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|version=2015 | |version=2015 | ||
|format=DMG | |format=CGB, DMG | ||
|license=BSD | |license=BSD | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/backtocolorgbc.7z | |download=https://dlhb.gamebrew.org/gbhomebrews/backtocolorgbc.7z |
Revision as of 07:07, 17 September 2023
Back to Color | |
---|---|
General | |
Author | AntonioND |
Type | Demos |
Version | 2015 |
License | BSD |
System | CGB, DMG |
Last Updated | 2018/01/31 |
Links | |
Download | |
Website | |
Source | |
Back to Color is the first Game Boy Color demo by AntonioND coded in assembly.
It was made for GBDev Gameboy Coding Compo 2014 and was announced the best voted entry.
Features
- A movie-like experience.
- Works on hardware and most emulators.
Controls
When the demo is loading:
Up - Go to the effect before the blobs
Right - Go to the pentagon effect
Down - Go to the fire effect
Left - Credits
Screenshots
Media
Back to Color by AntonioND [GBC demo][GBDev 2014] (Antonio Niño Díaz)
Compatibility
This has been tested by the author in DMG, MGB, GBC, GBA and GBA SP. Non-color GB only show the reduced credits screen.
If you want to test it in an emulator use one of:
The pentagon thing has a problem with priorities in old versions of VBA, but BGB, Gambatte and VBA-M emulate it correctly.
Changelog
v1.1 2018/01/31
- Fixed code to compile with RGBDS v0.3.5.
- Some links updated.
- Code cleanup.
v1.0 2014/06/30
- Initial (and last?) version of this demo.
Credits
The demo has been made using:
- RGBDS.
- A version of GBT Playermodified to use only the first ROM bank.
- OpenMPT to make the music.
- GBTK and GBMB.
- MSPaint.
- A bit of Photoshop.
External links
- Author's website - http://www.skylyrac.net/
- GitHub - https://github.com/AntonioND/back-to-color
- Gameboy Development - https://gbdev.gg8.se/forums/viewtopic.php?id=188