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Sonic Nexus Switch: Difference between revisions

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(Created page with "{{Infobox Switch Homebrews |title=Sonic Nexus |image=sonicnexusswitch.png |description=Sonic Nexus (2008), a Retro Engine game made by Taxman. |author=LittlePlanetCD |lastupdated=2022/01/23 |type=Platform |version=1.1 |license=Mixed |download=https://dlhb.gamebrew.org/switchhomebrews/sonicnexusswitch.7z |website=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch |source=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch |donation= }} {{#seo: |title=Switch Homebrew Ga...")
 
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{{Infobox Switch Homebrews
{{Infobox Switch Homebrews
|title=Sonic Nexus
|title=Sonic Nexus
|image=sonicnexusswitch.png
|image=sonicnexusnx.png
|description=Sonic Nexus (2008), a Retro Engine game made by Taxman.
|description=Sonic Nexus (2008), a Retro Engine demo game made by Taxman.
|author=LittlePlanetCD
|author=LittlePlanetCD
|lastupdated=2022/01/23
|lastupdated=2022/01/23
Line 8: Line 8:
|version=1.1
|version=1.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/switchhomebrews/sonicnexusswitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/sonicnexusnx.7z
|website=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch
|website=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch
|source=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch
|source=https://github.com/LittlePlanetCD/Sonic-Nexus-Switch
Line 19: Line 19:
|image_alt=Sonic Nexus
|image_alt=Sonic Nexus
}}
}}
The 2008 game Sonic Nexus, created by Taxman and originally made with RSDK, has been fully decompiled and ported to the Nintendo Switch using HeyJoeWay's CD 1.1.2 switch port as a foundation for improvements.
A full decompilation of [https://info.sonicretro.org/Sonic_Nexus Sonic Nexus (2008)] by Taxman, made by RDC, ported to Nintendo Switch using HeyJoeWay's CD 1.1.2 switch port as a baseline for fixes.
 
'''Note:''' The decompiled version of the game cannot run without game assets. The game can be downloaded from [https://info.sonicretro.org/Sonic_Nexus#Downloads here].


==Installation==
==Installation==
You can find downloads in releases.
How to install:
 
* Make sure your Switch can run homebrew.
1. Make sure your Switch can run homebrew.
* Extract the contents of the zip to the root of your SD card.
 
* Copy the assets to <code>/switch/nexus2008/</code> on your Switch's SD card.  
2. Extract the contents of the zip to the root of your SD card.
* You will also need the following files/folders from [https://info.sonicretro.org/Sonic_Nexus Sonic Nexus].
 
** If you extracted the Data.bin for the folder, it will let you get Dev Menu support on startup.
3. Copy the assets to /switch/nexus2008 on your Switch's SD card. You will need the following files/folders:
** It also solves a bug regarding mods being loaded and crashing the game when using the Data.bin file only.
 
* Start Sonic Nexus via hbmenu.
Data Folder
 
(if you extracted the Data.bin for the folder, This lets you get Dev Menu support on startup and solve a bug regarding mods being loaded and crashing the game when using the Data.bin file only.)


4. Start Sonic Nexus via hbmenu.
How to extract Data folder:
*Download [https://github.com/Rubberduckycooly/RetroED RetroED].
*Open it, go to Engine > RSDK Unpacker (CTRL+Shift+U), press Select Data file.
*When the file manager window shows to open the file, switch to RSDKv1 and open the Data.bin from Sonic Nexus.
*Extract the Data folder somewhere and copy the content to <code>/switch/nexus2008/</code>.


'''NOTE: It is recommended to give the game full RAM access. This means you shouldn't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. If you have any issues make sure the game has full RAM access before reporting them; launching as an applet will not be supported'''.
'''Note:''' It is recommended to give the game full RAM access. This means you shouldn't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. If you have any issues make sure the game has full RAM access before reporting them; launching as an applet will not be supported'''.


