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Kip's Grimoire GB: Difference between revisions

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The third grimoire unlocks a magical flask to throw at enemies. Press Up and B together to toss a flask into the air.
The third grimoire unlocks a magical flask to throw at enemies. Press Up and B together to toss a flask into the air.


The fourth grimoire gives Kip her broomstick back! Fly in any direction and attack with A and B!
The fourth grimoire gives Kip her broomstick back. Fly in any direction and attack with A and B.


== Controls ==
== Controls ==

Latest revision as of 11:41, 12 September 2023

Kip's! Grimoire
Kipsgrimoiregb.png
General
AuthorNathan MacAdam
TypePlatform
Version1.0.0
LicenseMixed
SystemDMG
Last Updated2018/12/02
Links
Download
Website

Kip’s! Grimoire is a short Game Boy game demo created by Nathan MacAdam for the Florida Polytechnic Fall 2018 Game Expo. The game features a witch named Kip who must collect magical grimoires to obtain new abilities and explore.

Installation

The ROM file can be used with an emulator such as BGB or on a real Game Boy.

User guide

The first grimoire unlocks a fireball attack. Hold B to charge your staff and release a bolt of fire.

The second grimoire unlocks the double jump. Mobility up.

The third grimoire unlocks a magical flask to throw at enemies. Press Up and B together to toss a flask into the air.

The fourth grimoire gives Kip her broomstick back. Fly in any direction and attack with A and B.

Controls

D-Pad - Move left/right

A - Jump

B - Attack

Screenshots

kipsgrimoiregb2.png kipsgrimoiregb3.png

kipsgrimoiregb4.png kipsgrimoiregb5.png

kipsgrimoiregb6.png kipsgrimoiregb7.png

kipsgrimoiregb8.png kipsgrimoiregb9.png

kipsgrimoiregb10.png kipsgrimoiregb11.png

Known issues

Sometimes the haystack does not spawn above the well in the Stinky Swamp i.e. going into the well without the first grimoire will prevent you from progressing in the next level.

In the Creepy Castle, the third grimoire can be obtained multiple times. If you have trouble with the mini-boss, feel free to exploit this, however, the game was not designed around having the flight mechanic for that enemy.

Credits

Tools:

Major thanks to Zal0 for producing the ZGB engine for streamlining learning GBDK, and of course, big thanks to the community of people who have worked on and extended GBDK over the years.

External links

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