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Txori has created a PSP version of the game FRONTIER - Elite II, which originally launched on the Atari ST back in '93. The source code, GLFrontier, was crafted by Tom Morton, who deserves all the props. Txori even picked up C language just to enjoy this game during train rides. It’s not all smooth sailing though. To boost the framerate, you’ll need to hit the Start button, head to the Setup screen, and dial down the detail level to "low". Also, switch off the | Txori has created a PSP version of the game FRONTIER - Elite II, which originally launched on the Atari ST back in '93. | ||
The source code, GLFrontier, was crafted by Tom Morton, who deserves all the props. Txori even picked up C language just to enjoy this game during train rides. It’s not all smooth sailing though. To boost the framerate, you’ll need to hit the Start button, head to the Setup screen, and dial down the detail level to "low". Also, switch off the "Space dust, clouds etc" and "Background stars" options… | |||
When saving your game, keep the "commander's name" as is. If you’re itching to change it, just rename the file in the savs folder. Savefiles are compatible with GLFrontier and the Amiga version. | When saving your game, keep the "commander's name" as is. If you’re itching to change it, just rename the file in the savs folder. Savefiles are compatible with GLFrontier and the Amiga version. |
Revision as of 06:06, 7 April 2024
FRONTIER 1337 | |
---|---|
General | |
Author | txori |
Type | Simulation |
Version | 0.3.0 |
License | Mixed |
Last Updated | 2011/10/05 |
Links | |
Download | |
Website | |
Source | |
Txori has created a PSP version of the game FRONTIER - Elite II, which originally launched on the Atari ST back in '93.
The source code, GLFrontier, was crafted by Tom Morton, who deserves all the props. Txori even picked up C language just to enjoy this game during train rides. It’s not all smooth sailing though. To boost the framerate, you’ll need to hit the Start button, head to the Setup screen, and dial down the detail level to "low". Also, switch off the "Space dust, clouds etc" and "Background stars" options…
When saving your game, keep the "commander's name" as is. If you’re itching to change it, just rename the file in the savs folder. Savefiles are compatible with GLFrontier and the Amiga version.
For more cool info about FRONTIER - Elite II, the Frontierverse website is the place to go.
Shiny Things To Do
- Improve game speed!
- Implement OSK for changing the commander's name when saving your game.
- Add quick save/load shortcuts
Installation
- Unpack/copy FRONTIER_1337 folder to MS_ROOT/PSP/GAME
- Download the MUSIC and SFX packs if you want, and place the folders in the FRONTIER_1337/data folder.
Media
Amiga - Frontier: Elite II Intro (RickyC)
Screenshots
Controls
- Analog-stick - Move the cursor through the screen
- Hold R trigger while moving the mouse cursor for a more slow and precise movment
- SQUARE - Used like the left mouse clic to select things with the cursor
- CROSS - Used like the right mouse clic + "p" key to get through the police arrest thing
- Hold CROSS + Analog-stick - Roll the vessel
- Hold CROSS + SQUARE - Fire laser beam
- Hold CROSS + D-pad UP - Zoom-in with the camera in external view
- Hold CROSS + D-pad DOWN - Zoom-out with the camera in external view
- D-pad - Rotate the camera in external view, and make ravel the galactic chart or the stockmarket list
- TRIANGLE - Rear propulsion to increase speed
- CIRCLE - Front propulsion to decrease speed
- L and R triggers - Choose the functions that where directly available on PC with F1 to F10 keys
- L + R - Validate the choosen function
- Start - Go to the option screen
- Select - Switch between radar and missiles
- R + D-pad UP - Force mis-jump
- R + Select - Show/hide game engine FPS
Changelog
version 0.3.0
- 30% of speed improvement!
- Choice between fullscreen and original resolution at the begining.
- Select button is now also used to switch between radar and missiles.
- The game engine FPS can be show/hide by pressing right trigger plus select button.
- Now, you have to press CROSS button to pass the police arrest.
- Hold R trigger for moving the mouse cursor slowly (thanks JLF65 from DCEmu for the help).
- Hold R trigger and press D-pad UP to force mis-jump.
- Brand new PSP splashscreen and icon.
version 0.2.1
- The game is now compatible with PSP recent firmwares.
version 0.2
- The game is now running at 333MHz.
- The music has been enabled.
- All wav sounds and ogg music have been resampled to 44100Hz and are now working perfectly.
- All sub-folders (but savs) have been moved to data folder.
- The Fkeys highliter has been turned from red to black for not interfering with the intro and outro of the game.
version 0.1.2
- The game was compiled with fe2.part1.c optimized up to Os, thanks to Danzel.
- With the details set to 'low' in the option screen, the game is now playable when you are on a spaceport.
version 0.1.1
- The option screen will now show itself with the start button.
- The select button becomes a temporary keyboard hit to pass the police arrest bug.
version 0.1.0
- The game is almost playable when few objects are drawn on the screen (like in space).
- The sound is working but is a little crappy, no music yet.
- Save/load file is working.
- Don't try to rename the save file in the game as there is no OSK implemented yet and it will freeze the game.
- If you want to change your commander name, just rename the save file in FRONTIER/SAVS directory using your computer.
Credits
- David Braben for creating one of the best games - http://www.frontier.co.uk/
- Tom Morton for GLFrontier sourcecode and advice - http://tom.noflag.org.uk/glfrontier.html
- The guys from the PS2DEV forum, Danzel and his NASA machine :) - http://forums.ps2dev.org/
External links
- Official Website - https://www.txori.com/frontier