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Super Transball 2 Xbox: Difference between revisions

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(Created page with "{{Infobox XBOX homebrew | title = Super Transball 2 | image = https://www.gamebrew.org/images/xboxhomebrew/X-marblesv-front.jpg|250px | type = Platform | ve...")
 
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{{Infobox XBOX homebrew
{{Infobox XBOX homebrew
| title      = Super Transball 2
| title      = Super Transball 2
| image      = https://www.gamebrew.org/images/xboxhomebrew/X-marblesv-front.jpg|250px
| image      = https://www.gamebrew.org/images/xboxhomebrew/SuperTransball2x2660b-front.jpg|250px
| type        = Platform
| type        = Platform
| version    = V1.0
| version    = V1.0
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<youtube>1HkMM7yd9U0</youtube>
<youtube>1HkMM7yd9U0</youtube>


----------------------------------
Super Transball 2 - Port By: Neobomb  
----  Super Transball 2 --------
----   Port By: Neobomb   --------
----------------------------------
----  www.EmuXtras.net  --------
----------------------------------
 
 
---------------------------------
------------- 1.0 ---------------
---------------------------------
 
This is my initial Xbox port of
Super Transball 2 by Brain Games.
 
 
-----------
DESCRIPTION
-----------
 
"Super Transbal 2" is the sequel of "Transball" and
"Transball 2", Inspired in THRUST type of games
(and concretely in ZARA THRUSTA for the Amiga 500).
 
-----------------------------------------------------
                  -- GAME CONTROLS --
-----------------------------------------------------
 
DPAD/JOYSTICK          = Movement
A BUTTON/R TRIGGER      = Thrust
X BUTTON/L TRIGGER      = REVERSE-Thurst
B BUTTON                = FIRE GUNS
Y BUTTON                = COLLECTOR
START BUTTON            = PAUSE
BACK  BUTTON            = QUIT GAME
 
CLICK RIGHT STICK FOR SCREEN RESIZER
 
NOTE: In game menus all have their own controlls, most
of which are noted in said menu
 
------
THANKS
------
 
Lantus for porting SDL, Hyper_Eye for updating it, Brain Games for making the game.
 
Thanks to all the staff at EmuXtras.Net for sticking around and keeping the site
active, as well as the ever growing user-base we have there.
 
 
 
 
SUPER TRANSBALL 2 v1.5
Santi Ontañón Villar (BRAIN 2002-2005)
web: http://www.braingames.getput.com


Super Transball 2 is an enhanced version of TRANSBALL 2, which is the sequel of TRANSBALL,  
Super Transball 2 is an enhanced version of TRANSBALL 2, which is the sequel of TRANSBALL,  
Line 82: Line 26:


You can choose between 3 possible ships:
You can choose between 3 possible ships:
- the SHADOW RUNNER: extremrly fast, and with retropropulsors. But with very unpowerful
 
wepons. This is not a ship for beginners, but is very good ship when you can control it!
* the SHADOW RUNNER: extremely fast, and with microprocessors. But with very powerful weapons. This is not a ship for beginners, but is very good ship when you can control it!
- the V-PANTHER 2: the easiest to control ship. Medium speed, and medium weapons.  
* the V-PANTHER 2: the easiest to control ship. Medium speed, and medium weapons.  
- the X-TERMINATOR: really slow (and easy to control), but has very powerful weapons. The
* the X-TERMINATOR: really slow (and easy to control), but has very powerful weapons. Thetactic you must follow with this ship is: as I cannot evade your bullets, I'LL KILL YOU!!
tactic you must follow with this ship is: as I cannot evade your bullets, I'LL KILL YOU!!


Depending on the type of your gameplay, you could find one ship better than another, but
Depending on the type of your gameplay, you could find one ship better than another, but
Line 93: Line 36:
To learn how to play, just wait for 5-10 seconds in the tittle screen, and some demos will
To learn how to play, just wait for 5-10 seconds in the tittle screen, and some demos will
appear. The replaysof all the levels you play are saved. After you dye of finidh the game,
appear. The replaysof all the levels you play are saved. After you dye of finidh the game,
go to the REPLAY section, and you will find all your games saved as "AUTOREPLAY???.RPL",
go to the REPLAY section, and you will find all your games saved as "AUTOREPLAY???.RPL",
just rename those that you want to keep, all the no-renamed replays will be deleted  
just rename those that you want to keep, all the no-renamed replays will be deleted  
automatically the next time you play the game...  
automatically the next time you play the game...  
Ah! If you think you are better player than me, just send me your replay files!!!! ;)
Ah! If you think you are better player than me, just send me your replay files!!!! ;)


This game has been developed using Visual C++ 6.0 and the SDL library (with SDL_image,
This game has been developed using Visual C++ 6.0 and the SDL library (with SDL_image,
Line 105: Line 47:
So... HAPPY GRAVITATION!!!
So... HAPPY GRAVITATION!!!


What's new in version 1.5:
This is my initial Xbox port of Super Transball 2 by Brain Games.  
- the game now uses less CPU
 
- added 200%, 300% and 400% zoom for windowed modes (use ALT-1, ALT-2, ALT-3 and ALT-4
=== DESCRIPTION ===
  to activate them).
 
