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Back to Color GB: Difference between revisions

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Revision as of 07:29, 10 September 2023

Back to Color
Backtocolorgbc.png
General
AuthorAntonioND
TypeDemos
Version2015
LicenseBSD
SystemDMG, CGB
Last Updated2018/01/31
Links
Download
Website
Source

Back to Color is the first Game Boy Color demo by AntonioND coded in assembly.

It was made for GBDev Gameboy Coding Compo 2014 and was announced the best voted entry.

Features

  • A movie-like experience.
  • Works on hardware and most emulators.

Controls

When the demo is loading:

Up - Go to the effect before the blobs

Right - Go to the pentagon effect

Down - Go to the fire effect

Left - Credits

Screenshots

backtocolorgbc2.png backtocolorgbc3.png

backtocolorgbc4.png backtocolorgbc5.png

backtocolorgbc6.png backtocolorgbc7.png

backtocolorgbc8.png backtocolorgbc9.png

backtocolorgbc10.png backtocolorgbc11.png

backtocolorgbc12.png backtocolorgbc13.png

Media

Back to Color by AntonioND [GBC demo][GBDev 2014] (Antonio Niño Díaz)

Compatibility

This has been tested by the author in DMG, MGB, GBC, GBA and GBA SP. Non-color GB only show the reduced credits screen.

If you want to test it in an emulator use one of:

The pentagon thing has a problem with priorities in old versions of VBA, but BGB, Gambatte and VBA-M emulate it correctly.

Changelog

v1.1 2018/01/31

  • Fixed code to compile with RGBDS v0.3.5.
  • Some links updated.
  • Code cleanup.

v1.0 2014/06/30

  • Initial (and last?) version of this demo.

Credits

The demo has been made using:

  • RGBDS.
  • A version of GBT Playermodified to use only the first ROM bank.
  • OpenMPT to make the music.
  • GBTK and GBMB.
  • MSPaint.
  • A bit of Photoshop.

External links

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