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* Connect up to 8 non-switch Bluetooth controllers simultaneously without any additional hardware. | * Connect up to 8 non-switch Bluetooth controllers simultaneously without any additional hardware. | ||
* Make use of native HOS menus for controller pairing, button remapping (firmware 10.0.0+) etc. | * Make use of native HOS menus for controller pairing, button remapping (firmware 10.0.0+) etc. | ||
* Support for rumble and motion controls (compatible controllers only). | * Support for rumble and motion controls ([https://github.com/ndeadly/MissionControl/blob/master/README.md#supported-controllers compatible controllers] only). | ||
* Low input lag. | * Low input lag. | ||
* File-based virtual controller memory allowing for data such as analog stick calibration to be stored and retrieved. | * File-based virtual controller memory allowing for data such as analog stick calibration to be stored and retrieved. |
Revision as of 08:30, 7 April 2024
MissionControl | |
---|---|
General | |
Author | ndeadly |
Type | Sysmodules |
Version | 0.11.0 |
License | GPL-2.0 |
Last Updated | 2024/04/01 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Use controllers from other consoles natively on your Nintendo Switch via Bluetooth. No dongles or other external hardware neccessary.
Features
- Supports all Switch firmware versions.
- Connect up to 8 non-switch Bluetooth controllers simultaneously without any additional hardware.
- Make use of native HOS menus for controller pairing, button remapping (firmware 10.0.0+) etc.
- Support for rumble and motion controls (compatible controllers only).
- Low input lag.
- File-based virtual controller memory allowing for data such as analog stick calibration to be stored and retrieved.
- Spoofing of host Bluetooth adapter name and address.
mc.mitm
module adds extension IPC commands that can be used to interact with thebluetooth
process without interfering with the state of the system.
Installation
Requirements
- Hackable Nintendo Switch running an up-to-date version of Atmosphère custom firmware. Other custom firmwares are not supported'.
- Compatible Bluetooth controller.
Install
To install the latest release of Mission Control, please follow these steps:
- Download the .zip file from the official GitHub page.
- Extract the contents of the zip file to the root of your SD card. Allow the folders to merge and overwrite any existing files.
- Once the files are in place, reboot your console to activate the module and you're good to go.
Important note: Atmosphère >= 1.6.0 is required to run the latest release of Mission Control on firmware 17.0.0++. Using an older Atmosphère version will cause Mission Control to crash or freeze the system on boot.
Uninstall
To functionally uninstall Mission Control and its components, all that needs to be done is to delete the following directories from your SD card and reboot your console.
/atmosphere/contents/010000000000bd00
/atmosphere/exefs_patches/bluetooth_patches
/atmosphere/exefs_patches/btm_patches
If you wish to completely remove all traces of the software ever having been installed (telemetry excepted), you may also want to follow these additional steps
- Remove the following directory from your SD card
/config/MissionControl
- Wipe the Bluetooth pairing database via "System Settings > Controllers and Sensors > Disconnect Controllers"
User guide
Supported controllers
Currently, the following controllers are supported.
- Nintendo Wii Remote + extensions (Nunchuck, Classic Controller, Classic Controller Pro, SNES Mini, TaTaCon (Taiko drum), MotionPlus)
- Nintendo Wii Balance Board (experimental)
- Nintendo WiiU Pro Controller
- Sony Dualshock3 (Playstation 3) Controller
- Sony DualShock4 (Playstation 4) Controller
- Sony Dualsense (Playstation 5) Controller
- Sony Dualsense Edge Controller
- Microsoft Xbox One S/X Controller (not to be confused with Series S/X controllers - these use Bluetooth LE, which isn't currently supported)*
- Microsoft Xbox Elite Wireless Controller Series 2
- NVidia Shield Controller (2017 Model)
- Ouya Controller
- Gamestick Controller
- Gembox Controller
- iCade Controller
- Ipega Controllers (7197, 9017s, 9023, 9055, 9062S, 9076, 9078, 9087, 9096 confirmed working. Others may also work)
- g910 Wireless Bluetooth Controller
- Xiaomi Mi Controller
- Steelseries Free
- Steelseries Nimbus
- Steelseries Stratus Duo
- Steelseries Stratus XL
- GameSir G3s
- GameSir G4s
- GameSir T1s
- GameSir T2a
- Hori Onyx
- 8BitDo SN30 Pro Xbox Cloud Gaming Edition
- 8BitDo Ultimate 2.4G Wireless Controller
- 8BitDo ZERO (Most other 8BitDo controllers have a Switch mode available. May require firmware update)
- PowerA Moga Hero
- PowerA Moga Pro
- PowerA Moga Pro 2
- Mad-Catz C.T.R.L.R
- Mad-Catz L.Y.N.X 3
- Razer Raiju Tournament
- Razer Raiju Ultimate
- Razer Serval
- Mocute 050
- Mocute 053
- Gen Game S3
- AtGames Legends Pinball Controller + Arcade Control Panel
- Hyperkin Scout
- Betop 2585N2
- Atari Wireless Modern Controller
- SCUF Vantage 2
(* Not all Xbox One wireless controllers support Bluetooth. Older variants use a proprietary 2.4Ghz protocol and cannot be used with the Switch. See here for information on identifying the Bluetooth variant.)
