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SuDokuL Switch: Difference between revisions

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|description=Sudoku made with SDL2
|description=Sudoku made with SDL2
|author=Mips96
|author=Mips96
|lastupdated=2024/03/06
|lastupdated=2024/04/16
|type=Puzzle
|type=Puzzle
|version=1.3
|version=1.3.1
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/switchhomebrews/sudokulnx.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/sudokulnx.7z
|website=https://github.com/Mips96/SuDokuL
|website=https://github.com/Mode8fx/SuDokuL
|source=https://github.com/Mips96/SuDokuL
|source=https://github.com/Mode8fx/SuDokuL
|donation=
|donation=
}}
}}
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==Changelog==
==Changelog==
'''v1.3.1'''
*In case you missed it:
**The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey
**SuDokuL is now fully compatible with SDL1
*New Additions:
**Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds
**Enabled VSync
**[WII] Added analog input for Classic Controller
**[Wii] Onscreen cursor now rotates with Wii Remote accelerometer
*Fixes + Polish:
**Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC
**Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable
**Rearranged some text for 1:1 screens
**Polish and code cleanup
**[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller
**[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent)
**[Wii] Adjusted controls; Start/+ is now always Pause
**[Wii] Fixed pointer controls bring inaccurate at certain resolutions
**[Gamecube, FunKey] Fixed a minor bug in the Controls menu
**[Vita, Wii U, Switch, FunKey] Increased default background size
**[FunKey] Fixed the background direction being incorrect for some angles
'''v1.3'''
'''v1.3'''
*Added save data support; quit a game and come back to it later.
*Added save data support; quit a game and come back to it later.

Revision as of 02:49, 21 April 2024

SuDokuL
Sudokulnx.png
General
AuthorMips96
TypePuzzle
Version1.3.1
LicenseMIT License
Last Updated2024/04/16
Links
Download
Website
Source

This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, Vita, and PSP.

Features

  • Sudoku puzzle generator.
  • Touch screen support.
  • Eight different scrolling backgrounds with customizable settings (size, scroll speed, angle)
  • Those mini-numbers to help you keep track of harder puzzles.
  • An optional cheat that auto-fills a cell (press X or Y 10 times).
  • Calm and envigorating MOD music to suit your mood.

Installation

Extract the zip file to the root of the SD card.

Suggestion for handheld Switch users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems.

Controls

A-Pad or Touchscreen - Navigate

A or Tap - Confirm

B - Back

L/R - Previous/Next Song

Plus - Pause

Minus - Quit to Menu (while pause)

X/Y - Quick Toggle Mini-Grid

Screenshots

sudokulnx4.png sudokulnx3.png

Changelog

v1.3.1

  • In case you missed it:
    • The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey
    • SuDokuL is now fully compatible with SDL1
  • New Additions:
    • Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds
    • Enabled VSync
    • [WII] Added analog input for Classic Controller
    • [Wii] Onscreen cursor now rotates with Wii Remote accelerometer
  • Fixes + Polish:
    • Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC
    • Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable
    • Rearranged some text for 1:1 screens
    • Polish and code cleanup
    • [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller
    • [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent)
    • [Wii] Adjusted controls; Start/+ is now always Pause
    • [Wii] Fixed pointer controls bring inaccurate at certain resolutions
    • [Gamecube, FunKey] Fixed a minor bug in the Controls menu
    • [Vita, Wii U, Switch, FunKey] Increased default background size
    • [FunKey] Fixed the background direction being incorrect for some angles

v1.3

  • Added save data support; quit a game and come back to it later.
  • Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
  • Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
  • Added 7 new background patterns.
  • Added one new song.
  • Added support for 1:1 displays at resolutions of 240x240 and above.
    • Also removed 21:9 option; you can still use the new Native setting to achieve this.
  • All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
  • Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
  • In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
  • Lots of polish and code cleanup.
  • Updated SDL2 on all systems.
  • [PSP] Reduced font size at full resolution (it looks cleaner).
  • [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
  • [Wii U] Added WHUB to release.

v1.2 2022/04/12

  • Ported to PSP.
    • I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
  • Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
    • This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
    • This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
  • When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
    • This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
    • (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems).
  • Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
  • Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
  • Added a few more resolution options.
  • Adjusted grid number positions on Vita so they don't bleed into the grid.
  • Fixed a bug involving mouse/touch controls when used alongside button controls.
  • Fixed the background randomly jumping around upon loading a puzzle.
  • Pressing L/R to change songs now saves the current song setting.
  • The controls screen now properly reflects swapped Confirm/Back buttons.
  • Reduced number of button presses required for the cheat from 10 to 8.
  • A LOT of other polish/minor bug fixes.

v1.12 2022/03/21

  • Added analog input.
  • Assorted polish + code refactoring.

v1.11 2021/10/06

  • Adjusted blue text so it doesn't pop out so much.
  • Disabled windowed setting on consoles (it didn't do anything on Wii U and Vita anyway).
  • Adjusted "Press _ to Quit" text to be consistent across platforms.
  • Fixed Switch-exclusive bug in Video settings.

v1.1 2021/10/04

  • [Hotfix 10/5/21 - fixed Switch icon]
  • Ported to Switch and Vita.
  • Added controls menu.
    • Swap A and B button functionality.
    • Enable/disable touch input.
  • Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead.
  • Added version number to title screen.
  • Added an icon for the PC version.
  • Minor polish/bug fixes.

v1.0 2021/10/03

  • Here's the first release.

Credits

Everything in this game is made by Mips96 except for the following assets:

Music:

Font:

  • Commodore Pixelized v1.2 by by Devin Cook

Sound Effects:

Libraries/Tools (Switch):

  • devkitpro
  • SDL2 for Switch
  • Make

External links

Advertising: