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Car Playing: Difference between revisions

From GameBrew
m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
Tag: Reverted
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Tag: Manual revert
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https://dlhb.gamebrew.org/dshomebrew/carplaying2.png
https://dlhb.gamebrew.org/dshomebrew/carplaying2.png
https://dlhb.gamebrew.org/dshomebrew/carplaying3.png
https://dlhb.gamebrew.org/dshomebrew/carplaying3.png
<!--BEGIN Online Emulator Section-->
 
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Car Playing";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/carplaying.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''Version 2.73'''
'''Version 2.73'''

Revision as of 00:29, 11 December 2023

Car Playing
Carplaying.png
General
AuthorBALROG
TypeRacing
Version2.73 Final
LicenseMixed
Last Updated2009/12/26
Links
Download
Website

Car Playing (French) is a survival dodging game coded in Micro Lua.

User guide

Control a car and you must avoid the dangerous psychopathic Martians who rush at you.

Screenshots

carplaying2.png carplaying3.png

Changelog

Version 2.73

  • Final.

Version 2.7

  • Fixed bugs, including:
    • A collision issue with "enemy4".
    • The memory dump which was incorrect.
    • Sometimes enemies did not appear.
  • Added a pause system.
  • Now you can go back to the settings menu whenever you want.
  • Added an intro screen.

Version 2.2

  • Fixed various bugs and imperfections.
  • Added music.
  • Added a menu, appearing when launching the game, which allows you to change certain parameters.
  • Now enemies always move at speed 1 on their first trip.

Version 1.8

  • Sounds are now played correctly.
  • Enemies now appear in random order (before it was always Top-Left-Right-Bottom).

Version 1.5

  • Slight decrease in the maximum speed of enemies.
  • Added a sound and a background (the latter being very basic: the VRAM is saturated if an image is added).
  • Small modification of the appearance of enemies.
  • Improved collisions, which suffered from some imperfections in the previous version.
  • Reduce the size of the vehicle's collision mask: thus, we can now graze enemies.

Version 1.2

  • Fixed various bugs.
  • Decrease in difficulty.

External links

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