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SUPER Goomba GBA: Difference between revisions

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This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and [[Goomba Color GBA|Goomba Color]].
This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and [[Goomba Color GBA|Goomba Color]].
Version 2.41 brings updated default borders, improved the 3DS Virtual Console palette, and introduces two new palettes.


==Installation==
==Installation==

Revision as of 16:13, 16 February 2024

Super Goomba
Sgoomba02.png
General
AuthorAsaki
TypeHandheld
Version2.41
LicenseMixed
Last Updated2023/04/20
Links
Download
Website
Source

SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of Goomba Paletted v2.32, which itself was based on Goomba.

This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and Goomba Color.

Version 2.41 brings updated default borders, improved the 3DS Virtual Console palette, and introduces two new palettes.

Installation

Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).

You can also implement custom borders/palettes yourself:

copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba

To compile the ROM, you can run Gooba Front or use the Python build scripts by patters.

Controls

Menu:

A - Choose

B or L+R - Cancel

In game:

L+R - Menu

L+Start - Speed modes (throttled/unthrottled/slomo)

R+Start - Quick load (the last savestate of the current rom)

R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)

L+Left/Right - Quick palette change (move left/right in the palette list)

L+Up/Down - Quick border change (move up/down in the border list)

Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)

Screenshots

sgoomba3.png sgoomba4.png sgoomba5.png

sgoombagba6.png sgoombagba7.png sgoombagba8.png sgoombagba9.png

Changelog

v2.41 2023/04/20

  • Revamped the default borders:
    • Black - pure '0 0 0' black border.
    • bg0, bg1, bg2, bg3 - set to match background layer palette.
    • gap - bg3 colored border with a four-pixel margin around the screen.
  • Adjusted/added palettes:
    • Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
    • 3DS VC - dumped the real color values from internal files, before they are dimmed.
    • 3DS VC (alt) - the (ugly) alternate green palette.
    • Game & Watch - sourced from official JPG screenshots of G&W Link's Awakening. (If anyone could supply the actual internal values, that would be great)

v2.3 2009/04/17

  • All 16 palettes replaced.
  • 16 additional palettes added, totalling 32.
  • Palette switch hotkey added (L + right/left).

Credits

Special thanks:

Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0AA13
  • 00B0ABAF

Nensondubois for the SGB2 codes:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0FF05

FluBBa of the original Goomba.

Kuwanger for his "unofficial" build

Dwedit for updating Goomba Color.

Nintendo.

External links

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