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|description=PSP port of Godot Engine (POC). | |description=PSP port of Godot Engine (POC). | ||
|author=PSVita-Dev | |author=PSVita-Dev | ||
|lastupdated=2023/ | |lastupdated=2023/08/08 | ||
|type=Game Engine | |type=Game Engine | ||
|version= | |version=fifth | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/godotpsp.7z | ||
|website=https://github.com/PSVita-Dev/godot-psp/ | |website=https://github.com/PSVita-Dev/godot-psp/ | ||
|source=https://github.com/PSVita-Dev/godot-psp/ | |source=https://github.com/PSVita-Dev/godot-psp/ | ||
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==User guide== | ==User guide== | ||
How to export: | How to export: | ||
*Download the | * Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os | ||
*Install the export templates | * Install the export templates | ||
*Make your | * Make your 2d or 3d game | ||
*Go to export > Linux > Export zip/pck > name the | * Go to export -> Linux -> Export zip/pck -> name the file data.pck | ||
* Create a folder on your psp called however you like in /PSP/GAME/ | |||
* Drop the EBOOT.PBP file attached into that folder. | |||
* Also copy the data.pck file in the same folder | |||
* (when updating the game on the psp replacing the data.pck file is enough) | |||
How to run: | How to run: | ||
Line 38: | Line 42: | ||
==Changelog== | ==Changelog== | ||
'''fifth 2023/08/08''' | |||
* Audio plays completly normal now. | |||
* Shouldnt crash on the psp anymore | |||
'''fourth 2023/08/08''' | |||
*Fixed Renderer | |||
'''third 2023/04/28''' | '''third 2023/04/28''' | ||
*3D - 2D Version. | *3D - 2D Version. |
Revision as of 03:23, 9 August 2023
Godot PSP | |
---|---|
General | |
Author | PSVita-Dev |
Type | Game Engine |
Version | fifth |
License | Mixed |
Last Updated | 2023/08/08 |
Links | |
Download | |
Website | |
Source | |
A Godot Engine port for the Sony PSP (POC).
User guide
How to export:
- Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
- Install the export templates
- Make your 2d or 3d game
- Go to export -> Linux -> Export zip/pck -> name the file data.pck
- Create a folder on your psp called however you like in /PSP/GAME/
- Drop the EBOOT.PBP file attached into that folder.
- Also copy the data.pck file in the same folder
- (when updating the game on the psp replacing the data.pck file is enough)
How to run:
- Create a folder on your PSP called however you like in /PSP/GAME/.
- If you make a 2D game, use 2d.pbp and rename it to eboot.pbp.
- If you make a 3D game, use 3d.pbp and rename it to eboot.pbp.
- Drop the EBOOT.PBP file attached into that folder.
- Also copy the "data.pck" file in the same folder (when updating the game on the psp replacing the data.pck file is enough).
Notes: data.pck always has to be where eboot.pbp is.
Compatibility
A PSP 2000 is required.
Known issues
- 2D - Frame remains to be seen. Solution > disable the width, height options in the project settings.
- 3D - 3D Models imported via "Mesh" are not being displayed as well, Import .dae files using Import > Scene. That works.
Changelog
fifth 2023/08/08
- Audio plays completly normal now.
- Shouldnt crash on the psp anymore
fourth 2023/08/08
- Fixed Renderer
third 2023/04/28
- 3D - 2D Version.
pspsec 2023/04/28
- Env color implemented.
- Implement quit.
- Current path loading.
- Some minor stuff I dont remember (look at the commits if you want).