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GTA Native Resolution Patch Vita: Difference between revisions

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|website=https://github.com/TheOfficialFloW/GTANativeRes
|website=https://github.com/TheOfficialFloW/GTANativeRes
|discussion=https://github.com/TheOfficialFloW/GTANativeRes#donation
|donation=https://github.com/TheOfficialFloW/GTANativeRes#donation
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This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures.  
This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures.  

Revision as of 00:43, 14 August 2023

GTA Native Resolution Patch
Gtanativeresvita2.png
General
AuthorTheFloW
TypeGame Hacks
Version0.3
LicenseGPL-3.0
Last Updated2020/09/24
Links
Download
Website
Support Author

This plugin increases the internal resolution of the game to native 960x544 resolution and adds mipmap patches to use higher resolution textures.

The trade-off is ~20FPS (originally ~30FPS) and 16bit color depth instead of 32bit.

It is recommended to use this plugin in conjunction with RemasteredControls to get the greatest game experience.

Installation

Requirements:

  • Adrenaline v7 or higher.
  • Option "Force high memory layout" disabled (Recovery menu > Advanced > Advanced configuration).

Supported titles:

  • Grand Theft Auto: Vice City Stories [ULUS10160] (v3.00)
  • Grand Theft Auto: Liberty City Stories [ULUS10041] (v3.00)

To install the patch, copy gta_native.prx to ux0:pspemu/seplugins/.

Write this line to ux0:pspemu/seplugins/game.txt

ms0:/seplugins/gta_native.prx 1

Screenshots

gtanativeresvita3.png

Known issues

  • If enabled, other games may not be able to launch.
  • Not compatible with cheat plugins.

Changelog

v0.3

  • Updated for Adrenaline v7.

v0.2

  • Fixed bug where the savedata menu was not shown.

v0.1

  • First Release.

Credits

Thanks to Kabuto_Kun for prior research.

External links

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