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{{DS EmulatorJS Settings}} | {{DS EmulatorJS Settings}} | ||
EJS_core = ' | EJS_core = 'nds'; | ||
EJS_gameName = "Minicraft DS Edition"; | EJS_gameName = "Minicraft DS Edition"; | ||
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/minicraftds.7z'; | EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/minicraftds.7z'; |
Revision as of 12:21, 7 Ocak 2024
Minicraft DS Edition | |
---|---|
General | |
Author | ArthurCose |
Type | Action |
Version | 1.0.0-beta.3 |
Last Updated | 2023/12/03 |
Links | |
Download | |
Website | |
Source | |
Minicraft DS Edition is a fan port of Minicraft for the Nintendo DS.
It is a 2D top-down action game originally designed and programmed by Markus Persson, the creator of Minecraft, for a Ludum Dare, a 48-hour game programming competition in 2011.
Features
- Loading screen.
- Separate button used for interacting with furniture.
- New level map on the bottom screen.
- Inventory changes:
- Selecting an item in the inventory doesn't move it to the top.
- Move button for moving items in inventory.
- Opening the inventory doesn't place the cursor at the top.
- Cursor is placed on the active item instead.
- Item wheel and cycle with L/R.
- Active item name moved to the bottom screen.
- Lighting is lower resolution (1/3).
User guide
Similar to Minecraft, you roam an infinite world and must find resources, fight enemies, and build a home.
The goal of the game is to kill the Air Wizard, the boss of the game.
Screenshots
Online Emulator
Nintendo DS | Keyboard |
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Changelog
v1.0.0 beta-3
- Save files
- Input repeat support (Holding down buttons can repeat actions)
- Basic touch support for inventory management
- Hotbar selection wraps
- Updated item swapping logic to shift items instead of swap
- Performance Improvements
- Removed random ticks from sky level
- Rendered sprites reduced by using a secondary spritesheet with 16x16 tiles
- Lighting optimizations
- Distance calculations are cached
- Every other non corner lava tile is skipped
- Larger storage type used for faster access
- Bottom screen UI will recycle pixels from previous frames
- Lava + Water tiles recycle RNG values during render
- Tiles that spread check neighbors before generating random numbers
- Mobs further than 48 tiles from the player will immediately despawn
- Improved bounded random number generation using standard library distribution classes
- Fixed LevelTransition
- Fixed palette issues causing colors to become black
- Fixed game loop timing
- Fixed random numbers used for particles
- Fixed furniture item deletion bug
v1.0.0 beta-2
- Fixed LightMask's mismatched color.
- Removed blank subtitles.
v1.0.0-beta
- First public version.