How to use
Mission Control is primarily a sysmodule (background process) that gets loaded by Atmosphère at boot time and runs indefinitely alongside the rest of the operating system. It enables the use of unsupported Bluetooth controllers as if they were native Pro Controllers. This means that you can pair and configure new controllers via Nintendo's own system menus, without the need to load additional homebrew applications. There is (currently) no Mission Control "app" to be opened.
Controllers must first be paired with the console (see below) before they can be used. Once paired, controllers will seek out and reconnect to the console automatically when woken up. There is no need to re-pair them every time. Note that unofficial controllers cannot be used to wake the console.
Once connected, your controller's buttons are mapped as closely as possible to the physical layout of a Switch Pro Controller. This means that A/B and X/Y buttons will be swapped for controllers that use an Xbox style button layout rather than using what is printed on the button. The button combos MINUS + DPAD_UP
and MINUS + DPAD_DOWN
are provided for all controllers to function as an alternative for CAPTURE
and HOME
buttons in cases where there are not enough face buttons available.
Button mappings can be changed from the official system menu at "System Settings > Controllers and Sensors > Change Button Mapping".
Most other native features should just work (with the exception of things like firmware update).
Pairing controllers
To pair your controllers with your Nintendo Switch, go to the system menu and select "Controllers > Change Grip/Order". Do not select "Pairing New Controllers" or "Search for Controllers".
Place your controller into pairing mode and wait for a few seconds. Once paired, you will see a "Paired" notification on the top left of the screen. You can reconnect your controller anytime without having to re-enter the pairing process unless you've connected it to another device or emummc.
The supported controllers each have their own methods for entering pairing/sync mode. Below are instructions on entering this mode for some of the common console controllers.
Nintendo Wii/WiiU controllers:
- Press the red sync button on the back of the controller. The controller LEDs will blink rapidly.
- It is recommended that you perform an analog stick calibration for these controller types where applicable, as every controller has different analog stick range and center position but unlike Switch controllers, there is no stored factory calibration.
Sony Dualshock3 controllers:
- Connect it to the console via USB cable, wait for the LED to flash, then disconnect the cable and press the "PS" button.
- Note: to avoid unwanted behaviour if using the controller in USB wired mode, this only works from the usual "Controllers > Change Grip/Order" screen.
Sony Dualshock4/Dualsense controllers:
- Press and hold the "PS" + "share" buttons simultaneously until the lightbar blinks. When done correctly the blink pattern will resemble a heartbeat, otherwise it will blink on and off at a constant rate.
- If you have difficulty getting the controller to pair to the console, press and hold the reset button on the back of the controller for a few seconds and try again. Sometimes this is required after having connected to a Playstation console or other device.
Microsoft Xbox One/Elite 2 controllers:
- Press and hold the "guide" (X) button until the LED blinks, then press and hold the small sync button on the back near the charging port until the LED blinks more rapidly.
- Note: Controller firmware versions 5.xx.xxxx.x and upward use Bluetooth Low Energy and are not currently supported. Please refer to the FAQ for instructions on downgrading to a compatible firmware.
Other Controllers:
- Please refer to your controller's user manual for information on how to put it into sync mode.
- Note that many generic Bluetooth controllers can be started in one of several modes. Usually you want to choose something like HID, PC or Android mode for it to work correctly.
Controllers that successfully pair but haven't been officially supported yet will display with red buttons on the "Controllers" menu to indicate their controls are not being mapped. Please open an issue to request support for such controllers.
Module configuration
A template for the config .ini file will be installed to /config/MissionControl/missioncontrol.ini.template
. To modify the default module settings, copy the template to /config/MissionControl/missioncontrol.ini
and uncomment (remove the leading ;
) and modify any settings you want to change. The file is only parsed on startup, so any changes you make will require a reboot to take effect. Settings entries that can't be parsed/validated correctly are ignored. Currently there is only a small set of configuration settings, but this will be expanded upon in future releases.
