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AdrBubbleBooter Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|image=adrbubblebootervita2.png
|image_alt=Adrenaline Bubble Booter
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Adrenaline Bubble Booter
|title=Adrenaline Bubble Booter
Line 14: Line 8:
|version=0.5
|version=0.5
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/adrbubblebootervita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/adrbubblebootervita.7z?k33p0fil35
|website=https://sites.google.com/site/theleecherman/adrbubblebooter
|website=https://sites.google.com/site/theleecherman/adrbubblebooter
|source=
|donation=
}}
}}
{{#seo:
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|image=adrbubblebootervita2.png
|image_alt=Adrenaline Bubble Booter
}}
AdrBubbleBooter allows to boot PSX/PSP apps from directly from PS Vita bubbles.  
AdrBubbleBooter allows to boot PSX/PSP apps from directly from PS Vita bubbles.  



Revision as of 11:12, 28 Ocak 2024

Adrenaline Bubble Booter
Adrbubblebootervita2.png
General
AuthorLeecherman
TypePlugins
Version0.5
LicenseMixed
Last Updated2017/08/15
Links
Download
Website


AdrBubbleBooter allows to boot PSX/PSP apps from directly from PS Vita bubbles.

You can directly boot any game (ISO/CSO/PBP/PSOne) from any PSP Bubble in LiveArea, with all features enabled, plugins, filter, savestates and PSOne sound enabled.

Note: For Adrenaline v6+, please use the VPK Edition.

User guide

Preparation

This depends on Adrenaline. Make sure you install adrenaline folder in ux0:adrenaline.

After installing it, run it once.

The bubble that you are using to boot Adrenaline, will be used also to boot ISO/CSO/PBP files.

Add ISO/CSO/PBP files you want to boot it to ux0:pspemu/ or ur0:pspemu/ etc.

How to setup

Step 1

To enable adrenaline bubble booter, copy adrbblbooter folder to your PS Vita storage root ux0:/adrbblbooter.

Step 2

Add adrbblbooter.suprx first in line before adrenaline.suprx under *TITLEID in HENKaku config.txt. Using NPXX00001 as an example of the PSP bubble in LiveArea:

*NPXX00001
ux0:adrbblbooter/adrbblbooter.suprx
ux0:adrenaline/adrenaline.suprx

After that Reload HENKaku config.txt from molecularShell or from HENKaku settings.

Step 3

Go to ux0:adrbblbooter/bubblesdb/ folder, create a text file and name it with any PSP Bubble TITLEID you want to make it boot (ISO/CSO/PBP/PSOne) file:

ux0:adrbblbooter/bubblesdb/NPXX00001.txt

Open the created file NPXX00001.txt in notepad and add the full path to the ISO/CSO/PBP/PSOne game into it (must be a ms0: path, not ux0:pspemu also you can change/update the path any-time):

ms0:/PSP/GAME/FILER/EBOOT.PBP

Note: This line means in PS Vita side as (ux0:pspemu/PSP/GAME/FILER/EBOOT.PBP).

That's it, do these steps (#2, #3) for each PSP bubble you want to auto/direct boot it.

If you want to remove bubble auto/direct boot for specific game, delete the text file which containing it's titleid name:

ux0:adrbblbooter/bubblesdb/NPXX00001.txt

Additional infos

To load a custom startdat boot image for each PSP bubbles:

  • Copy PNG image file to ux0:adrbblbooter/bubblesdb/ folder, then rename it to any PSP bubbles title-id you want to make it display the startdat boot image.
  • The image size and format must be 480x272 PNG file, otherwise it will not work.
  • If the PNG image file doesn't exist, then it will display the default Adrenaline logo.
  • Also in this version, you can display any logo without booting games if you delete the title-id.txt file from bubblesdb folder, an example of PNG file is located in bubblesdb folder.

To use MARCH33 or NP9660 driver (default is INFERNO), append MARCH33 or NP9660 in a new line under the game's file path, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33

To execute BOOT.BIN or EBOOT.OLD for prometheus (default is EBOOT.BIN), append EBOOT.OLD or BOOT.BIN in a new line under the driver mode option, so will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD

To disable or enable all plugins (default is CFW settings) when booting games or pops, append DISABLE or ENABLE in a new line under the execute mode option, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD
DISABLE

To disable startdat image when booting bubble (default is ENABLE), append DISABLE in a new line under the plugins mode option, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD
DISABLE
DISABLE

To use default option for specific mode/line, replace the option with DEFAULT:

ms0:/ISO/GAME.ISO
MARCH33
DEFAULT
DEFAULT
ENABLE

To use all default options, add the game's file path to the PSP bubble title-id.txt files, just like the previous versions:

ms0:/ISO/GAME.ISO

Structure of the %TITLED-ID%.TXT file is as the following:

1st LINE = PATH TO THE ISO\CSO\PBP file.
2nd LINE = UMD DRIVER MODE INFERNO\MARCH33\NP9660.
3rd LINE = EXECUTE BOOT MODE EBOOT.BIN\EBOOT.OLD\BOOT.BIN.
4th LINE = PLUGINS STATE ENABLE\DISABLE.
5th LINE = STARTDAT STATE ENABLE\DISABLE.

Changelog

v0.5

  • Updated code and removed adrbblbooter_nostartdat.suprx -> added an option instead.
  • Added uma0 partition support to boot games from it -> use the updated adrenaline version.
  • Added np9660 driver mode option beside march33 and inferno driver.
  • Added plugins state option to disable or enable all game and pops plugins for each game file.
  • Added startdat boot image option to disable or enable startdat boot image for each game file.
  • Check additional infos in readme for the details.

v0.4

  • Added driver mode option to use march33 instead of inferno for each iso file.
  • Added execute eboot.old or boot.bin option instead of eboot.bin for each iso file.
  • Added support to load a custom startdat PNG boot image for each PSP bubbles.
  • Check additional infos in readme for the details.

v0.3

  • Updated codes and made some tweaks.
  • You can boot games from both ux0, ur0 partitions without changing the plugin's location.

v0.2

  • Updated some codes and instructions.

v0.1

  • First public release.

External links

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