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|version=1.1.0 beta 2 | |version=1.1.0 beta 2 | ||
|license=GPL-3.0 | |license=GPL-3.0 |
Revision as of 14:16, 30 March 2023
Friday Night Funkin Rewritten | |
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File:Fridaynightfunkinrewrittenswitch.png | |
General | |
Author | HTV04 |
Type | Musicz |
Version | 1.1.0 beta 2 |
License | GPL-3.0 |
Last Updated | 2021/11/05 |
Links | |
Download | |
Website | |
Source | |
Friday Night Funkin' Rewritten is a reimagining of the popular game Friday Night Funkin' that has been developed using LÖVE specifically for Nintendo Switch users.
This version of Friday Night Funkin' offers several exciting features, including a rewritten engine that prioritizes performance and playability, resulting in a much smoother gaming experience. Additionally, this updated version of the game utilizes significantly less memory than the original, allowing for more efficient and seamless gameplay.
Another highlight of Friday Night Funkin' Rewritten is its controller support, which adds to the game's overall accessibility and ease of use. Moreover, players can enjoy other cool features such as the downscroll, with more updates and enhancements planned for the future.
To stay up to date with the latest developments and participate in discussions about Friday Night Funkin' Rewritten, you can join the Discord server at https://discord.gg/tQGzN2Wu48.
Installation
- Make sure you have homebrew installed on your console
- Download the funkin-rewritten-switch.zip file and extract it
- Extract its contents to the root of your console's microSD card
- Open the homebrew menu via the title takeover method (opening via the Album won't give the game enough RAM) and launch Friday Night Funkin' Rewritten
- After running the game for the first time, edit the settings.ini file in the /switch/funkin-rewritten/funkin-rewritten directory to change game settings
Controls
Menus
- Left Stick/D-Pad - Select
- A - Confirm
- B - Back
Game
- Left Stick/Right Stick/Shoulder Buttons/D-Pad/ABXY - Arrows
- A - Confirm (Game Over)
- Start - Exit
Media
Play Friday Night Funkin' on Nintendo Switch TUTORIAL - (Manito)
Screenshots
Progress
- Menus - 50% Complete
- A proper menu has not been implemented yet. For now, a placeholder menu has been implemented.
- Game Engine - 90% Complete
- Engine is in close parity with the original game's Week 6 update.
- No pause menu yet.
- Weeks - ~7/8 Complete
- Tutorial + Weeks 1-6 are implemented.
- Week 3's train is not added yet.
- Week 4's passing car is not added yet.
- Week 6 is a WIP.
- Week 7 is not implemented yet.
Changelog
v1.1.0 beta 2
- Switch: The Nintendo Switch port now uses love-nx as its engine, which gives Funkin' Rewritten keyboard support and full feature parity with the PC version!
- Funkin' Rewritten can now run on web browsers! However, it currently isn't available online because of some issues with Game Jolt. These release notes will be updated with a link when Game Jolt is fixed.
- Finally added a countdown!
- Fixed all charts, which fixes issue #12.
- Fixed issue #19.
- Tutorial now has the OG game's zoom effect.
- Optimized gamestate code.
v1.1.0 beta 1
- Added Week 6.
- Updated all charts to Week 7's (see https://twitter.com/mth13208/status/1426346224597323778).
- Replaced ratings with Kade Engine's colored ratings.
- A lot of optimizations.
v1.0.1
- "Loading..." now appears in the bottom-right of the screen when the game loads a Week
- Arrows now fade when they're about to disappear
- Fixed input thresholds to better match the ones in v1.0.0 beta 3
- Fixed Skid and Pump's animation in Week 2
- Fixed limo dancers' animation speeds in Week 4
- Fixed an oversight with downscroll where all arrows would render even if they're off-screen
v1.0.0
- Finally out of beta!
- FNF Rewritten is now available on the Nintendo Switch!
- Added Week 5!
- Added downscroll!
- Added a really crappy debug menu (PC only)!
- Ratings and combos are now shown!
- Rating thresholds are now closer to the original game!
- Fixed all sprite offsets!
- Characters now bop to the beat!
- M.I.L.F now has hardcoded beat scaling!
- General system stability improvements to enhance the user's experience
v1.0.0 beta 3
- Week 4 (Mommy Mearest) has been added!
- A LOT of optimizations! Not only does the game run faster, but it now also uses MUCH less memory (usually ~500 MB of RAM now), and loads everything a lot faster!
- Thanks to the optimizations mentioned above, FNF Rewritten officially supports 32-BIT PLATFORMS!
- A ton of under-the-hood filesystem changes were made to make it easier to mod the game.
v1.0.0 beta 3
- Full macOS support!
- Input system has been completely revamped to be a lot more like the original game's. The multi-input bugs were fixed as well.
- New "Kade Input" option that disables anti-spam, but counts "Shit" inputs as misses.
- Much-needed bug fixes.
v1.0.0 beta 1
- First Release.
Other
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution.
Special Thanks
- KadeDev for FNFDataAPI, which was refrenced while developing the chart-reading system
- The developers of BeatFever Mania for their music time interpolation code
- The developers of the LÖVE framework, for making Funkin' Rewritten possible
- p-sam for developing love-nx, used for the Nintendo Switch version of the game
- Davidobot for developing love.js, used for the Web version of the game
- TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game
- Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game!