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Snes9x GX Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Emulators (Console) - GameBrew
|title_mode=append
|image=snes9xgxwii.jpg
|image_alt=Snes9x GX
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Snes9x GX
|title=Snes9x GX
|image=snes9xgxwii.jpg
|image=snes9xgxwii2.png
|description=Super Nintendo
|description=Super Nintendo emulator based on SNES9x 1.56.
|author=Tantric, michniewski
|author=Tantric, Zopenko, Askot
|lastupdated=2022/06/15
|lastupdated=2022/06/15
|type=Console
|type=Console
Line 15: Line 9:
|license=GPL
|license=GPL
|download=https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii.7z
|website=https://www.snes9x.com/
|website=https://github.com/dborth/snes9xgx
|source=https://github.com/dborth/snes9xgx
|source=https://github.com/dborth/snes9xgx
}}
}}
'''SNES9x GX''' is a Super Nintendo emulator for the Wii based on the PC emulator [https://github.com/snes9xgit/snes9x SNES9x 1.56]. The GUI is powered by '''libwiigui'''.
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator [https://github.com/snes9xgit/snes9x SNES9x 1.56]. The GUI is powered by libwiigui.


== Features ==
== Features ==
* Based on [https://github.com/snes9xgit/snes9x Snes9x 1.60] (with faster Blargg S-SMP module)
* Based on [https://github.com/snes9xgit/snes9x Snes9x 1.60] (with faster Blargg S-SMP module).
* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support
* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support.
* Wii U GamePad support (requires homebrew injection into Wii U VC title)
* Wii U GamePad support (requires homebrew injection into Wii U VC title).
* Retrode/Xbox 360/Hornet controller support
* Retrode/Xbox 360/Hornet controller support.
* Multi-tap support, up to 4 players
* Multi-tap support, up to 4 players.
* SNES [http://en.wikipedia.org/wiki/Super_Scope Super Scope], [http://en.wikipedia.org/wiki/SNES_mouse Mouse], Justifier support
* SNES [http://en.wikipedia.org/wiki/Super_Scope Super Scope], [http://en.wikipedia.org/wiki/SNES_mouse Mouse], Justifier support.
* Cheat support
* Cheat support.
* Satellaview (BS-X) support
* Satellaview (BS-X) support.
* Auto Load/Save Game Snapshots and SRAM
* Auto Load/Save Game Snapshots and SRAM.
* Custom controller configurations
* Custom controller configurations.
* IPS/UPS patch support
* IPS/UPS patch support.
* SD, USB, DVD, SMB, Zip, and 7z support
* SD, USB, DVD, SMB, Zip, and 7z support.
* Autodetect PAL/NTSC, 16:9 widescreen support
* Autodetect PAL/NTSC, 16:9 widescreen support.
* Original/filtered/unfiltered video modes
* Original/filtered/unfiltered video modes.
* Turbo Mode - up to 2x the normal speed
* Turbo Mode - up to 2x the normal speed.
* Zoom option to zoom in/out
* Zoom option to zoom in/out.
* Open Source!
* Open Source.
 
== Setup & Installation ==
Unzip the archive's contents directly to the root of your SD or USB device.
 
=== Via Homebrew Channel ===
 
The most popular method of running homebrew on the Wii is through the Homebrew
Channel. If you already have the channel installed, just copy over the apps folder
included in the archive into the root of your SD card.


Remember to also create the snes9xgx directory structure required. See above.
== Installation ==
How to install:
*Unzip the archive's contents directly to the root of your SD or USB device.
*Once you've copied the directories to your SD Card you will need to place your ROM image(s) into /snes9xgx/roms/ directory.
*Cheat code files (optional) can be placed in /snes9xgx/cheats/ directory.  
*Your SNES rom images must be in SMC, SFC, SWC, or FIG format.  


=== Prerequisites ===
Satellaview (BS-X):
*Snes9x GX supports loading BS games. The BSX BIOS is not required.
*If you wish to use one, download the English + No DRM BS-X ROM [https://project.satellaview.org/downloads.htm here].
*Put it in your snes9xgx folder, renamed to BS-X.bin.


===Channel installer===
* You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
* You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
* You must have [[Homebrew Channel Wii]] 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
* You must have [[Homebrew Channel Wii|Homebrew Channel]] 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
* This channel tries load /apps/snes9xgx/boot.dol from SD or USB. You must have Snes9xGX installed in one of these locations.
* This channel tries load /apps/snes9xgx/boot.dol from SD or USB. You must have Snes9xGX installed in one of these locations.


