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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=Ren'Py | |title=Ren'Py for Nintendo Switch | ||
|image= | |image=renpyswitchnx.png | ||
|description=Ren'Py | |description=Open source port of Ren'Py to the Nintendo Switch. | ||
|author=uyjulian | |author=uyjulian | ||
|lastupdated=2020/12/20 | |lastupdated=2020/12/20 | ||
Line 8: | Line 8: | ||
|version=1.7.5 | |version=1.7.5 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/renpyswitchnx.7z | ||
|website=https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/ | |website=https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/ | ||
|source=https://github.com/uyjulian/renpy-switch | |source=https://github.com/uyjulian/renpy-switch | ||
|donation= | |donation= | ||
}} | }} | ||
{{ | {{obsolete}} | ||
This is a port of Ren'Py, a visual novel game engine, to the Nintendo Switch for homebrew purposes. If you are looking for a commercial port for publishing to the Nintendo eShop, contact [https://www.ratalaikagames.com/services/renpy.php Ratalaika Games]. | |||
Ren'Py port to Nintendo | |||
'''Note:''' Project archived, please use [https://switchroot.org/ Switchroot Android] with the [https://renpy.org/ official port of Ren'Py]. | |||
==User guide== | |||
For users wanting to take a sample of the functionality of Ren'Py, place "renpy-switch-the-question-vXXX.nro" in the "switch" folder of your SD card. | |||
For game authors wanting to port to the Nintendo Switch, use the "renpy-switch-sdk-vXXX.7z" package. Read "README.html" for instructions on how to port your project. | |||
==Changelog== | ==Changelog== | ||
''' | '''v1.7.5 2020/12/20''' | ||
* | *Add required <code>pygame_sdl2</code> modules. | ||
*<code>renpy-switch-the-question-v1.7.5.nro</code> is a sample visual novel entitled "The Question" that can be run on your Nintendo Switch. | |||
*<code>renpy-switch-sdk-v1.7.5.7z</code> contains the files needed to build your own game, documentation named <code>README.html</code>, and an <code>.elf</code> file containing debugging symbols in the event an error occurs to assist in debugging. | |||
'''v1.7.4 2020/12/20''' | |||
*Revert usage of <code>virtmemFindAslr</code> and <code>svcMapPhysicalMemory</code>. | |||
'''v1.7.3 2020/12/20''' | |||
*Update to libnx 4.0.0. | |||
*Sync renpysound module and related files to upstream. | |||
*Use <code>virtmemFindAslr</code> and <code>svcMapPhysicalMemory</code> for memory allocation to reduce heap fragmentation. | |||
*Re-enable applet mode (however, no guarantee that it will work properly). | |||
*Use fixed buffer for error reporting instead of allocating memory on the heap. | |||
*Revert unbuffered file operation changes. | |||
'''v1.7.2 2020/07/30''' | |||
*Use unbuffered file reading. | |||
*More allocation related checks in media subsystem. | |||
'''v1.7.1 2020/05/26''' | |||
*Now actually using CPython 2.7.18 with the additional modules. | |||
*Update to libnx 3.2.0. | |||
*Correct aspect ratio when aspect ratio of project is not 16:9. | |||
*Partially automated packaging. | |||
*Added instructions on how to create nro using the files from the SDK archive. | |||
*Corrected 3rd party library build instructions. | |||
'''v1.7 2020/05/03''' | |||
*Out of memory workaround removed (making it more likely that you can rollback, save, and restart the game). | |||
*Overclock removed. | |||
*Better error messages with error applet. | |||
*Mostly complete <code>libnx</code> bindings. | |||
*<code>_socket</code>, <code>_hotshot</code>, and <code>imageop</code> modules added. | |||
*<code>pymalloc</code> now allocates memory aligned to page boundary. | |||
*Show a helpful error message and quit when launched as applet. | |||
*Update to libnx 3.1.0. | |||
*Update to CPython 2.7.18. | |||
*Python libraries are now imported from zip file using <code>zipimport</code>. | |||
*Integrated extra libraries into main distribution. | |||
*Update to switch-sdl2 2.0.12. | |||
'''v1.6.1 2019/10/11''' | |||
*Remove extra "renpy" directory in SDK. | |||
'''v1.6 2019/10/09''' | |||
*Simplified build system. | |||
*Fixed controller support. | |||
*Trimmed down executable size by using a special build of ffmpeg. | |||
*Partial libnx bindings. | |||
*Automatically change clock based on if expensive operations are being done. | |||
*Join audio playback threads after they are finished. | |||
*Updated to Ren'Py 7.3.4; includes rendering bugfixes. | |||
'''v1.5 2019/10/02''' | |||
*Simplified build system. | |||
*Touch screen support. | |||
*Updated to Ren'Py 7.3.3; includes changes to reduce chance of running out of thread resources. | |||
'''v1.4 2019/09/22''' | |||
*Enable optimization mode; now uses <code>.pyo</code> files instead of <code>.pyc</code> files. | |||
*Reverted changes to threading; now using pthread again. | |||
*Use <code>pthread_exit</code> when exiting thread instead of doing nothing. | |||
*Add gl2 subsystem modules; not fully working yet. | |||
*Add patches for video playback. | |||
*Disable Mesa debugging. | |||
*Clear some memory when loading image assets has failed; may reduce the chance of data aborts. | |||
*Compiled with libnx v2.5.0, fixing controller input on firmware 9.0.0. | |||
'''v1.3 2019/09/03''' | |||
*Removed displaying errors by console; now requires nxlink to view errors. | |||
*Added more built-in modules. | |||
*Rebased Ren'Py changes on top of 7.3.2. | |||
*Disable writing bytecode when using RomFS. | |||
*Update building documentation. | |||
'''v1.2 2019/06/05''' | |||
*Fixed threading support. | |||
*Fixed exiting. | |||
*Improved building documentation. | |||
*Optimized Python. | |||
'''v1.1 2019/06/05''' | |||
*Issues relating to path handling is fixed. | |||
*RomFS support is added to allow building a game into a single NRO file. | |||
*Patch set against Ren'Py has been reduced. | |||
*Save data path is fixed to <code>sdmc:/Ren'Py Data/</code>. | |||
*Logs path is fixed to <code>sdmc:/Ren'Py Logs/</code>. | |||
*Python modules not needed for operation of Ren'Py are removed from the distribution. | |||
'''v1.0 2019/06/03''' | |||
*Initial release. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/uyjulian/renpy-switch | ||
* | * GBAtemp - https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/ | ||
* | * Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?p=512484 | ||
* Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=55503 |
Revision as of 10:17, 30 April 2023
Ren'Py for Nintendo Switch | |
---|---|
General | |
Author | uyjulian |
Type | Game engine |
Version | 1.7.5 |
License | MIT License |
Last Updated | 2020/12/20 |
Links | |
Download | |
Website | |
Source | |
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
This is a port of Ren'Py, a visual novel game engine, to the Nintendo Switch for homebrew purposes. If you are looking for a commercial port for publishing to the Nintendo eShop, contact Ratalaika Games.
