Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Anguna Warriors of Virtue GBA: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 17: Line 17:
|website=https://www.bitethechili.com/anguna/
|website=https://www.bitethechili.com/anguna/
|source=https://www.bitethechili.com/anguna/
|source=https://www.bitethechili.com/anguna/
|discussion=http://www.tolberts.net/anguna/
}}
}}
Anguna is a Zelda-like action adventure game for the Gameboy Advance and the [[Anguna|Nintendo DS]], featuring art by Chris Hildenbrand. It was released in 2008.
Anguna is a Zelda-like action adventure game for the Gameboy Advance and the [[Anguna|Nintendo DS]], featuring art by Chris Hildenbrand. It was released in 2008.

Revision as of 15:12, 1 July 2023

Anguna - Warriors of Virtue
Angunagba02.png
General
AuthorBite the Chili Productions
TypeAdventure
Version0.95
LicenseMixed
Last Updated2008/06/24
Links
Download
Website
Source

Anguna is a Zelda-like action adventure game for the Gameboy Advance and the Nintendo DS, featuring art by Chris Hildenbrand. It was released in 2008.

Features

  • A large overworld map to explore, with 5 different dungeons to beat.
  • An assortmant of different items and weapons, including a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more.
  • Many powerups, hidden rooms and secrets.
  • Lots of interesting boss monsters and enemies.

User guide

Gameplay

Your first objective in Anguna is to escape from the starting dungeon. After that, you will want to explore the world, find and defeat the leader of the monsters, and return home.

A few things will be useful to know:

  • Secrets are often revealed by killing all enemies in a room. Sometimes this reveals items, sometimes opens doors, or hidden doors.
  • Sometimes there are fake walls - you can walk through them.
  • In later dungeons, doors and secret panels can be opened by stepping on switches.

Walkthrough

Explore from room to room to find your way out. The first difficult battle of the game will be with the Green Toady, 3 rooms south of where you started.

As with many of the battle in this game, you will die quickly if you just attack without thinking. Instead, watch and dodge until you understand the pattern of the enemy. Then, he should be fairly simple. A life potion will be your reward for defeating him. These are fairly rare, so don't use it too hastily.

The boss of the first dungeon, the FireCroc, is quite difficult if you haven't found some of the items that are hidden in the dungeon.

While exploring the dungeon, look for weapons and power-ups that can aid you in the battle. In order to defeat FireCroc, you will also have to learn the timing of his attacks, and how to avoid them.

The real game begins after escaping from the first dungeon. If you have trouble figuring out where to go next, check out the shop south of the first dungeon, and purchase the map that will help.

Strategy Guide and walkthrough can be found from the official site.

Controls

A - Attack

B - 2nd Item

Start - Pause/Subscreen

Select - Save menu

L/R - Switch 2nd item (if you have one), View enemy stats (from subscreen)

Screenshots

angunagba3.png angunagba4.png

angunagba5.png angunagba6.png

Media

Anguna: Warriors of Virtue (Tork110)

Changelog

0.95

  • Fixed viewing map in caves would lock up game.

0.94

  • Fixed room in prison dungeon where you could walk off the top of the screen using boots.
  • Fixed issue with exiting overworld areas diagonally didn't transition to next area.
  • Removed tree with missing trunk from overworld.
  • Fixed random pixel palette swapping in main menu when you toggle between new game/continue.
  • Added collision at south end of large river, to avoid walking off edge of world.
  • Enemy database now clears when new game selected.

0.93

  • Subscreen/map/enemy database shows last one shown, not always item subscreen.
  • Desert dungeon willow-o-wisp not always stuck in wall.

0.92

  • A few water tile collision fixes.
  • Unlinked buggy connection between a particular life powerup and a boulder.

0.91

  • Fixed problem with percentage complete display.

Credits

Special Thanks to:

  • Refmap project (see readme) - Additional art.
  • Jasper Vijn (Cearn) - Usenti, Tonc, Code samples, and more.
  • Dave Murphy (wintermute) - Devkitpro.
  • Josh Wankel, Elijah Gioja, Jong Lee, Dennis Tseng, Irashtar, Eric Chiz, Max Neweklowsky, Stevan Baird, Eric Wells, Alphanoob, another world, Jeremy Gunkel, John Seabaugh, Spiridow.

External links

Advertising: