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|title=C&C - Vanilla Conquer | |title=C&C - Vanilla Conquer | ||
|image=ccvanillaconquernx.png | |image=ccvanillaconquernx.png | ||
|description=Port of Vanilla Conquer, a cross-platform builds of the | |description=Port of Vanilla Conquer, a cross-platform builds of the CC Remastered Collection and the standalone legacy games. | ||
|author=capsterx | |author=capsterx | ||
|lastupdated=2021/01/02 | |lastupdated=2021/01/02 |
Latest revision as of 13:15, 4 August 2023
C&C - Vanilla Conquer | |
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General | |
Author | capsterx |
Type | Strategy |
Version | 0-r6 |
License | GPL-3.0 |
Last Updated | 2021/01/02 |
Links | |
Download | |
Website | |
Source | |
This is a Switch port of C&C - Vanilla Conquer, which aims to provide a clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes.
Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
Installation
To install the game, you need to unzip the release onto your SD card.
You will also need to provide the original files from the CD and place them in /switch/cnc/:
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For Red Alert, the files should go in:
- sdmc:/switch/redalert/CD1/
- sdmc:/switch/redalert/CD2/
- sdmc:/switch/redalert/CD3/
- sdmc:/switch/redalert/CD4/
- sdmc:/switch/redalert/RADVD/
- (For this to work the "CD" directory needs a file called "CD_LABEL" with the text of CD1, CD2, ... indicating the CD).
There is a default keymapping in /switch/cnc/keymap.keys or /switch/redalert/keymap.keys, it is currently set to:
TOUCH_MOUSE=TRUE DOUBLE_TOUCK_KEYBOARD=TRUE RSTICK_MOUSE=TRUE DPAD_ARROWS=TRUE LSTICK_ARROWS=TRUE MINUS=ESC PLUS=ENTER A=SPACE ZL=MOUSE_LEFT ZR=MOUSE_RIGHT
For information on how the file format works, look at https://github.com/capsterx-switch/switch-utils.
Changelog
r6 2021/01/02
- Fix save/load for cnc. It sometimes worked due to a fluke, this replaces that save/load with a similar logic that redalert uses.
r5 2020/12/25
- Fix save/load for redalert.
r4 2020/12/23
- Merge in upstream fixes which should fix saving and a few other things.
r3 2020/12/19
- Update switch-utils so that scancode works for text input and so mouse events can be set.
- A hack that somewhat seems to make saving not crash but there is likely.
- A bug somewhere.
- Make it so each game can have it's own keymap.
- Force game to use a menu even if the intro is skipped.
- Changed default keymap so ZL=left mouse ZR=right mouse.
r2 2020/12/18
- Adding Support for redalert.
r1 2020/12/18
- Initial Release.