Note: Project archived, please use Switchroot Android with the official port of Ren'Py.
User guide
For users wanting to take a sample of the functionality of Ren'Py, place "renpy-switch-the-question-vXXX.nro" in the "switch" folder of your SD card.
For game authors wanting to port to the Nintendo Switch, use the "renpy-switch-sdk-vXXX.7z" package. Read "README.html" for instructions on how to port your project.
Changelog
v1.7.5 2020/12/20
- Add required
pygame_sdl2
modules. renpy-switch-the-question-v1.7.5.nro
is a sample visual novel entitled "The Question" that can be run on your Nintendo Switch.renpy-switch-sdk-v1.7.5.7z
contains the files needed to build your own game, documentation namedREADME.html
, and an.elf
file containing debugging symbols in the event an error occurs to assist in debugging.
v1.7.4 2020/12/20
- Revert usage of
virtmemFindAslr
andsvcMapPhysicalMemory
.
v1.7.3 2020/12/20
- Update to libnx 4.0.0.
- Sync renpysound module and related files to upstream.
- Use
virtmemFindAslr
andsvcMapPhysicalMemory
for memory allocation to reduce heap fragmentation. - Re-enable applet mode (however, no guarantee that it will work properly).
- Use fixed buffer for error reporting instead of allocating memory on the heap.
- Revert unbuffered file operation changes.
v1.7.2 2020/07/30
- Use unbuffered file reading.
- More allocation related checks in media subsystem.
v1.7.1 2020/05/26
- Now actually using CPython 2.7.18 with the additional modules.
- Update to libnx 3.2.0.
- Correct aspect ratio when aspect ratio of project is not 16:9.
- Partially automated packaging.
- Added instructions on how to create nro using the files from the SDK archive.
- Corrected 3rd party library build instructions.
v1.7 2020/05/03
- Out of memory workaround removed (making it more likely that you can rollback, save, and restart the game).
- Overclock removed.
- Better error messages with error applet.
- Mostly complete
libnx
bindings. _socket
,_hotshot
, andimageop
modules added.pymalloc
now allocates memory aligned to page boundary.- Show a helpful error message and quit when launched as applet.
- Update to libnx 3.1.0.
- Update to CPython 2.7.18.
- Python libraries are now imported from zip file using
zipimport
. - Integrated extra libraries into main distribution.
- Update to switch-sdl2 2.0.12.
v1.6.1 2019/10/11
- Remove extra "renpy" directory in SDK.
v1.6 2019/10/09
- Simplified build system.
- Fixed controller support.
- Trimmed down executable size by using a special build of ffmpeg.
- Partial libnx bindings.
- Automatically change clock based on if expensive operations are being done.
- Join audio playback threads after they are finished.
- Updated to Ren'Py 7.3.4; includes rendering bugfixes.
v1.5 2019/10/02
- Simplified build system.
- Touch screen support.
- Updated to Ren'Py 7.3.3; includes changes to reduce chance of running out of thread resources.
v1.4 2019/09/22
- Enable optimization mode; now uses
.pyo
files instead of.pyc
files. - Reverted changes to threading; now using pthread again.
- Use
pthread_exit
when exiting thread instead of doing nothing. - Add gl2 subsystem modules; not fully working yet.
- Add patches for video playback.
- Disable Mesa debugging.
- Clear some memory when loading image assets has failed; may reduce the chance of data aborts.
- Compiled with libnx v2.5.0, fixing controller input on firmware 9.0.0.
v1.3 2019/09/03
- Removed displaying errors by console; now requires nxlink to view errors.
- Added more built-in modules.
- Rebased Ren'Py changes on top of 7.3.2.
- Disable writing bytecode when using RomFS.
- Update building documentation.
v1.2 2019/06/05
- Fixed threading support.
- Fixed exiting.
- Improved building documentation.
- Optimized Python.
v1.1 2019/06/05
- Issues relating to path handling is fixed.
- RomFS support is added to allow building a game into a single NRO file.
- Patch set against Ren'Py has been reduced.
- Save data path is fixed to
sdmc:/Ren'Py Data/
. - Logs path is fixed to
sdmc:/Ren'Py Logs/
. - Python modules not needed for operation of Ren'Py are removed from the distribution.
v1.0 2019/06/03
- Initial release.
External links
- GitHub - https://github.com/uyjulian/renpy-switch
- GBAtemp - https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/
- Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?p=512484
- Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=55503