Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minesweeper 2DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = Minesweeper 2DS | image = https://dlhb.gamebrew.org/3dshomebrew/Minesweeper2DS-01.png|250px | type = Puzzle | version = v1.2.1 | licence = Mix...")
 
No edit summary
Line 12: Line 12:
<youtube>NfrmFyORj3A</youtube>
<youtube>NfrmFyORj3A</youtube>


A version of mastermind for 3DS. IMO it has nice graphics, in a modern style (ios 7/lollipop). Fully functional, the computer generates a random code and you get 7 attempts to crack it. Black pins mean a correct color and correct place, white pins mean correct color but not correct the correct place.
I am pleased to present my second realization on Nintendo 2DS / 3DS. This is "Minesweeper 2DS" in its version 1.2.1 , remake of the popular Windows game Minesweeper . This first draft only contains the 4 modes.
Works with any version of ninjhax, and should work with ironhax when released.
 
Update (8/11/2015): Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code Added color option (6,7 or 8 colors) If you do not guess the code correctly it will now display the correct code on screen.
=Minesweeper 2DS=
Controls: Touch: use on-screen buttons up/down: change selected color on bottom screen right/left: change selected circle a: input attempt download - source download elf? There is also a fun little secret way to cheat ;)
 
Local multiplayer (on same 3DS) player 1 creates code, player 2 tries to crack the code Added color option (6,7 or 8 colors) If you do not guess the code correctly it will now display the correct code on screen. Minor graphical tweaks to make it look better
Minesweeper is a single-player puzzle video game.
Also initial github release
The objective of the game is to clear a rectangular board containing hidden ""mines"" without detonating any of them, with help from clues about the number of neighboring mines in each field.
The game originates from the 1960s, and has been written for many computing platforms in use today.
 
 
==Controls :==
- Double Touch or D-pad + A : Menu Selection
- Short Touch or Short A : Discover case/Delete flag
- Long Touch or Long A or X : Place flag
- Holding L or R : Short Touch or Short A will Place flag
- B : Back to menu
- Touch when game is over or Select : Restart game
- Start : Exit game
 
 
==Changelog :==
v1.2.1 (by bayleef)
- Fixed columns and mines lines in custom mode
 
v1.2 (by bayleef)
- Changed control keys
- Discover neighbourhood of revealed cells
- Highscore
- On click: highlight cells that will be discovered
- No game over during the first move
 
v1.1.1
- Update ctrulib, now exit works with ninjhax 2.5.
 
v1.1
- You don't need to place all the flags to win (hippy dave request).
- Reduce timing to put a flag (30 to 20) (hippy dave request).
- Add numbers columns & rows infos in custom mode.
- Update sf2dlib (restore original colors game clearer).
- Update readme.txt.
- Update Thanks (add Black Squirrel for rip gfx).
- Use sf2d_draw_texture_part from sf2dlib (optimize code).
 
v1.0
- Using GPU Render, no more lost frames, thanks sf2dlib.
- Better gfx.
- Add Custom level.
 
v0.8
- Change restart game to button X.
- Add Touch menu, forget in v0.6.
- Add D-pad + A Controls for game.
- Add 3ds, cia format (UniqueID 0x2101)
 
v0.6
- Disable et delete gfxSet3D, not used.
- Change colors background for better tiles view.
- Add title menu.
- Add normal & hard mode.
- Fix bottom screen glitch appeared in 0.2, fps is now stable.
 
v0.2
- Numbers & Emoticons size X3 and Jump to Top screen.
- Smiley Touch remplaced by Button A.
- Add background color for 2 screens.
v0.1
- Initial Release. Only Grid 9*9 with 8 mines.
 
 
===Thanks :===
* smea for Ninjhax.
* smea, yellows8, plutoo, fincs and mtheall for ctrulib.
* smea, mtheall, GEMISIS, Fluto and Arkhandar for hbmenu.
* WinterMute for devkitARM.
* Xerpi for sf2dlib.
* http://gbatemp.net/ for Forum 3DS Homebrew community.
* Black Squirrel for Windows Minesweeper sprites ripped.

Revision as of 05:46, 12 April 2020

Template:Infobox 3DS homebrew

I am pleased to present my second realization on Nintendo 2DS / 3DS. This is "Minesweeper 2DS" in its version 1.2.1 , remake of the popular Windows game Minesweeper . This first draft only contains the 4 modes.

Minesweeper 2DS

Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden ""mines"" without detonating any of them, with help from clues about the number of neighboring mines in each field. The game originates from the 1960s, and has been written for many computing platforms in use today.


Controls :

- Double Touch or D-pad + A : Menu Selection - Short Touch or Short A : Discover case/Delete flag - Long Touch or Long A or X : Place flag - Holding L or R : Short Touch or Short A will Place flag - B : Back to menu - Touch when game is over or Select : Restart game - Start : Exit game


Changelog :

v1.2.1 (by bayleef) - Fixed columns and mines lines in custom mode

v1.2 (by bayleef) - Changed control keys - Discover neighbourhood of revealed cells - Highscore - On click: highlight cells that will be discovered - No game over during the first move

v1.1.1 - Update ctrulib, now exit works with ninjhax 2.5.

v1.1 - You don't need to place all the flags to win (hippy dave request). - Reduce timing to put a flag (30 to 20) (hippy dave request). - Add numbers columns & rows infos in custom mode. - Update sf2dlib (restore original colors game clearer). - Update readme.txt. - Update Thanks (add Black Squirrel for rip gfx). - Use sf2d_draw_texture_part from sf2dlib (optimize code).

v1.0 - Using GPU Render, no more lost frames, thanks sf2dlib. - Better gfx. - Add Custom level.

v0.8 - Change restart game to button X. - Add Touch menu, forget in v0.6. - Add D-pad + A Controls for game. - Add 3ds, cia format (UniqueID 0x2101)

v0.6 - Disable et delete gfxSet3D, not used. - Change colors background for better tiles view. - Add title menu. - Add normal & hard mode. - Fix bottom screen glitch appeared in 0.2, fps is now stable.

v0.2 - Numbers & Emoticons size X3 and Jump to Top screen. - Smiley Touch remplaced by Button A. - Add background color for 2 screens. v0.1 - Initial Release. Only Grid 9*9 with 8 mines.


Thanks :

  • smea for Ninjhax.
  • smea, yellows8, plutoo, fincs and mtheall for ctrulib.
  • smea, mtheall, GEMISIS, Fluto and Arkhandar for hbmenu.
  • WinterMute for devkitARM.
  • Xerpi for sf2dlib.
  • http://gbatemp.net/ for Forum 3DS Homebrew community.
  • Black Squirrel for Windows Minesweeper sprites ripped.

Advertising: