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|website=https://www.psx-place.com/threads/release-nazi-zombies-portable.35707/
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|source=https://github.com/Rinnegatamante/NZP-Reboot
|source=https://github.com/Rinnegatamante/NZP-Reboot
|discussion=https://www.patreon.com/Rinnegatamante
|donation=https://www.patreon.com/Rinnegatamante
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Nazi Zombies Portable is a faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.
Nazi Zombies Portable is a faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.

Revision as of 00:55, 14 August 2023

Nazi Zombies Portable
Nzprebootvita2.png
General
AuthorNZP Reboot Team, Rinnegatamante
TypeShooter
Version1.1
LicenseMixed
Last Updated2021/12/18
Links
[1.1 & Nightly Download]
Website
Source
Support Author

Nazi Zombies Portable is a faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.

This is a native port of Nazi Zombies Portable Reboot, the continuation of the original Nazi Zombies Portable PSP homebrew based on the Quakespasm Switch port.

Installation

Install VPK and unzip nzp.zip to ux0:data.

Install libshacccg.suprx, if you don't have it already, by following this guide.

Controls

Start - Pause

Up - Interact with stuffs (Buy weapons, open mistery box, repair barricades)

Left - Switch Weapon

Right - Jump

Down - Crouch

Cross - Run

Circle - Knife

Triangle - Grenade

Square - Reload

L - Aim

R - Shoot​

You can rebind controls from the Options menu.

Screenshots

nzprebootvita3.png nzprebootvita4.png

nzprebootvita5.png nzprebootvita6.png

Changelog

v1.1

  • Added an option to enable/disable rear touchpad usage.
  • Added gyroscope aiming support.
  • Fixed a bug causing scoped weapons to have broken crosshair rendering.
  • Improved displacement of widgets in the map selection screen.
  • Added Crouch and Sprint bind options in the Controls binding options menu and removed unused ones.
  • Greatly improved performances by moving from immediate mode rendering for world and entities to shader based rendering.
  • Improved memory usage and performances by moving to 16 bit indices usage instead of 32 bit ones for some draw calls.
  • Added rumble effect when being hit by a zombie (PSTV only).

Credits

  • NZP Reboot (https://github.com/nzp-developers/NZP-Reboot) and original NZP team for the work done to create this total conversion of Quake.
  • MotoLegacy for pointing me out where to put my hands to fix some issues the Vita build had.
  • All my Patroners for their awesome support.

External links

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