[general]
These are general settings for mission control features.enable_rumble
Enable/disable rumble support for unofficial controllers.enable_motion
Enable/disable motion controls support.
[bluetooth]
These settings can be used to spoof your switch bluetooth to appear as another device. This may be useful (in conjunction with a link key) if you want to use your controller across multiple devices without having to re-pair every time you switch. Note that changing these settings will invalidate your console information stored in any previously paired controllers and will require re-pairing.host_name
Override the bluetooth host adapter name.host_address
Override the bluetooth host adapter address.
[misc]
These are miscellaneous controller-specific settings etc.analog_trigger_activation_threshold
Set the threshold for which ZL/ZR are considered pressed for controllers with analog triggers. Valid range [0-100] percent.dualshock3_led_mode
Set Dualshock 3 player LED behaviour. Valid modes [0-1] where 0=Switch pattern, 1=PS3 pattern, 2=Hybrid (Switch pattern reversed to line up with numeric labels on the controller)dualshock4_polling_rate
Set polling rate for Sony Dualshock 4 controllers. Valid range [0-16] where 0=max, 16=min. Refer here for corresponding frequency values.dualshock4_lightbar_brightness
Set LED lightbar brightness for Sony Dualshock 4 controllers. Valid range [0-9] where 0=off, 1=min, 2-9=12.5-100% in 12.5% increments.dualsense_lightbar_brightness
Set LED lightbar brightness for Sony Dualsense controllers. Valid range [0-9] where 0=off, 1=min, 2-9=12.5-100% in 12.5% increments.dualsense_enable_player_leds
Enable/disable the white player indicator LEDs below the Dualsense touchpad.dualsense_vibration_intensity
Set Dualsense vibration intensity, 12.5% per increment. Valid range [1-8] where 1=12.5%, 8=100%.
FAQ
Does this run on <insert CFW here>?
No. Mission Control will only run under Atmosphère. This is not some attempt to lock out users of other CFW, Atmosphere is simply the only one providing the extensions neccessary to MITM Bluetooth communications that make this sysmodule possible.
Will using this get me banned from online?
Currently there haven't been any confirmed cases of bans as a result of running Mission Control. That said, running any unofficial software under CFW will always carry a non-zero risk of ban, and Nintendo could change their ban criteria at any point.
While Mission Control should be relatively safe, as it simply emulates a Pro Controller being connected, it would certainly be possible to detect that you had connected unofficial controllers to the console if Nintendo were interested in doing so. Use at your own discretion.
Does this support USB controllers?
No, Mission Control is currently Bluetooth-only. For now you can use cathery's sys-con for USB controllers.
Does this work with sys-con installed?
Yes, the two can be run simultaneously without issue.
'My console is crashing on boot because of this sysmodule. What can I do?
If you're seeing crashes on boot with Mission Control's title ID (010000000000bd00
), it is likely either you have updated recently to a new Atmosphere release and an update to Mission Control is required, or you are running an old version of Atmosphere which is not compatible with the latest version of Mission Control.
Crashes in sm
(title ID 0100000000000004
) can indicate version incompatibilities between your current Atmosphere and one or more of your homebrew sysmodules. This may be caused by Mission Control, or it could be another custom sysmodule that uses libstratosphere, even if it looks as though Mission Control is to blame (ldn_mitm
and emuiibo
are common offenders).
If you've just updated Atmosphere you should always check if there have also been updates released for the sysmodules you use. qlaunch errors (title ID 0100000000001000
) can be a sign that you have too many custom sysmodules running and are depleting the limited system resources available to them. Check your /atmosphere/contents
folder and verify you actually need everything in there.
If you don't know what you're doing, it may be easier to just delete this folder entirely, reinstall atmosphere, and then explicitly reinstall only the sysmodules you need.
How can I use this with multiple sysNAND/emuMMC launch configs?
Pairing controllers across multiple unique HOS installations requires multiple pairing databases and is essentially the same as pairing with two different consoles. The only exception being the case where you paired the controller(s) prior to making sysNAND copies.
For now you will have to re-pair your controllers when switching back and forth. In the future I hope to include an option to load/store the database on the SD card to avoid this issue.
Can I remap controller buttons using Mission Control?
Yes. Since Mission Control emulates official Pro Controllers, you can remap them using the official method introduced by Nintendo in firmware 10.0.0. You can find the remapping options in the system menu under "System Settings > Controllers and Sensors > Change Button Mapping".
