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|description=Multiplatform Sudoku game, made with C++/SDL2. | |description=Multiplatform Sudoku game, made with C++/SDL2. | ||
|author=Mips96 | |author=Mips96 | ||
|lastupdated=2024/ | |lastupdated=2024/04/16 | ||
|type=Puzzle | |type=Puzzle | ||
|version=1.3 | |version=1.3.1 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/psphomebrew/sudokulpsp.7z | |download=https://dlhb.gamebrew.org/psphomebrew/sudokulpsp.7z | ||
|website=https://github.com/ | |website=https://github.com/Mode8fx/SuDokuL | ||
|source=https://github.com/ | |source=https://github.com/Mode8fx/SuDokuL | ||
}} | }} | ||
This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, [[SuDokuL Vita|Vita]], and PSP. | This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, [[SuDokuL Vita|Vita]], and PSP. | ||
Line 51: | Line 51: | ||
==Changelog== | ==Changelog== | ||
'''v1.3.1''' | |||
*In case you missed it: | |||
**The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey | |||
**SuDokuL is now fully compatible with SDL1 | |||
*New Additions: | |||
**Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds | |||
**Enabled VSync | |||
**[WII] Added analog input for Classic Controller | |||
**[Wii] Onscreen cursor now rotates with Wii Remote accelerometer | |||
*Fixes + Polish: | |||
**Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC | |||
**Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable | |||
**Rearranged some text for 1:1 screens | |||
**Polish and code cleanup | |||
**[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller | |||
**[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent) | |||
**[Wii] Adjusted controls; Start/+ is now always Pause | |||
**[Wii] Fixed pointer controls bring inaccurate at certain resolutions | |||
**[Gamecube, FunKey] Fixed a minor bug in the Controls menu | |||
**[Vita, Wii U, Switch, FunKey] Increased default background size | |||
**[FunKey] Fixed the background direction being incorrect for some angles | |||
'''v1.3''' | '''v1.3''' | ||
*Added save data support; quit a game and come back to it later! | *Added save data support; quit a game and come back to it later! |
Revision as of 02:49, 21 April 2024
SuDokuL PSP | |
---|---|
General | |
Author | Mips96 |
Type | Puzzle |
Version | 1.3.1 |
License | MIT License |
Last Updated | 2024/04/16 |
Links | |
Download | |
Website | |
Source | |
This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, Vita, and PSP.
Features
- Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
- Puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
- Mouse, keyboard, controller, and touch screen support.
- Supports many resolution options ranging from 320x240 to 5120x2160.
- Scrolling background with customizable settings (size, scroll speed, angle).
- Calm and envigorating MOD music to suit your mood.
- Shaded text for a nice, 3D look.
- Runs on a potato.
- Optional auto-fill cheat, in case you get stuck.
Controls
D-Pad - Navigate
Cross - Confirm
Circle - Back
L/R - Next/Previous song
Start - Pause
Select - Quit to menu (while pause)
Square/Triangle - Toggle mini-grid
Screenshots
Compatibility
It runs in PPSSPP set to PSP-1000 mode and should work on PSP-1000 and above.
Changelog
v1.3.1
- In case you missed it:
- The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey
- SuDokuL is now fully compatible with SDL1
- New Additions:
- Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds
- Enabled VSync
- [WII] Added analog input for Classic Controller
- [Wii] Onscreen cursor now rotates with Wii Remote accelerometer
- Fixes + Polish:
- Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC
- Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable
- Rearranged some text for 1:1 screens
- Polish and code cleanup
- [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller
- [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent)
- [Wii] Adjusted controls; Start/+ is now always Pause
- [Wii] Fixed pointer controls bring inaccurate at certain resolutions
- [Gamecube, FunKey] Fixed a minor bug in the Controls menu
- [Vita, Wii U, Switch, FunKey] Increased default background size
- [FunKey] Fixed the background direction being incorrect for some angles
v1.3
- Added save data support; quit a game and come back to it later!
- Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
- Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
- Added 7 new background patterns.
- Added one new song.
- Added support for 1:1 displays at resolutions of 240x240 and above.
- Also removed 21:9 option; you can still use the new Native setting to achieve this.
- All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
- Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
- In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
- Lots of polish and code cleanup.
- Updated SDL2 on all systems.
- [PSP] Reduced font size at full resolution (it looks cleaner).
- [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
- [Wii U] Added WHUB to release.
v1.2
- Ported to PSP. Not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
- Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
- This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
- This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
- When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
- This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
- (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems).
- Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
- Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
- Added a few more resolution options.
- Adjusted grid number positions on Vita so they don't bleed into the grid.
- Fixed a bug involving mouse/touch controls when used alongside button controls.
- Fixed the background randomly jumping around upon loading a puzzle.
- Pressing L/R to change songs now saves the current song setting.
- The controls screen now properly reflects swapped Confirm/Back buttons.
- Reduced number of button presses required for the cheat from 10 to 8.
- A lot of other polish/minor bug fixes.
Credits
Everything in this game is by Mips96 except for the following assets.
Music:
- Nuke of Anarchy - "Wonder Flow" (alternate version can be found here).
- Okeanos - "Sudoku Padawan".
- Nuke of Anarchy - "Electroquest".
- Soundscape - "Main Menu".
- Okeanos - "Insomnia".
- Solon - "Ontario".
- Noiseless - "Addiction".
Font:
- Commodore Pixelized v1.2 by by Devin Cook.
Sound Effects:
Libraries / Tools:
- PC - SDL2 2.0.16, SDL2_image 2.0.5, SDL2_ttf 2.0.15, SDL2_mixer 2.0.4, Visual Studio 2019.
- Android - Android Studio.
- Switch - devkitpro, SDL2 for Switch, Make.
- Wii U - devkitPro, Wii U Toolkit, SDL2 for Wii U, CMake.
- Vita - VitaSDK, CMake.
- PSP - psptoolchain, Make.
External links
- GitHub - https://github.com/Mips96/SuDokuL