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ScummVM Xbox: Difference between revisions

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(Created page with "{{Infobox XBOX homebrew | title = ScummVM XBOX | image = 250px | type = Computer | version = 1.4.1 | licence = Mixed | aut...")
 
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| website    = http://www.emuxtras.net/
| website    = http://www.emuxtras.net/
| download    = media:ScummVM-1.4.1.rar
| download    = media:ScummVM-1.4.1.rar
| source      =  
| source      = https://www.scummvm.org/
}}
}}
<youtube>3U1rXCgGEIE</youtube>
<youtube>3U1rXCgGEIE</youtube>
==What is ScummVM==


ScummVM is a program which allows you to run certain classic graphical
ScummVM is a program which allows you to run certain classic graphical
Line 39: Line 42:
iPhone, PocketPC, Symbian ...) and more.
iPhone, PocketPC, Symbian ...) and more.


At this time ScummVM is still under heavy development. Be aware that
=== ScummVM 1.4.1 ported by A600===
whilst we attempt to make sure that many games can be completed with few
 
major bugs, crashes can happen and we offer no warranty. That being said,
This is a ScummVM port for the Xbox1, possible thanks to the hard work of
some of the games have been supported for a long time and should work
the ScummVM team and the SDLx libs by Lantus.
fine with any recent stable release. You can get a feeling of how well
 
each game is working in ScummVM by looking at the compatibility page.
It features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC
Actually if you browse a bit around you might discover that ScummVM is
and FluidSynth (the MT-32 emu isn't included because the Xbox lacks
even being used commercially to re-release some of the supported games on
the power to handle it). All HQ scalers should work.
modern platforms. This shows that several companies are happy with the
 
quality of the software and how well it can run some of the games.
The file xbox.patch is the diff patch against the 1.4.1 branch
https://github.com/scummvm/scummvm.git
 
 
===What's new:===
 
- Updated to ScummVM 1.4.1 (check the NEWS file for the changes)
- Source code clean-up. Xbox specific code moved to its own files.
- Xbox 360 port (check README-XBOX360.txt for more info)
- Added command line support. This is a .cut example for XBMC:
 
<shortcut>
  <path>f:\Emu\ScummVM\default.xbe</path>
  <label>Lands of Lore</label>
  <thumb>Lands of Lore.png</thumb> 
      <custom>
        <game>lol-cd</game>
      </custom>
</shortcut>
 
<game></game> must contain the game-id for the game you want to launch.
The game-id is the name between brackets from the scummvm.ini file.
 
 
 
===CONTROLS===
--------
 
Left Analog -> Move Cursor
Dpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdown
A -> Left Button
B -> Right Button
X -> Escape
Y -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3)
Back -> R (Rest party in Lands of Lore)
Start -> ScummVM Menu
Left Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn left
Right Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn right
White -> F5
Black -> Virtual Keyboard
Right Analog -> Numeric keypad as shown below
Right Analog Thumb -> KP5
 
 
7  8  9
  \ | /
4 - 5 - 6
  / | \
1  2  3
 
 
 
===SCREEN===
------
 
The xResizer.xbe included allows to resize the screen for those with overscan problems.
It generates an xbox.cfg with these default settings:
 
xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1
 
The flickerfilter option can be a number between 0 and 5.
 
NOTE: for a pixel perfect screen with correct aspect ratio these values
should be used (for the 720 mode, use the 3x* scalers):
 
 
====480p:====
-----
xpos=40
ypos=0
xstretch=-80
ystretch=0
 
====720p:====
-----
xpos=160
ypos=0
xstretch=-320
ystretch=0
 
 
===1.4.0 Changelog===
---------------


If you enjoy ScummVM feel free to donate using the PayPal button on the
- Unlike previous versions, only games officially supported are included.
ScummVM homepage. This will help us buy utilities needed to develop
- Changed compiling options to gain 3 MB of memory.
ScummVM easier and quicker. If you cannot donate, help and contribute a
- Added numeric keypad "emulation" with the right analog needed by, for example,
patch!
  the "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for the
  analog joystick source code)
- Digital pad used for cursor keys and Y button for the ENTER key.
- Fixed a pretty big memory leak when using fluidsynth and returning to the launcher.
- Fixed a bug where F5 key wasn't released after returning to the launcher.
- Now screen options are loaded from xbox.cfg so there is no need to edit the
  scummvm.ini anymore.
  IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because
  it may hang the Xbox.
- Added the libfaad2 lib needed by The 7th Guest iOS (untested)
- Added keys needed by Lands of Lore (check the controls list for more details)
  With this controller configuration, LOL is more than playable. I finished the game
  without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.