My console shows a "Paired" notification but my controller doesn't connect, what's wrong?
Your controller has successfully paired with the console but is being disconnected shortly after, before it can start sending inputs. This can happen for a variety of reasons, the most common being:
- Your controller is not officially supported by Mission Control and hasn't been assigned an input handler. Double-check the Supported Controllers list for your controller.
- Your controller battery is low and needs to be replaced or recharged.
- Your controller's virtual memory file or the directory tree containing it has been corrupted. Try deleting the controller's config entry (
/config/MissionControl/controllers/<xxxxxxxxxxxx>/
, where<xxxxxxxxxxxx>
is the 12-character hex representation of your controllers Bluetooth MAC address) and letting Mission Control create a new one. It may be necessary to delete the entirecontrollers
directory in some cases. Note: you will lose any stored controller specific data such as user analog stick or motion calibrations when deleting these files. As this is the most destructive measure, you should attempt it last, after exhausting the suggestions above.
My Xbox controller won't connect, I thought you said they were supported?
Although they may look similar, not all Xbox controllers are created equal. There are actually several hardware revisions/models available (7 at the time of writing) with varying wireless capabilites. On Xbox consoles (or PC with the wireless USB adapter) all controllers use a proprietary Microsoft wireless protocol known as GIP.
Bluetooth connectivity, however, is not the same thing and varies between controller models. Some support bluetooth, and some don't. Of those that do, some are using the newer (currently unsupported) Bluetooth Low Energy (LE) standard or will switch to it after a firmware update.
The only supported models are the 1708 (Xbox One S) and 1797 (Xbox Elite V2) revisions. If these have been updated to a Bluetooth LE firmware (5.xx.xxxx.x and above), you will need to downgrade the firmware to the legacy version (see below).
Controller model numbers can be found on the inside of the battery compartment, or the back of the controller in controllers with an internal battery.
For more details on the various controller revisions (with images), see here.
My Xbox One/Elite V2 controller used to connect and now it doesn't, what gives?
As of late 2021, Microsoft introduced a new controller firmware that aims to bring Xbox One/Elite 2 controllers in line with the newer Series X|S controllers. Updating to this firmware switches the controller over to using Bluetooth Low Energy (LE), a newer bluetooth standard focused on low power consumption, which is not currently supported by Mission Control.
If your controller firmware is version 5.xx.xxxx.x or above, you have the new LE firmware and will need to downgrade to the legacy one (see https://support.xbox.com/en-US/help/hardware-network/accessories/controller-firmware-reversion).
Can you add support for Xbox 360 controllers?
No, not currently. These don't use Bluetooth. Try sys-con with a wireless USB adapter.
Can you add support for wake from sleep?
Probably not. As far as I know, wake from sleep involves a controller sending a special control command to the Switch Bluetooth hardware. There is no way to make a non-switch controller send the command recognised by the Switch without modifying its hardware/firmware.
Can you add bluetooth audio support?
Since firmware 13.0.0 Nintendo now officially supports Bluetooth audio.
How it works
Mission Control works by Man-In-The-Middling the bluetooth
system module and intercepting its initialisation IPC commands and system events, and translating incoming/outgoing data to convince the Switch that it's communicating with an official Pro Controller.
To achieve this, the btdrv.mitm
module obtains the handles to bluetooth
system events and shared memory when the system attempts to initialise them over IPC via the btm
and hid
modules. It then creates its own secondary versions of these and passes their handles on instead of the original. This allows modifications to be made to any data buffers before notifying (or not) the system. Additionally, the WriteHidData
IPC command is intercepted to translate or drop outgoing requests to the controller. In the case of the latter, fake responses can be written directly to the buffer in shared memory.
Intercepting initialisation IPC commands also allows homebrew to properly make use of the bluetooth service. Normally, calling any of the IPC commands that would initialise or finalise system events would either crash the console, or invalidate the event handles held by system processes. With btdrv.mitm we are able to hand out alternative event handles when homebrew attempts to initialise an interface, and redirect the real system events to those instead of the events held by system processes.
exefs patches to the bluetooth
module are provided to enable the pairing of Wii/WiiU and other controllers that makes use of legacy pincode pairing, Xbox Elite 2 Wireless controllers, and to relax device class checks added on newer firmwares to also allow devices identifying as keyboard or joystick to be connected.
exefs patches to the btm
module have been added to skip over calls to nn::bluetooth::hal::CloseHidConnection
when a controller fails to respond correctly to the broadcom vendor command sent by nn::bluetooth::hal::SetTsi
. This prevents all affected controllers from being disconnected immediately after connection, and eliminates the need to manually flag certain controllers with a settsi_disable.flag
file.