- fullscreen/zoom configuration is saved to disk
"Super Transbal 2" is the sequel of "Transball" and
- improved the FASTEST replays manager. Now, if you copy any replays into the "replays"
"Transball 2", Inspired in THRUST type of games
  folder, you can update the FASTEST replays by going to the replay view, and "rebuilding".
(and concretely in ZARA THRUSTA for the Amiga 500).
  Moreover, notice that only the replays related to the current level pack will be
  updated, if you want to update the FASTEST replays of all the level packs, you have
  to manually switch from a level pack to the next and rebuild the FASTEST list for
  each level pack.
- fixed a problem while redefining keys in linux


What's new in version 1.4:
=== GAME CONTROLS ===
- Menus are now browsed jsut with CURSOR KEYS
- Time mode has been disappeared, and the time (only at "second" precision) is shown while
  you play
- When you finish a level, some statistics are shown, and you can play next level, or replay
  again the same level
- improved the navigation through the replays (PGUP/PGDOWN)
- Improved the ATRACTOR graphic
- The FASTEST replays are kept automatically in the HIGH folder (you can see them by going
  to the REPLAYS menu, and pressing TAB)
- The keyboard configuration is saved to disk
- New enemies!! (Play SECOND-ASSAULT level pack to see them!)
- SAMPLE-PACK (3 levels) and SECOND-ASSAULT (8 levels) level-packs added to the distribution


What's new in version 1.3:
* DPAD/JOYSTICK          = Movement
- Time mode. Just for people taking part in the Transball contest
* A BUTTON/R TRIGGER      = Thrust
* X BUTTON/L TRIGGER      = REVERSE-Thurst
* B BUTTON                = FIRE GUNS
* Y BUTTON                = COLLECTOR
* START BUTTON            = PAUSE
* BACK  BUTTON            = QUIT GAME


What's new in version 1.2:
CLICK RIGHT STICK FOR SCREEN RESIZER
- Support for different level-packs
- The replay format has changed to support those level-packs


What's new in version 1.1:
NOTE: In game menus all have their own controlls, most  of which are noted in said menu
- You can redefine the keyboard.
 
- You have an unlimited number of lives.
=== THANKS ===
- Some typos fixed (thanks to Jason Eames)
 
Lantus for porting SDL, Hyper_Eye for updating it, Brain Games for making the game.
 
Thanks to all the staff at EmuXtras.Net for sticking around and keeping the site
active, as well as the ever growing user-base we have there.

Revision as of 14:39, 20 February 2018

Super Transball 2
SuperTransball2x2660b-front.jpg
General
Author(s)Neobomb
TypePlatform
VersionV1.0
LicenceMixed
Links
Download
Source
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Super Transball 2 - Port By: Neobomb

Super Transball 2 is an enhanced version of TRANSBALL 2, which is the sequel of TRANSBALL, a remake of the classic THRUST game (but mainly inspired in ZARA THRUSTA for the Commodore Amiga 500).

The game has many levels, in each level the goal is to find the white sphere, and carry it to the upper part of the screen. This may seem easy at the begining, but as the levels become more and more complicated, to reach the top of the screen can be extremely difficult... To move through a the levels, you command a ship, that is atracted by the gravity of the planet. As if this wasn't enough, you will find enemies that fire you, doors and many other difficulties on your way...

You can choose between 3 possible ships:

  • the SHADOW RUNNER: extremely fast, and with microprocessors. But with very powerful weapons. This is not a ship for beginners, but is very good ship when you can control it!
  • the V-PANTHER 2: the easiest to control ship. Medium speed, and medium weapons.
  • the X-TERMINATOR: really slow (and easy to control), but has very powerful weapons. Thetactic you must follow with this ship is: as I cannot evade your bullets, I'LL KILL YOU!!

Depending on the type of your gameplay, you could find one ship better than another, but in principle there's no ship better than the other two.

To learn how to play, just wait for 5-10 seconds in the tittle screen, and some demos will appear. The replaysof all the levels you play are saved. After you dye of finidh the game, go to the REPLAY section, and you will find all your games saved as "AUTOREPLAY???.RPL", just rename those that you want to keep, all the no-renamed replays will be deleted automatically the next time you play the game... Ah! If you think you are better player than me, just send me your replay files!!!! ;)

This game has been developed using Visual C++ 6.0 and the SDL library (with SDL_image, SDL_mixer and SDL_sge). If you want the sources, just e-mail me and I will send them to you! Also e-mail me for any suggestion, bug, etc.

So... HAPPY GRAVITATION!!!

This is my initial Xbox port of Super Transball 2 by Brain Games.

DESCRIPTION

"Super Transbal 2" is the sequel of "Transball" and "Transball 2", Inspired in THRUST type of games (and concretely in ZARA THRUSTA for the Amiga 500).

GAME CONTROLS

  • DPAD/JOYSTICK = Movement
  • A BUTTON/R TRIGGER = Thrust
  • X BUTTON/L TRIGGER = REVERSE-Thurst
  • B BUTTON = FIRE GUNS
  • Y BUTTON = COLLECTOR
  • START BUTTON = PAUSE
  • BACK BUTTON = QUIT GAME

CLICK RIGHT STICK FOR SCREEN RESIZER

NOTE: In game menus all have their own controlls, most of which are noted in said menu

THANKS

Lantus for porting SDL, Hyper_Eye for updating it, Brain Games for making the game.

Thanks to all the staff at EmuXtras.Net for sticking around and keeping the site active, as well as the ever growing user-base we have there.

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