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|source=http://www.loirak.com/gameboy/gbacaster.php | |source=http://www.loirak.com/gameboy/gbacaster.php | ||
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GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the original Wolfenstein. If your interested in learning how they | GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the original Wolfenstein. If your interested in learning how they "faked" 3D in older games like Wolf3D or Doom you can check out this demo. | ||
The map is based on a 16x16 grid of 64x64 tiles. You can easily change and manipulate the map. This demo also has collision detection. It was compiled with the DevKitAdv. | The map is based on a 16x16 grid of 64x64 tiles. You can easily change and manipulate the map. This demo also has collision detection. It was compiled with the DevKitAdv. |
Revision as of 03:02, 3 October 2023
GBA Caster | |
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General | |
Author | Loirak |
Type | Demos |
Version | 2002 |
License | Mixed |
Last Updated | 2002/09/15 |
Links | |
Download | |
Website | |
Source | |
GBA Caster a very simple, and very slow 3D ray casting engine. This is the same method used to make the original Wolfenstein. If your interested in learning how they "faked" 3D in older games like Wolf3D or Doom you can check out this demo.
The map is based on a 16x16 grid of 64x64 tiles. You can easily change and manipulate the map. This demo also has collision detection. It was compiled with the DevKitAdv.
It is based off a tutorial by F. Permadi. You can get the tutor here.
External links
- Author's website - http://www.loirak.com/gameboy/gbacaster.php