More actions
(→Server) |
No edit summary |
||
Line 8: | Line 8: | ||
|version=1.5.0-alpha | |version=1.5.0-alpha | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/ndsnetworkedinput.7z | |download=https://dlhb.gamebrew.org/3dshomebrews/ndsnetworkedinput.7z?k33p0fil35 | ||
|website=https://gitea.com/Nomagno/NDS-NetworkedInput | |website=https://gitea.com/Nomagno/NDS-NetworkedInput | ||
|source=https://gitea.com/Nomagno/NDS-NetworkedInput | |source=https://gitea.com/Nomagno/NDS-NetworkedInput |
Revision as of 04:14, 1 February 2024
NDS-NetworkedInput | |
---|---|
General | |
Author | Nomagno |
Type | Utilities |
Version | 1.5.0-alpha |
License | MIT License |
Last Updated | 2021/07/03 |
Links | |
Download | |
Website | |
Source | |
NDS-NetworkedInput is a cross-platform remote controller, allowing user to use NDS or 3DS as a controller for any device.
It is a fork of Louisvh's NDS-Controller application.
Features
- NDS Version.
- 3DS Version.
- Example, (mostly) portable debug server.
- Replace all in-app references to the old name.
- Linux UInput server, also works in Android under Termux, requires root (still needs proper rebinding).
- Windows WinUser server (experimental support, same rebinding issue).
- (Mostly) portable C library.
- Successfully verified it's correct compilation and functioning on Linux, *BSD, Mac, and Windows.
- Windows requires adding -lws2_32 to the linker arguments.
User guide
Server
- Example Server - Build the example server (nds_debug_server.c) using your favorite C-compliant compiler.
- Windows - Build the Windows server using your favorite C-compliant compiler.
- Linux - Use your favorite C-compliant compiler to build (make sure it is in a Linux system or with a cross-compile toolchain for Linux).
- Android - An old binary is included. Currently not buildable because of outdated libraries (source here if you want to help).
Include the library (nds_server_library.h) in your project and look at the example server for usage.
Client
- NDS - Use the prebuild .nds or build it yourself using devkitARM.
- 3DS - Use the prebuild .cia or build it yourself using devkitARM.