Revision as of 10:47, 10 February 2018

ScummVM XBOX
ScummVMxbox.png
General
Author(s)A600
TypeComputer
Version1.4.1
LicenceMixed
Links
Download
Website
Source
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What is ScummVM

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!

Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for 'Script Creation Utility for Maniac Mansion', which was the first game for which LucasArts designed this system. And much later it gave its name to ScummVM ('VM' meaning Virtual Machine).

Over time support for a lot of non-SCUMM games has been added, and ScummVM now also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. You can find a full list with details on which adventures are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are regular desktop computers (running Windows, Linux, Mac OS X, ...), game consoles (Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android, iPhone, PocketPC, Symbian ...) and more.

ScummVM 1.4.1 ported by A600

This is a ScummVM port for the Xbox1, possible thanks to the hard work of the ScummVM team and the SDLx libs by Lantus.

It features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC and FluidSynth (the MT-32 emu isn't included because the Xbox lacks the power to handle it). All HQ scalers should work.

The file xbox.patch is the diff patch against the 1.4.1 branch https://github.com/scummvm/scummvm.git


What's new:

- Updated to ScummVM 1.4.1 (check the NEWS file for the changes) - Source code clean-up. Xbox specific code moved to its own files. - Xbox 360 port (check README-XBOX360.txt for more info) - Added command line support. This is a .cut example for XBMC:

<shortcut>

  <path>f:\Emu\ScummVM\default.xbe</path>
  <label>Lands of Lore</label>
  <thumb>Lands of Lore.png</thumb>   
     <custom>
        <game>lol-cd</game>
     </custom>

</shortcut>

<game></game> must contain the game-id for the game you want to launch. The game-id is the name between brackets from the scummvm.ini file.


CONTROLS


Left Analog -> Move Cursor Dpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdown A -> Left Button B -> Right Button X -> Escape Y -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3) Back -> R (Rest party in Lands of Lore) Start -> ScummVM Menu Left Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn left Right Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn right White -> F5 Black -> Virtual Keyboard Right Analog -> Numeric keypad as shown below Right Analog Thumb -> KP5


7 8 9

 \ | /

4 - 5 - 6

 / | \

1 2 3


SCREEN


The xResizer.xbe included allows to resize the screen for those with overscan problems. It generates an xbox.cfg with these default settings:

xpos=0 ypos=0 xstretch=0 ystretch=0 flickerfilter=1 720p=1

The flickerfilter option can be a number between 0 and 5.

NOTE: for a pixel perfect screen with correct aspect ratio these values should be used (for the 720 mode, use the 3x* scalers):


480p:


xpos=40 ypos=0 xstretch=-80 ystretch=0

720p:


xpos=160 ypos=0 xstretch=-320 ystretch=0


1.4.0 Changelog


- Unlike previous versions, only games officially supported are included. - Changed compiling options to gain 3 MB of memory. - Added numeric keypad "emulation" with the right analog needed by, for example,

 the "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for the
 analog joystick source code)

- Digital pad used for cursor keys and Y button for the ENTER key. - Fixed a pretty big memory leak when using fluidsynth and returning to the launcher. - Fixed a bug where F5 key wasn't released after returning to the launcher. - Now screen options are loaded from xbox.cfg so there is no need to edit the

 scummvm.ini anymore.
 IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because
 it may hang the Xbox.

- Added the libfaad2 lib needed by The 7th Guest iOS (untested) - Added keys needed by Lands of Lore (check the controls list for more details)

 With this controller configuration, LOL is more than playable. I finished the game
 without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.

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