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|description=Port of Doom RPG for PSVITA. | |description=Port of Doom RPG for PSVITA. | ||
|author=jakubito | |author=jakubito | ||
|lastupdated=2024/ | |lastupdated=2024/03/08 | ||
|type=Shooter | |type=Shooter | ||
|version=1. | |version=1.1.0 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita.7z | ||
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==Changelog== | ==Changelog== | ||
'''v1.1.0''' | |||
* Cheat codes can now be activated using a controller | |||
* Added support for touch events | |||
* Re-added keyboard and mouse support | |||
'''v1.0''' | '''v1.0''' | ||
* First Release. | * First Release. |
Revision as of 02:06, 10 March 2024
Doom RPG Vita | |
---|---|
General | |
Author | jakubito |
Type | Shooter |
Version | 1.1.0 |
License | GPL-3.0 |
Last Updated | 2024/03/08 |
Links | |
Download | |
Website | |
Source | |
This is a PS Vita port of the PS Vita adaptation of the reverse-engineered Doom RPG by [GEC].
Doom RPG is a mobile game released in 2005. It mixes the Doom first-person shooter series with role-playing game elements. The story shares many events with Doom 3 but follows different characters than the ones in the third game.
Installation
To run this, you need the original file from Doom RPG BREW to be converted into a friendly format. They are not included.
Download the convertor tool BarToZip.exe from the PC release.
Drag and drop the assets file doomrpg.bar onto BarToZip.exe. You should have a DoomRPG.zip file saved in the same folder.
Download the latest VPK release and install it using VitaShell.
Copy the newly generated DoomRPG.zip to ux0:data/doomrpg/.
All user data is stored in ux0:data/doomrpg/ (these files are compatible with the PC release).
Controls
D-Pad Up/Down - Move forward/backward
L/R - Move left/right
D-Pad Left/Right - Turn left/right
Cross - Attack, Talk, Use
Triangle - Next Weapon
Circle - Previous Weapon
Square - Pass Turn
Select - Automap
Start - Menu Open, Back
Screenshots
Changelog
v1.1.0
- Cheat codes can now be activated using a controller
- Added support for touch events
- Re-added keyboard and mouse support
v1.0
- First Release.
Credits
All credits go to the GEC team, this project would not exist without their hard work.