The btm service is now also MITM'd, allowing for faking controller names on the fly while retaining the original names in the pairing database.
Media
USING THE MISSION CONTROL TO CONNECT VARIOUS GAMEPADS (sthetix)
How To Connect Various Joypads To Nintendo Switch 2023 (Mission Control) (SwitchBrew)
Known issues
- Non-Switch controllers cannot be used to wake the system from sleep.
- Controllers using the Bluetooth LE (BLE) standard are currently not supported and will not connect to the system.
- Some controllers can take some time to be detected and subsequently pair with the console. Be patient and re-enter the sync mode of the controller several times if neccessary. Once synced, controllers should connect and work as usual.
- Xbox One controllers cannot be switched off via software and will attempt to reconnect to the console after being disconnected. This is a limitation of the controller's bluetooth firmware. To switch the controller off, the guide button must be held in for several seconds.
- Reported controller battery levels may not be correct. I'm relying entirely on reverse engineering notes found on the internet for these. In many cases I don't own the controller and there is simply no information available, so these controllers will always show full battery. Any help in improving this is most welcome.
- Several users have reported knockoff WiiU and Dualshock4 controllers that cannot be detected by the console during Bluetooth discovery. Unfortunately I think they're using an incompatible Bluetooth chipset.
- Mission Control stores configuration data for each paired controller in the
/config/MissionControl/controllers
directory. If any part of this directory tree becomes corrupted, controllers may be disconnected when attempting to read configuration data fails. - When using Wii controllers with MotionPlus, the controller must be switched on while sitting button side down on a flat surface in order to be calibrated properly. Motion axes will be messed up otherwise.
- Wii extension controllers are sometimes detected incorrectly when MotionPlus is present. This issue appears to be timing related and can be resolved by reconnecting the extension as necessary.
Changelog
v0.11.0
- Added full support for firmware 18.0.0.
- Added support for SCUF Vantage 2 controller.
- Added binary patches to enable Joycon-Droid to operate without root access on firmware 12.0.0+.
- Fixed an issue where analog trigger values were swapped for 8BitDo SN30 Pro Xbox Cloud Gaming Edition controller.
v0.10.0
- Added full support for firmware 17.0.0.
- Added support for Atari Modern Wireless Controller.
- Mapped 8BitDo Zero D-pad as left analog stick to improve game compatibility.
- Removed unnecessary gyro scaling factor for Sony controllers. Controller rotations should now be more sensitive/accurate.
- Fixed an issue where capture button state wasn't being reset after Dualshock 4 touchpad button released.
v0.9.4
- Fixed a bug in the exefs patches for 16.1.0 that caused the system to get stuck in an infinite loop and freeze when pairing new controllers not already in the bluetooth pairing database
- Check vendor/product ID in addition to name when identifying official Switch controllers
v0.9.3
This release adds support for firmware version 16.1.0, along with some new controllers, settings, and bugfixes.
- Added support for Steelseries Stratus XL controller
- Added support for 8BitDo Ultimate 2.4G Wireless Controller
- Added support for Betop 2585N2 controller
- Added .ini config option for setting the analog trigger activation threshold
- Added new "hybrid" mode to .ini settings for Dualshock 3 player indicator LEDs to display the Switch LED pattern, but reversed to align with the numbers printed on the controller
- Changed behaviour of Dualshock 4/Dualsense touchpad so that the outer edges are mapped to +/- in order to prevent accidental screenshots being taken when pressing those buttons
- Dualsense mute button is now additionally mapped as capture button
- Updated list of official controller names to include a new name introduced in HOS 15.0.0. This fixes an issue where some newer PowerA licensed Switch controllers don't register inputs with Mission Control running.
- Fixed a bug that could cause the console to spam commands when trying to set the player indicator LEDs to flash
v0.9.2
- Modified the usb interface filter used in Dualshock 3 pairing so as not to clash with the default filter used by the hid module
- Fixed an issue where the system would crash when attempting to pair a Dualshock 3 controller when the Bluetooth pairing database contains the maximum number of paired hid devices.
v0.9.1
- Added support for Sony Dualshock 3 controller.
- Added support for Mocute 053 controller.
- Added .ini config option to select preferred Dualshock 3 player LED pattern.
- Added .ini config option to control the polling rate used by Dualshock 4 controllers.
- Replaced .ini config option for enabling/disabling the LED lightbar on Sony controllers with a brightness control setting.
- Renamed some of the other .ini config options.