=== Installation ===
==User guide==
 
=== Loading games from DVD ===
# Copy the installer files to your SD/USB device
ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
# Launch the installer from HBC
# Click Install
# Done!
| <youtube>KPOo8ap5G3c</youtube>
|}
 
== Loading Games ==
By default, roms are loaded from "snes9xgx/roms/".
 
Your SNES rom images must be in SMC, SFC, SWC, or FIG format. Generally,
all images you find will be in this format, but if you run across one that isn't
please download RTOOL which will allow you to convert the image into SMC format.


=== From DVD ===
=== Loading games from Network ===
* ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
 
=== From Network (via SMB) ===
Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:
Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:


Line 85: Line 64:
  </section>
  </section>


Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the [[tinysmb]] page for additional information and troubleshooting.
Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the [https://wiibrew.org/wiki/Tinysmb tinysmb] page for additional information and troubleshooting.
 
===Button Mappings===
Once in the Button Mappings settings menu you'll have the option to pick to configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
 
Once you select a controller to configure you will be presented with which input device you would like to configure. To set the button simply click on the input device you wish to use and then pick the button you wish to map.
 
=== Cheats ===
By default, cheats are loaded from /snes9xgx/cheats/.
 
Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension.
 
After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing Home after loading a game.
 
A Cheats menu option should be available.
 
== Language patches (IPS/UPS) ==
IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension.
 
They will be loaded automatically upon loading the game.
 
==Controls==
Supported controllers are:
*GameCube Controller - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
*Wiimote - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
*Wiimote & Nunchuck - SNES Controller.
*Classic Controller - SNES Controller.
 
In-game controls can be changed in "Controller Configuration" menu.
 
===GameCube Controller===
'''Menu:'''
 
D-Pad Up/Down or Analog - Navigate line per line Up/Down
 
A - Enter to the selected menu or change selected option
 
B - Back to previous menu
 
'''File explorer:'''
 
D-Pad Up/Down or Analog - Navigate line per line Up/Down
 
D-Pad Left/Right or Analog - Down/Up one full page
 
A - Select item (directory or file)
 
B - Back to previous directory
 
L+R+X+Y or C Control Stick Left - Emulator menu
 
'''In game:'''
 
A/B/X/Y/L/R/Start - A/B/X/Y/L/R/Start
 
Select - Z
 
D-Pad or Analog - D-Pad
 
L+R+X+Y or C Control Stick Left - Emulator menu
 
L/R - LT/RT
 
C Control Stick Right - Turbo Mode
 
C Control Stick Up/Down - Zoom in/out
 
'''Super Scope:'''
 
Analog - Aim
 
A - Fire
 
B - Aim offscreen
 
Z - Cursor
 
Y/X - Turbo on/off
 
Start - Pause
 
'''SNES Mouse:'''
 
Analog - Move
 
A/B - Left/Right click
 
'''Justifier:'''
 
Analog - Aim
 
A - Aim offscreen
 
B - Fire
 
Start - Start
 
===Wiimote===
'''Menu:'''
 
D-Pad Up/Down - Navigate line per line Up/Down
 
A - Enter to the selected menu or change selected option
 
B - Back to previous menu
 
'''File explorer:'''
 
D-Pad Up/Down - Navigate line per line Up/Down
 
D-Pad Left/Right - Down/Up one full page
 
A - Select item (directory or file)
 
B - Back to previous directory
 
Home - Emulator menu
 
'''In game (Horizontal):'''
 
A - A
 
2 - B
 
1 - X
 
A - Y
 
Plus - Start
 
Minus - Select
 
D-Pad - D-Pad


== Cheats ==
'''Super Scope:'''
By default, cheats are loaded from "/snes9xgx/cheats/". Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing 'Home' after loading a game. A Cheats menu option should be available.


== Language Patches (IPS/UPS) ==
B - Fire
IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.


==Changelog==
A - Aim offscreen
'''4.5.3 - June 15, 2022'''
 
*Compiled with latest devkitPPC/libogc
Minus - Cursor
*Updated to latest Snes9x
 
*Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
D-Pad Up/Down - Turbo on/off
*Improved forwarder support
 
*Added ability to use "Original" render mode in 480p configurations (niuus)
Plus - Pause
*Added new speeds for Super FX overclocking (niuus)
 
*Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc)
'''SNES Mouse:'''
*Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!)
 
