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Solarus Engine Switch: Difference between revisions

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*It's much faster if they are unpacked as the gui will load the title from each one, and loading them from zips is a little slow.
*It's much faster if they are unpacked as the gui will load the title from each one, and loading them from zips is a little slow.


There is also a stand alone copy of Mystery Of Solarus (a spiritual successor to Zelda a Link to the Past on SNES) which loads directly from a romfs without the gui loader. Any solarus game can be built into a standalone nro from the codebase.
There is also a stand alone copy of [[Mystery_of_Solarus_DX_Switch|Mystery Of Solarus]] (a spiritual successor to Zelda a Link to the Past on SNES) which loads directly from a romfs without the gui loader. Any solarus game can be built into a standalone nro from the codebase.


==Controls==
==Controls==

Revision as of 13:38, 22 Mayıs 2023

Solarus Engine
Solarusenginenx.png
General
Authorcapsterx
TypeGame engine
Versionv0.4.3-luajit
LicenseMixed
Last Updated2021/02/22
Links
Download
Website
Source

Port of Solarus Engine to the Nintendo Switch, a lightweight, free and open-source game engine for action RPGs.

This was originally based on carstene1ns' original work, with numerous modifications upgrading it to 1.6.4. Additionally, Plutonium and Lua were integrated into the code base.

Installation

How to setup:

  • solarus.nro is a simple "loader gui". It will look for games in /switch/solarus/games/.
  • They can either be X.solarus which is how you download them from the official website or unpacked into a sub directory.
  • It's much faster if they are unpacked as the gui will load the title from each one, and loading them from zips is a little slow.

There is also a stand alone copy of Mystery Of Solarus (a spiritual successor to Zelda a Link to the Past on SNES) which loads directly from a romfs without the gui loader. Any solarus game can be built into a standalone nro from the codebase.

Controls

Left Stick/D-Pad - Up/Down/Left/Right

Minus - Escape (exit game)

Plus - Pause

Media

Mystery of Solarus DX - Solarus Engine on Nintendo Switch (Beta 1) (CarTei)

Zelda : Mystery of Solarus for Nintendo Switch (Master Turkey)

Changelog

v0.4.3-luajit 2021/02/22

  • Allow per-game and overall configuration of keys.

v0.4.2-luajit 2020/11/08

  • The game Zelda - A Link To The Dream does not currently use the joypad on the file creation/selection menu, so as a quick workaround ZR was mapped to return so the game can be started.

v0.4.1-luajit 2020/11/06

  • This is a minor patch that prevents keys from registering as alt/shift/control being pressed as this messes up with the game tunics

v0.4-luajit 2020/11/05

  • This is the same as switch gui 0.4 but includes luajit 2.1.0-beta3 with JIT enabled.
  • Is this better? Im not sure, but hopefully.

v0.4 2020/11/03

  • This changes the gui dramatically and removes many hardcoded values. It switched from pu -> borealis which magics a lot of the design work of the interface.
  • The global Settings tab does not save, but you should not need to change them. The previous release has turbo=yes by default, I found this broke a few places in 'Zelda Return of the Hylian SE'
  • You can also change the video mode for a given game. 'Zelda Return of the Hylian SE' does not have an option to change it. This should only be used for 1.5x games, 1.6x games include shaders and I'm not sure how the would interact between software and hardware shaders.

v0.3 2020/10/30

  • This release adds opengl which allows version >= 1.6 version games to use shaders.

v0.2-1.6.4 2020/10/30

  • Initial release of the generic solarus gui/engine and MysteryOfSolarusDX standalone game. Unzip on your sdcard and play.

External links

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