- Wiimote dpad is now mapped to the left analog stick when in horizontal orientation to improve compatibility with games that don't allow dpad inputs for movement.
v0.9.0
- Updated libraries for 16.0.0 support.
- Added bluetooth exefs patches for 16.0.0.
- Added support for Sony Dualsense Edge controller.
- Added support for Razer Raiju Ultimate controller.
- Added support for Mad Catz L.Y.N.X 3 controller.
- Added support for AtGames Legends Pinball Arcade Control Panel extension. (Thanks @SK360)
- Added exefs patches for btm module to skip calls to CloseHidConnection when a controller doesn't respond properly to the SetTsi vendor command. This eliminates the need to manually flag certain controllers with the settsi_disable.flag file to stop them from being disconnected.
- Disabled incorrect handling of incoming NFC requests that caused games like Splatoon and Smash Bros to freeze or experience audio glitches when the game attempts to access amiibo data.
- Fixed regression in input handing for Wii Classic Controller/Classic Controller Pro extensions causing certain buttons not to be mapped.
- Fixed cross-platform building from source. (Thanks @cadewey)
v0.8.0
- Updated libraries for 15.0.x support.
- Added bluetooth IPS patches for 15.0.x.
- Dualshock 4 controllers are no longer disconnected if motion calibration retrieval fails.
v0.7.1
- Added experimental support for Wii Balance Board.
- Added support for 8bitdo SN30 Pro Xbox Cloud Gaming controller running firmware 2.XX.
- Added mc IPC service for future sysmodule interaction.
- Added config option to disable Dualsense player LEDs.
- Added config option to set Dualsense vibration intensity.
- Split config option for disabling LED lightbar on sony controllers into separate settings for Dualshock4 and Dualsense.
- Inverted logic for controller config options to match other boolean settings.
- Fixed Dualsense player LEDs for controllers updated to newer firmware versions.
- Disabled fade-in effect for Dualsense player LEDs.
- Lowered default vibration intensity for Dualsense controllers to 50%. This should address user complaints of the vibration being too strong and getting picked up by the motion sensors in certain games.
- Fixed a regression in Wii extension controller detection that caused WiiU Pro controllers to be incorrectly identified.
- Wii MotionPlus extension is no longer initialised if motion controls have been disabled in module settings.
- Wiimote buttons 1/2 now act as L3/R3 when a Classic Controller/ Classic Controller Pro extension is connected.
- Tweaked battery level mapping for Sony controllers. Should hopefully reduce instances of controllers with low battery being immediately disconnected without warning.
- Added mutex locks around some sensitive buffer accesses. May improve reliability when pairing controllers.
- Updated npdm json to eliminate warnings when building from source.
v0.7.0
- Added bluetooth ips patches for 14.0.0.
- Added support for g910 wireless bluetooth controller.
- Support for motion controls was added for Dualshock4, Dualsense, and Wii MotionPlus controllers.
- Wii controller handling was refactored for accuracy and completeness.
- Added mechanisms for executing code in a worker thread and receiving asynchronous responses from controllers.
- Minor bugfixes and improvements
v0.6.4
- Added bluetooth ips patches for 13.2.1.
- Fixed incorrect mapping of A/B buttons on Hyperkin Scout controller.
- Fixed disconnection issues affecting Xiaomi Mi, Steelseries Free and PowerA Moga controllers.
- Fixed a regression that caused the enable_rumble setting in the module config ini file to have no effect.
- Fixed a compilation error when building with latest devkitA64 update
v0.6.3
- Updated to latest libstratosphere for 13.2.0 support
- Added support for Hyperkin Scout controller
v0.6.2
- Added support for new N64 and Sega Genesis/Megadrive Nintendo Switch Online controllers
- Fixed an issue where controllers would vibrate non-stop under certain conditions after connecting to the console
- Fixed an issue where rumble output was missing from certain games
- Fixed an issue where Crash Team Racing Nitro-Fueled and Crash Bandicoot N. Sane Trilogy games would output a constant stream of random rumble data
- Disabled sending SetTsi command to Ouya controller (fixes disconnect issue)
- Changed the order of initialisation commands for Sony controllers to reduce perceived delay when connecting to the console
- Various improvements to the accuracy of controller subcommand handling were added
v0.6.1
- Added bluetooth ips patches for 13.1.0.
- Updated module for libstratosphere refactor (thanks @SciresM)
- Added valid deadzone information to virtual SPI flash files (thanks @Banz99).
- Added means of manually disabling sending of SetTsi vendor command to controllers that don't support it.
v0.6.0
- Added full support for 13.0.0 firmware.
- Added bluetooth ips patches for 13.0.0.
- The /config/MissionControl/controllers directory is now created as required if not present. This avoids potential crashes eg. if the user has deleted this directory, or has failed to install the module correctly.
- Fixed potential incorrect battery level and report charging status for Wii U Pro Controller. (Thanks @GaryOderNichts)
- External power/USB status is now set for controllers known to report it.
- Xbox One controllers now report full battery when powered via USB, instead of the zero value reported by the controller.
v0.5.1
- Added support for the following controllers:
- Microsoft Xbox Elite Series 2 Controller
- Gamesir T2a
- Updated ips patch set to enable successful pairing of the Xbox Elite Wireless Series 2 controller.
- Added file-based virtual SPI flash system. Data such as calibrations can now be stored and retrieved for each controller.
- Analog values for L/R on the Wii Classic Controller are now taken into account when mapping controls. This allows for identical trigger behaviour of Gamecube controllers used via a wiimote adapter vs the official USB adapter.
- Fixed a regression where Mocute 050 and 8bitdo Zero controllers were disconnecting due to receiving the SetTsi command from the console.
- Rumble data sent along with the subcommand report (0x01) is now correctly handled.
- Fixed an array subscript partly outside of array bounds warning during compilation of the module.
v0.5.0
- Added support for the following controllers
- Razer Raiju Tournament
- Gamesir T1s
- 8BitDo SN30 Pro Xbox Cloud Gaming Edition
- Mad Catz C.T.R.L.R for Samsung
- Steelseries Stratus Duo
- iCade controller
- LanShen X1Pro
- AtGames Legends Pinball controller
- Added full support for 12.0.0 firmware
- Added ips patches for all 12.x.x firmwares to relax device class checks added in 12.0.0. This allows ipega and several other controllers that advertise themselves as keyboards or other input devices to pair once again.
- Added ips patches for all 12.x.x firmwares to make Wii/WiiU and other controllers that use legacy pincode pairing work again
- Added initial rumble support for selected major console controllers
- Added a global module configuration ini file
- Added support for spoofing the Bluetooth host adapter name and address
- Added support for Sony Dualsense player LEDs/lightbar colour and battery level reporting (thanks @Hydr8gon)
- Added support for the old Xbox One controller report format. Updating controller firmware is no longer a requirement for correct mapping of controls.
- Added support for an alternative report format for Mocute 050 controllers on certain firmware revisions
- Added a configuration option to disable the LED lightbar on Sony Dualshock4 and Dualsense controllers.
- Button combos for Home and Capture buttons are now also applied to official Nintendo controllers. Note that currently the console will ignore the combos for buttons that are not supposed to be present on the controller (eg. home button on left joycon, capture button on right)
- Fixed a bug caused by passing invalid analog stick factory calibration data for emulated controllers. This bug affected the scaling of analog stick data for all controllers to some degree, but was most noticeable for Xbox One controllers, where the stick values would max out when the stick was only around 60-70% tilted.
- Added delays between reading/writing controller memory when initialising Wii controller extensions. This should make detection of extension controllers more reliable for people who were experiencing issues.
- Reduced default reporting rate of Dualshock4 controller from 1000Hz to 125Hz to match Switch Pro Controller. This resolves an issue where using a Dualshock4 controller could seriously degrade wifi performance and caused issues with LAN play.
- SetTsi command is now only blocked from being sent to controllers where it is known to create issues (currently Xbox One and Gamesir controllers). This resolves an issue where a Dualshock4 controller connected alongside an official Nintendo controller would experience significant jitter, rendering it unsuitable for rhythm games. Blocking this command may also have played a part in the wifi issues mentioned above.
- Fixed a bug where some wiimote buttons could not be pressed with an extension controller connected.
- Fixed a bug where Xiaomi controllers would always show low or empty battery levels.
- Improved accuracy of battery level reporting in general.
- Dropped custom fork of libnx now that all relevant changes have been upstreamed. The libnx submodule now points to the official master branch, and at the time of writing Mission Control can be built with the official release from devkitPro without the need to compile it yourself.
- Removed call to CheckApiVersion function. This was intended for internal Atmosphere usage and was one of the major reasons Mission Control would often require an update after a new Atmosphere release.
- Updated to use new sf semantics introduced in Atmosphere 0.18.0
- Updated to use latest libstratosphere. This reduces the size of the module by almost 50%
- Added git branch, commit hash and tagged version when generating .zip file for distribution
v0.4.1
- Updated to support 11.0.1 firmware/Atmosphere 0.16.1
- Fixed an issue where some official Nintendo controllers with L and R variants (eg. NES Online Controller) had their inputs ignored due to not being identified correctly.
