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I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs. That said, here is what it is about: | I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs. | ||
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful. The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad). So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens. | |||
That said, here is what it is about: | |||
You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful. | |||
The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad). | |||
So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens. |
Revision as of 04:54, 12 April 2020
I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs.
That said, here is what it is about: You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.
The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad).
So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.