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|version=2.0.0-nightly | |version=2.0.0-nightly | ||
|license=Mixed | |license=Mixed | ||
|download=https://github.com/nzp-team/nzportable/releases/download/nightly/ | |download=https://github.com/nzp-team/nzportable/releases/download/nightly/ | ||
|website=https://github.com/nzp-team/nzportable | |website=https://github.com/nzp-team/nzportable | ||
|source=https://github.com/nzp-team/nzportable | |source=https://github.com/nzp-team/nzportable | ||
}} | }} | ||
Nazi Zombies: Portable is a Call of Duty: Zombies demake, developed for the PSP since 2009, that utilizes enhanced forks of the Quake engine. | |||
On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War. | On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War. | ||
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==Installation== | ==Installation== | ||
Extract the archive into /3ds/. | |||
You can also play the WebGL version at https://nzp.gay/ | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-01.png | https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-01.png | ||
https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-02.png | https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-02.png | ||
https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-03.png | https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-03.png | ||
https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-04.png | https://dlhb.gamebrew.org/3dshomebrews/nazizombiesportable3ds-04.png | ||
==Media== | ==Media== | ||
''' Nazi Zombies Portable Running On a 3DS! | ''' Nazi Zombies Portable Running On a 3DS! ([https://www.youtube.com/watch?v=npv-CVMBYRI TheGreatErrol])'''<br> | ||
<youtube>npv-CVMBYRI</youtube> | <youtube>npv-CVMBYRI</youtube> | ||
==Credits== | ==Credits== | ||
* Blubswillrule: Coding, Models, GFX, Sounds, Music | * Blubswillrule: Coding, Models, GFX, Sounds, Music. | ||
* Ju[s]tice: Maps, Models, GFX | * Ju[s]tice: Maps, Models, GFX. | ||
* Jukki: Coding | * Jukki: Coding. | ||
* Biodude: Sounds | * Biodude: Sounds. | ||
* Dr_Mabuse1981: Coding | * Dr_Mabuse1981: Coding. | ||
* Naievil: Coding, NX Port, 3DS Port | * Naievil: Coding, NX Port, 3DS Port. | ||
* MotoLegacy: Coding, GFX, Music, 3DS Port | * MotoLegacy: Coding, GFX, Music, 3DS Port. | ||
* Derped_Crusader: Models, GFX | * Derped_Crusader: Models, GFX. | ||
* Rinnegatamante: VITA Port | * Rinnegatamante: VITA Port. | ||
Special Thanks: | |||
* Spike: FTEQW | * Spike: FTEQW. | ||
* Shpuld: Clean-CSQC | * Shpuld: Clean-CSQC. | ||
* Crow_Bar: dQuake | * Crow_Bar: dQuake. | ||
* st1x51: dQuakePlus | * st1x51: dQuakePlus. | ||
* fgsfdsfgs: QuakespasmNX | * fgsfdsfgs: QuakespasmNX. | ||
* masterfeizz: ctrQuake | * masterfeizz: ctrQuake. | ||
* Diabolikal: ctr/QS HLBSP implementation | * Diabolikal: ctr/QS HLBSP implementation. | ||
* Havok | * Havok. | ||
* Azenn: GFX help | * Azenn: GFX help. | ||
* Marty P.: Music help | * Marty P.: Music help. | ||
* BCDeshiG: Heavy bug testing | * BCDeshiG: Heavy bug testing. | ||
* The many Quakespasm contributors: well, erm, Quakespasm. | * The many Quakespasm contributors: well, erm, Quakespasm. | ||
==External Links== | ==External Links== | ||
* GitHub - https://github.com/nzp-team/nzportable | |||
* Universal-Team - https://db.universal-team.net/3ds/nazi-zombies-portable | * Universal-Team - https://db.universal-team.net/3ds/nazi-zombies-portable | ||
Revision as of 09:50, 24 March 2023
Nazi Zombies - Portable | |
---|---|
General | |
Author | nzp-team |
Type | Shooter |
Version | 2.0.0-nightly |
License | Mixed |
Last Updated | 2023/02/21 |
Links | |
Download | |
Website | |
Source | |
Nazi Zombies: Portable is a Call of Duty: Zombies demake, developed for the PSP since 2009, that utilizes enhanced forks of the Quake engine.
On a basic level, the game is comparable in features to Call of Duty: World at War, with gameplay components implemented albeit with some minor differences. However, most of the World at War maps and their associated features are not yet present in the game. While various small features from Call of Duty: Black Ops have been incorporated, they are not as widespread as compared to World at War.
It's important to note that the game still contains several bugs that are being worked on.
Installation
Extract the archive into /3ds/.
You can also play the WebGL version at https://nzp.gay/
Screenshots
Media
Nazi Zombies Portable Running On a 3DS! (TheGreatErrol)
Credits
- Blubswillrule: Coding, Models, GFX, Sounds, Music.
- Ju[s]tice: Maps, Models, GFX.
- Jukki: Coding.
- Biodude: Sounds.
- Dr_Mabuse1981: Coding.
- Naievil: Coding, NX Port, 3DS Port.
- MotoLegacy: Coding, GFX, Music, 3DS Port.
- Derped_Crusader: Models, GFX.
- Rinnegatamante: VITA Port.
Special Thanks:
- Spike: FTEQW.
- Shpuld: Clean-CSQC.
- Crow_Bar: dQuake.
- st1x51: dQuakePlus.
- fgsfdsfgs: QuakespasmNX.
- masterfeizz: ctrQuake.
- Diabolikal: ctr/QS HLBSP implementation.
- Havok.
- Azenn: GFX help.
- Marty P.: Music help.
- BCDeshiG: Heavy bug testing.
- The many Quakespasm contributors: well, erm, Quakespasm.
External Links
- GitHub - https://github.com/nzp-team/nzportable
- Universal-Team - https://db.universal-team.net/3ds/nazi-zombies-portable