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Wii64SaveSwap: Difference between revisions

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|version=1.0
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/wii64saveswapwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wii64saveswap.7z
|website=https://wiibrew.org/wiki/Wii64SaveSwap
|website=https://wiibrew.org/wiki/Wii64SaveSwap
|source=
|source=

Latest revision as of 05:12, 10 April 2023

Wii64SaveSwap
Wii2.png
General
AuthorMolokai
TypePC utilities
Version1.0
LicenseMixed
Last Updated2009/10/19
Links
Download
Website

Wii64SaveSwap is an unofficial endian-swapper for making N64 save files created on a PC or other little-endian machine work with Wii64.

User guide

Drag any .fla or .sra save file onto the executable (the application doesn't work by double-clicking, and will close with a message saying so).

Look in the Wii64 Saves subdirectory for the new save. The original save file will be preserved.

Author's note

This does not make correct naming decisions for what to call the save file, as it could be any region, and I don't think there's a way to test the save file itself to determine which it is. So you'll have to make sure it's named as Wii64 would name it in order to make it work (most common is placing the "(U)/(E)", etc, at the end just before the extension).

.eep files are as yet untested (by me) as to whether they need garbage data at the end or not to fill them to 2kb, but I do know they don't need endian-swapping. If anyone can tell me any results of testing for those files, I can add them in to the program (same goes for mempak [.mpk] files as well).

This application should present no risk to the PC or Wii that it is used on/for, but as always, any damage caused by improper use of this application is in no way my fault. This is tested safe, when used as intended (and I still tried to put in as many safeguards as I could think of), on multiple Windows computers, ranging from XP to 64-bit Vista.

This application is not made for Linux or Mac (there's nothing in the source to support either of these platforms), but anyone who would like to port it over is welcome to. I don't care if you give me credit or not for the original code, as it is simple enough to not warrant any copyright or trademark or any kind of license agreement.

External links

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