- Fixed a regression that caused paired controller information from the btm service to be truncated past the first entry. This caused controllers to be missing from the Search for Controllers screen, and in some cases could lead to repeated pairing notifications upon startup/wakeup and database full dialogs being shown.
v0.4.0
- Added support for 11.0.0 firmware
- Added support for the following controllers:
- Sony Dualsense Controller*
- Steelseries Nimbus
- Razer Serval
- Mad-Catz C.T.R.L.R
- PowerA Moga Pro
- ipega 9017s
- Mocute 050
- Fixed incorrect button mapping for 8bitdo zero controller as reported by users
- Added correct hardware ID for recognition of Gamesir G3s controller in Android mode
- Added unique Dualshock4 lightbar colours for players 5-8 (P5=cyan, P6=orange, P7=yellow, P8=purple)
- Added toolbox.json file for compatibility with ovl-sysmodules and Hekate/Kosmos Toolbox (thanks Borrajo)
v0.3.0
- Added support for the following controllers
- NVidia Shield (2017) Controller
- TaTaCon (Taiko drum) Wii extension controller
- 8bitdo zero
- GameSir G4s
- ipega 9076, 9078, 9087
- PowerA Moga Hero
- PowerA Moga Pro 2
- Fixed an issue where threads were being assigned lower than intended priorities. This caused the game Hades to freeze at the loading screen when wifi was disabled, and possibly other unreported issues due to conflicting threads.
- Changed the way that controller input reports are handled. State is now stored for each controller and updated with each incoming report. This should fix several cases where controllers could register false button presses/stick movements.
- Unrecognised controllers now show up as connected to the console after successful pairing (may require a button press before the console sees the controller). These will display with red coloured buttons in the Controllers menu to indicate they are not being mapped. This should help eliminate some of the confusion between paired/connected state experienced by users requesting controller support.
- Added the button combos MINUS + DPAD_DOWN and MINUS + DPAD_UP to act as HOME and CAPTURE buttons respectively, to act as a fallback for controllers where these buttons can't be mapped.
- Reduced the brightness of Dualshock4 controller lightbar by 50%.
- btdb.nro now has an option to clear the controller pairing database
v0.2.1
- Added support for firmware 10.2.0
- Fixed a bug with the conversion of WiiU analog stick data that could cause extreme values in X and Y to wrap around to the opposite side in some controllers.
- Added support for the following controllers
- Steelseries Free
- GameSir G3s
- Hori Onyx
v0.2.0
- Removed the modified boot2 from the original release. No more 0100000000000008 errors caused by mismatched Atmosphère versions. No more problems with users uninstalling and forgetting to replace the original boot2.
- Added a mitm of the btm service and renamed the sysmodule to 'bluetooth-mitm'. This allows the original controller names to be retained in the bluetooth database instead of renaming foreign controllers to Pro Controller. This should solve all the issues with Pro Controllers and other 3rd party switch controllers not connecting.
- Fixed a bug in the translation of battery level values for Dualshock4 controllers that would cause the console to crash/freeze when the controller battery was close to full or empty.
- Fixed a bug where motion control data wasn't being zeroed out, causing the camera to go crazy in games that try to read (currently unimplemented) motion controls.
- Support for several user-requested controllers was added:
- Ouya Controller
- Gamestick Controller
- Gembox Controller
- Ipega 9062S & 9023 (other models may also work)
- Xiaomi Mi Controller
- A new version of the optional btdb.nro has been provided alongside this release. This version can now read the real controller names from the database. It also now displays the Switch host bluetooth address.
v0.1.0
- First Release.
Credits
- switchbrew for the extensive documention of the Switch OS.
- devkitPro for the homebrew compiler toolchain.
- SciresM for his dedicated work on the Atmosphère project, libstratosphere and general helpfulness with all things Switch related.
- misson20000 for his handy debug monitor Twili and IPC logger Ilia
- dekuNukem, CTCaer, shinyquagsire23 and others for their work in reversing and documenting the switch controller communication protocol.
- Banz99 for ongoing code contributions, discussing ideas, testing and generally keeping me on my toes.
- friedkeenan for helping to test Wii extension controller support.
- DatenThielt for helping debug the bluetooth service remotely with his Xbox Elite Series 2 controller in order for me to develop patches to enable it to be successfully paired with the console.
- Everyone else over at the ReSwitched discord server who helped answering technical questions.