==Media==
==Media==
'''Sonic Nexus: Playable Tails & Knuckles ✪ Walkthrough (1080p/60fps) - ([https://www.youtube.com/watch?v=8o5frUTuY-Q Jaypin88])'''<br>
'''Sonic Nexus: Playable Tails & Knuckles ✪ Walkthrough (1080p/60fps) ([https://www.youtube.com/watch?v=8o5frUTuY-Q Jaypin88])'''<br>
<youtube>8o5frUTuY-Q</youtube>
<youtube>8o5frUTuY-Q</youtube>


==Screenshots==
==Known issues==
https://dlhb.gamebrew.org/switchhomebrews/sonicnexusswitch-02.png
There is no way to press a button to access the dev menu when in game.
https://dlhb.gamebrew.org/switchhomebrews/sonicnexusswitch-01.png


==Known Bugs==
Mods crash the game when attempting to load them with a Data.bin rather than a "Data Folder". Unsure as to why this happens, because it happens on the original repository.
There is no way to press a button to access the dev menu when in game. (hopefully can be figured out eventually) Mods crash the game when attempting to load them with a Data.bin rather than a "Data Folder". Unsure as to why this happens, because it happens on the original repository.


==Changelog==  
==Changelog==  
'''v.1.1'''
'''v1.1'''
* Release of latest git actions, considered stable and good enough for a release.
* Release of latest git actions, considered stable and good enough for a release.
* (Please use your Nexus Data Folder for this build because I do not know why Data.bin crashes the game when using mods)
* (Please use your Nexus Data Folder for this build because I do not know why Data.bin crashes the game when using mods)
'''v.1.0'''
* First Release.


== External links ==
== External links ==
* Github - https://github.com/LittlePlanetCD/Sonic-Nexus-Switch
* GitHub - https://github.com/LittlePlanetCD/Sonic-Nexus-Switch

Revision as of 00:54, 22 Mayıs 2023

Sonic Nexus
Sonicnexusnx.png
General
AuthorLittlePlanetCD
TypePlatform
Version1.1
LicenseMixed
Last Updated2022/01/23
Links
Download
Website
Source

A full decompilation of Sonic Nexus (2008) by Taxman, made by RDC, ported to Nintendo Switch using HeyJoeWay's CD 1.1.2 switch port as a baseline for fixes.

Note: The decompiled version of the game cannot run without game assets. The game can be downloaded from here.

Installation

How to install:

  • Make sure your Switch can run homebrew.
  • Extract the contents of the zip to the root of your SD card.
  • Copy the assets to /switch/nexus2008/ on your Switch's SD card.
  • You will also need the following files/folders from Sonic Nexus.
    • If you extracted the Data.bin for the folder, it will let you get Dev Menu support on startup.
    • It also solves a bug regarding mods being loaded and crashing the game when using the Data.bin file only.
  • Start Sonic Nexus via hbmenu.

How to extract Data folder:

  • Download RetroED.
  • Open it, go to Engine > RSDK Unpacker (CTRL+Shift+U), press Select Data file.
  • When the file manager window shows to open the file, switch to RSDKv1 and open the Data.bin from Sonic Nexus.
  • Extract the Data folder somewhere and copy the content to /switch/nexus2008/.

Note: It is recommended to give the game full RAM access. This means you shouldn't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. If you have any issues make sure the game has full RAM access before reporting them; launching as an applet will not be supported.

Media

Sonic Nexus: Playable Tails & Knuckles ✪ Walkthrough (1080p/60fps) (Jaypin88)

Known issues

There is no way to press a button to access the dev menu when in game.

Mods crash the game when attempting to load them with a Data.bin rather than a "Data Folder". Unsure as to why this happens, because it happens on the original repository.

Changelog

v1.1

  • Release of latest git actions, considered stable and good enough for a release.
  • (Please use your Nexus Data Folder for this build because I do not know why Data.bin crashes the game when using mods)

External links

Advertising: