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Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the [https://github.com/fgsfdsfgs/vita-rtld dynamic linker]. | Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the [https://github.com/fgsfdsfgs/vita-rtld dynamic linker]. | ||
Fork features: | |||
* HLSDK 2.4 support. | * HLSDK 2.4 support. | ||
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md see docs for more info]) | * Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md see docs for more info]) |
Latest revision as of 12:10, 30 Ocak 2024
Xash3D FWGS | |
---|---|
General | |
Author | FWGS Team, fgsfdsfgs |
Type | Shooter |
Version | Continuous |
License | Mixed |
Last Updated | 2023/04/18 |
Links | |
Download | |
Website | |
Source | |
Xash3D FWGS is a cross-platform fork of the Xash3D Engine created by Unkle Mike, offering enhanced features. It aimed to provide compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it.
This port offers basic support for the PlayStation Vita. Partially based on the old engine port.
ref_gl works through vitaGL like in the old port, this time properly integrated with SDL. A customized immediate mode implementation (utils/vgl_shim
) was used on top of it for better performance.
Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the dynamic linker.
Fork features:
- HLSDK 2.4 support.
- Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
- Modern compilers support: say no more to MSVC6.
- Better multiplayer support: multiple master servers, headless dedicated server.
- Mobility API: allows better game integration on mobile devices(vibration, touch controls)
- Different input methods: touch, gamepad and classic mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
- Voice support.
- External filesystem module like in GoldSrc engine.
- External vgui support module.
- PNG image format support.
- A set of small improvements, without broken compatibility.
Installation
For the following instructions it is assumed your PS Vita's SD card is mounted at ux0.
- If you have an installation of the old version of the port, delete it.
- If you don't already have it, install kubridge by copying kubridge.skprx to your taiHEN plugins folder (usually ux0:tai) and adding it to your config.txt like so:
*KERNEL ux0:tai/kubridge.skprx
- If you don't already have it, install libshacccg.suprx by following this guide.
- Install xash.vpk.
- Copy the data folder from the archive to the root of your PS Vita's SD card (ux0:/).
- Copy the valve folder and any other mod folders from your Half-Life install to ux0:/data/xash3d/. Do not overwrite anything.
Media
Brutal Half-Life Beta 2 - Main Campaign (No Commentary, 4K, 60 FPS, Xash3D FWGS) (m games)
External links
- Official website - https://xash.su/xash3d.html
- Github - https://github.com/FWGS/xash3d-fwgs
- GitHub - https://github.com/FWGS/xash3d-fwgs/pull/1251
- ModDB - https://www.moddb.com/engines/xash3d-engine