More actions
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Adding sound packs: | Adding sound packs: | ||
*Go to the EXTRAS folder, extract the archives into the BMDS folder on your SD card. | *Go to the EXTRAS folder, extract the archives into the BMDS folder on your SD card. | ||
*(For the MusicBox folder, you will also have to move | *(For the MusicBox folder, you will also have to move your own BMS/PMS files into it as it only contains the .wav samples.) | ||
*You can find more resource files [https://hitkey.nekokan.dyndns.info/bm98.htm here]. | *You can find more resource files [https://hitkey.nekokan.dyndns.info/bm98.htm here]. | ||
Revision as of 05:59, 9 Haziran 2023
BMDS | |
---|---|
General | |
Author | Yasu software |
Type | Music |
Version | 2010 |
License | Mixed |
Last Updated | 2010/03/07 |
Links | |
Download | |
Website | |
A homebrew game for the NDS inspired by varies rhythm games like BM98, Pop'n Music and Beatmania.
Installation
How to install:
- Apply DLDI patch to BMDS.nds and copy it to the SD card.
- Copy the BMDS folder at the root of the SD card.
- Song data uses BM98's BMS/PMS. You can use the BMS/PMS files that are provided.
- (Optional) Edit BMDS.ini to configure input keys (KEY1-9).
Adding sound packs:
- Go to the EXTRAS folder, extract the archives into the BMDS folder on your SD card.
- (For the MusicBox folder, you will also have to move your own BMS/PMS files into it as it only contains the .wav samples.)
- You can find more resource files here.
If you use Japanese for file names and cheats, copy system.fon, system.ank, system.l2u and system.u2l (recommended for SJIS) to the BMDS folder (YSMenu folder are also ok).
User guide
Game modes
There are 5 modes available on the title screen:
- TOUCH - Use 9 buttons (from left to right): L, Left, Up, Right, Touch, Y, X, A, R.
- 7KEYS - Use 8 buttons (excluding Touch): L, Left, Up, Right, Y, X, A, R.
- SUPER - COOL is added to judgement.
- AUTO - Automatic play mode.
Limitations
Up to 16 channels of audio can be played, and up to 16 wav can be played at the same time. If it contains more than that, the channel closest to the end will be interrupted and the next sound will be played
8-bit monaural wav files are recommended. However, 16-bit and stereo can also be read. Files that do not fit in memory are dynamically loaded during playback, but files with too high sound quality may not be able to keep up with the loading speed. You can use tools such as SCMPX for conversion.
It is recommended that the sampling frequency of the wav file is a multiple of 11025Hz. Playback is possible even at multiples of 4000Hz. The minimum is 11025Hz, 8000Hz, and the maximum is 44100Hz, 48000Hz respectively.
The score playback timer uses 44100Hz. If you use a wav that is a multiple of 4000Hz, there is a possibility that the score and voice will be out of sync due to errors.
Controls
Left/Right - Select game mode
Up/Down - Select a song file
A - Confirm
B - Move to the upper folder
Select - Choose play options
A - Start playing
Start - Return to the song file selection screen
Screenshots
Media
Nintendo DSi Homebrew (Yasu) Pop'n DS (Tiny Cartridge)
Changelog
2008/10/21 00:50
- Fixed a bug in the processing of 03 (BPM change) command.
- Key setting in ini.
- Try changing the color of the touch screen.
2008/10/11
- Will it be released soon?
2008/10/05
- Improve completeness by adding judgment etc.
2008/09/30
- For the time being, you will be able to play.
- Leave it for a while after being satisfied.
2008/09/29
- BMS player for the time being.
2008/09/25
- Planning.
External links
- Author's website - http://home.usay.jp/pc/etc/nds/