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Latest revision as of 02:19, 21 Haziran 2023
bars-to-bwav | |
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General | |
Author | jackz314 |
Type | Hack Utilities |
Version | 2020 |
License | Mixed |
Last Updated | 2020/05/20 |
Links | |
Download | |
Website | |
Source | |
This code extracts BWAV files in BARS containers and saves them into respective folders (based on their names). You can run it against a single BARS file or multiple BARS files in a folder.
BARS files are usually used as sound containers in newer Nintendo Switch games (e.g. Animal Crossing: New Horizon). They can usually be found in the Sound/Resource
folder in the game's extracted ROM.
The extracted BWAV files can then be opened or converted to other more common format elsewhere (vgmstream is recommended), they are essentially a new container for sound data encoded in one of the two ways, either plain 16-bit little endian PCM (usually shorter sound effects), or Nintendo's DSP 4-bit ADPCM (longer ones).
The code is written in C++, should be cross-platform (only tested it on Ubuntu).
User guide
Usage: bars-to-bwav <bars file or folder containing bars files> [bwav output folder] [--no-overwrite] or: `bars-to-bwav -h` to bring out this menu. add `--no-overwrite` flag to prevent from overwriting files with the same names.
Changelog
v0.1.2 2020/07/21
- Change the build to static link, removes the need for DLLs on target machines (especially MinGW on Windows).
v0.1.1 2020/06/17
- Use C++17, add Windows (MinGW) support. Now deals with illegal characters in file name and inconsistent file structures.
v0.1 2020/05/20
- Release for Linux.