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| author = A600 | | author = A600 | ||
| website = https://forums.xboxscene.org/ | | website = https://forums.xboxscene.org/ | ||
| download = https://dlhb.gamebrew.org/xboxhomebrews/ | | download = https://dlhb.gamebrew.org/xboxhomebrews/xsorr.7z | ||
| source = https://dlhb.gamebrew.org/xboxhomebrews/xsorr.7z | | source = https://dlhb.gamebrew.org/xboxhomebrews/xsorr.7z | ||
}} | }} |
Revision as of 12:28, 11 September 2023
Streets of Rage Remake | |
---|---|
General | |
Author | A600 |
Type | Action |
Version | 5 Update1 |
License | Mixed |
Last Updated | 2011/04/21 |
Links | |
Download | |
Website | |
Source | |
This is a port for the Xbox1 of bennugd-monolithic (a game development language). This port is aimed to run the Streets of Rage Remake v5 (other BennuGD games may run if they are compiled with the modules used by SorRv5).
Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series, started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003.
Installation
Extract archive and upload it to your Xbox.
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:
xpos=0 ypos=0 xstretch=0 ystretch=0 flickerfilter=1 720p=1
The flickerfilter option can be a number between 0 and 5.
Notes:
- Don't overwrite or delete the savegame\savegame.sor included with this release.
- Don't change the vsync option or the Xbox will hang.
Controls
D-Pad/Left-Stick - Move
A - Attack, Cancel
B - Jump, Select an option
X - Special
Y - Special Combo
L - Back Attack
R - Series
Black - Police
Right-Stick Thumb - Exit to Dashboard (creates Savestate)
Start - Start
Back - ESCAPE
Almost all controls can be remapped using the menu.
Screenshots
Known issues
The HQ2X scaler is too slow, even with the assembler version added so don't use it.
Changelog
v5 Update1
- Fixed a rare bug which could hang the Xbox after beating a boss. Many thanks to ChoKoBo for finding a way to reproduce it.
Credits
It was possible thanks to BoMbErGaMeS Soft (forum announcement), SplinterGU for BennuGD, the Fenix team, the people behind bennugd-monolithic and the SDLx libs by lantus.