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POKE Raycaster Engine GBA: Difference between revisions

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|version=2022
|version=2022
|license=Mixed
|license=Mixed
|download=https://ry0g4.itch.io/poke-raycasting-engine
|downloadraw=[https://ry0g4.itch.io/poke-raycasting-engine Download on itch.io]
|website=https://ry0g4.itch.io/poke-raycasting-engine
|website=https://ry0g4.itch.io/poke-raycasting-engine
|source=https://github.com/jduranmaster/GBA-caster
|source=https://github.com/jduranmaster/GBA-caster

Revision as of 10:48, 13 August 2023

POKE Raycaster Engine
Pokeraycastergba02.png
General
Authorry0g4_
TypeGame engine
Version2022
LicenseMixed
Last Updated2022/03/05
Links
Download on itch.io
Website
Source

This is a simple raycaster created based on the Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi.

It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler.

This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth.

Controls

Menu:

D-Pad - Select dungeon

A - Enter dungeon

Start - Get additional information about this homebrew for GBA

Screenshots

pokeraycastergba3.png pokeraycastergba4.png

Media

Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv) (RYOGA V.S. the ARCADE MOLE!)

Compatibility

Runs on emulator - up to about 15-20fps in VisualBoy Advance.

It runs on real hardware too, but a little more slowly.

External links

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