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<youtube>X4AhE7ihjkM</youtube> | <youtube>X4AhE7ihjkM</youtube> | ||
This port is based on JFDuke3D and it was possible thanks to the SDLx libs by Lantus, | This port is based on JFDuke3D and it was possible thanks to the SDLx libs by Lantus, | ||
Jonof and Mephisto. | Jonof and Mephisto. | ||
Copy duke3d.grp, defs.con, game.con, user.con to the folder where | Copy duke3d.grp, defs.con, game.con, user.con to the folder where | ||
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the default720.xbe or rename it to default.xbe | the default720.xbe or rename it to default.xbe | ||
===GRP SELECTOR=== | |||
GRP SELECTOR | |||
------------ | ------------ | ||
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The Gate = /xthegate.con /gthegate.grp | The Gate = /xthegate.con /gthegate.grp | ||
===KNOWN BUGS=== | |||
KNOWN BUGS | |||
---------- | ---------- | ||
- Polymost renderer has some minor graphic glitches (this is a JFDuke3D bug) | - Polymost renderer has some minor graphic glitches (this is a JFDuke3D bug) | ||
===CONTROLS=== | |||
CONTROLS | |||
-------- | -------- | ||
Left Analog -> Move Forward/Backward - Strafe | * Left Analog -> Move Forward/Backward - Strafe | ||
Left Analog Thumb -> Crouch | * Left Analog Thumb -> Crouch | ||
Right Analog -> Turn Right/Left - Look Up/Down | * Right Analog -> Turn Right/Left - Look Up/Down | ||
Right Analog Thumb -> Center View | * Right Analog Thumb -> Center View | ||
Left Trigger -> Run | * Left Trigger -> Run | ||
Right Trigger -> Shoot | * Right Trigger -> Shoot | ||
White -> Use MedKit | * White -> Use MedKit | ||
Black -> Quick Kick | * Black -> Quick Kick | ||
A -> Activate - Select Menu Option - Confirm | * A -> Activate - Select Menu Option - Confirm | ||
B -> Use Inventory Object - Back to the Previous Menu | * B -> Use Inventory Object - Back to the Previous Menu | ||
Y -> Map On/Off | * Y -> Map On/Off | ||
DPad Up -> Next Weapon | * DPad Up -> Next Weapon | ||
DPad Down -> Previous Weapon | * DPad Down -> Previous Weapon | ||
DPad Left -> Inventory Left | * DPad Left -> Inventory Left | ||
DPad Right -> Inventory Right | * DPad Right -> Inventory Right | ||
Start -> [ESCAPE] | * Start -> [ESCAPE] | ||
Back -> Jetpack | * Back -> Jetpack | ||
-A600- | -A600- |
Revision as of 05:39, 18 February 2018
Duke Nukem 3D | |
General | |
---|---|
Author(s) | A600 |
Type | Action |
Version | v1.0 |
Licence | Mixed |
Links | |
Download | |
Source |
<htmlet>adsense</htmlet>
This port is based on JFDuke3D and it was possible thanks to the SDLx libs by Lantus, Jonof and Mephisto.
Copy duke3d.grp, defs.con, game.con, user.con to the folder where you installed xDuke
This port supports HDTV modes but it you want to use the 720p mode, you must run the default720.xbe or rename it to default.xbe
GRP SELECTOR
Edit the wads.cfg included and add as many entries as you want.
The syntax is very easy:
[name displayed] = [commandline options]
Copy it to the xDuke folder along with the grps and cons. Next time you run xDuke, a grps selector will be displayed. If the wads.cfg only has one entry, the grps selector won't appear and it'll run that entry.
You can add up to 4000 entries.
Here is an example:
- Duke3D grps
Duke Nukem 3D = Caribbean - Life is a Beach = /xvacation.con /gvacation.grp Nuclear Winter = /xnwinter.con /gnwinter.grp Penthouse Paradise = /xppakgame.con /gpenthous.grp Starship Troopers = /xsst.con /gsst.grp The Gate = /xthegate.con /gthegate.grp
KNOWN BUGS
- Polymost renderer has some minor graphic glitches (this is a JFDuke3D bug)
CONTROLS
- Left Analog -> Move Forward/Backward - Strafe
- Left Analog Thumb -> Crouch
- Right Analog -> Turn Right/Left - Look Up/Down
- Right Analog Thumb -> Center View
- Left Trigger -> Run
- Right Trigger -> Shoot
- White -> Use MedKit
- Black -> Quick Kick
- A -> Activate - Select Menu Option - Confirm
- B -> Use Inventory Object - Back to the Previous Menu
- Y -> Map On/Off
- DPad Up -> Next Weapon
- DPad Down -> Previous Weapon
- DPad Left -> Inventory Left
- DPad Right -> Inventory Right
- Start -> [ESCAPE]
- Back -> Jetpack
-A600-