinnegatamante )
Credits
- Felipe Izzo (MasterFeizz)
- Main developer Rinnegatamante
- Sound enhancements
Thanks to Id Software - Source code of Quake
Smealum and other developers of libctru