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Auto Zone 3DS: Difference between revisions

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==External links==
==External links==
* Author's website - https://wls.hu
* itch.io - https://lacoste42.itch.io/auto-zone
* itch.io - https://lacoste42.itch.io/auto-zone
* itch.io - https://lacoste42.itch.io/auto-zone-gb
* itch.io - https://lacoste42.itch.io/auto-zone-gb

Revision as of 12:14, 9 July 2023

Auto Zone
Autozonewls2.png
General
AuthorWLS
TypePlatform
Version2021
LicenseMixed
Last Updated2021/10/09
Links
Download
Website

This is a remake of Auto Zone originally released for the Commodore 16/Plus4 in 1987.

The game has been rewritten with GB-Studio, available on GameBoy, GameBoy Color and 3DS.

Installation

Available in CIA format for the Nintendo 3DS virtual console.

Install the .cia file with a title manager of your choice.

User guide

While on a routine ferrying mission your scanners alert you to what seems to be signs of habitation. The source of the signals seem to be coming from the nearby dead moon. As a result of this information you are duty-bound to investigate.

So having employed your XL-PROCON surface buggy your computer directs you towards the phenomena in an area called the Autozone. This area has been explored before by several probes, but all have failed to report back.

As a result of this, the area is regarded as dangerous. From the information orbital sattelites have been able to obtain, scientists predict that somewhere in this zone there is pocket through which escape should be possible. Success depends on dexterity and quick thinking...

Controls

B/Start - Start game

Left/Right - Move left/right

B - Jump

Screenshots

autozonewls3.gif autozonewls4.gif

Media

Auto Zone - Gameboy Color Version (László Rajcsányi)

Credits

Original version: Keith Harvey (Howlin Mad) - Players. Commodore 16/Plus4, 1987.

Created by László Rajcsányi with GB-Studio 2.0.0 beta4 (GBC version) and beta5 (GB version).

External links

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