*Adjusted scanline filter (Thanks Tanooki16!)
Analog - Move
 
A/B - Left/Right click
 
'''Justifier:'''
 
Analog - Aim
 
A - Aim offscreen
 
B - Fire
 
Plus - Start
 
===Wiimote & Nunchuck===
'''Menu:'''
 
D-Pad Up/Down or Nunchuck Analog - Navigate line per line Up/Down
 
A - Enter to the selected menu or change selected option
 
B - Back to previous menu
 
'''File explorer:'''
 
D-Pad Up/Down or Nunchuck Analog/Z - Navigate line per line Up/Down
 
D-Pad Left/Right or Nunchuck C - Down/Up one full page
 
A - Select item (directory or file)
 
B - Back to previous directory
 
Home - Emulator menu
 
'''In game:'''
 
A - A


'''4.5.2 - March 23, 2021'''
B - B
*Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!)
*Added L+R+START for back to menu for Wii Classic Controller
*Updated French translation (thanks Tanooki16!)
*Fixed issue with displaying screenshots


'''4.5.1 - February 6, 2021'''
Nunchuck C - X
*Fixed SD2SP2 / SD gecko issues (again)


'''4.5.0 - January 31, 2021'''
Nunchuck Z - Y


*Fixed SD2SP2 issues
2/1 - L/R
*Changed max game image dimensions to 640x480 to support screenshots
*Fixed .bs files not appearing


'''4.4.9 - January 18, 2021'''
Plus - Start
*Compiled with latest devkitPPC/libogc
*Added ability to change the player mapped to a connected controller
*Corrected aspect ratio by changing viWidth to 644 (vaguerant)
*Significant memory usage reductions (fonts and loading cover images)
*Other minor fixes


'''4.4.8 - June 29, 2020'''
Minus - Select


*Compiled with latest devkitPPC/libogc
D-Pad or Nunchuck Analog - D-Pad
*Fixed graphical glitches on GameCube port
*Translation updates
*Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
*Upstream updates for Snes9x
*BS-X rom is now optional. If missing, will load directly into the game
*Other minor fixes


'''4.4.7 - March 4, 2020'''
Home - Emulator menu


*Fixed 3rd party controllers (again)
===Classic Controller===
*Fixed GameCube version issues with SD2SP2
'''Menu:'''


'''4.4.6 - February 16, 2020'''
D-Pad Up/Down or Left Analog or Z - Navigate line per line Up/Down


* Fixed box art not working on GameCube
A - Enter to the selected menu or change selected option
* Fixed some 3rd party controllers with invalid calibration data


'''4.4.5 - February 1, 2020'''
B - Back to previous menu


* Disable ROM information display by default
'''File explorer:'''
* Updates from Snes9x
* Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
* Xbox 360/Hornet controller support
* Compiled with latest libraries
'''4.4.4 - October 13, 2019'''


* Added retrode support (thanks revvv!)
D-Pad Up/Down or Left Analog - Navigate line per line Up/Down
* Added L+R+START trigger to go back to emulator
* Added option to show local time
* Fixed buttons for all SNES peripherals (thanks niuus!)
* Fixed bg_preview image (thanks Tanooki16!)
* Fixed ZL button mapping for Wii U GamePad
* Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
* Fixed Dragon Ball Z Hyper Dimension black screen
* Reduce compile time by unmacro Tile file


'''4.4.3 - April 13, 2019'''
D-Pad Left/Right - Down/Up one full page


* Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
A - Select item (directory or file)
* Increased maximum cheats to 150
* Fixed BPS patch support
* Snes9x drawing optimization (3-4% speed boost)
* Updated to latest upstream Snes9x
* Updated spanish translation (thanks Psycho RFG)
* Fixed preview image not displaying on GameCube
* Added option to not append Auto to save filenames
* Fixed crash when used as wiiflow plugin
* Fixed crash on launch when using network shares
* Fixed issues with on-screen keyboard
* Updated Korean translation


'''4.4.2 - January 25, 2019'''
B - Back to previous directory


* Fixed Wii U GamePad support
Home - Emulator menu
* Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
* Added ability to customize background music. Simply put a bg_music.ogg in the app directory
* Updated to latest upstream Snes9x
* Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
* Added ability to change preview image source with + button (thanks Zalo!)
'''4.4.1 - January 4, 2019'''


* Fixed controllers with no analog sticks
'''In game:'''
* Fixed GameCube build


'''4.4.0 - December 23, 2018'''
A/B/X/Y/L/R - A/B/X/Y/L/R


* Updated core to 1.58
D-Pad or Left Analog - D-Pad
* Improved WiiFlow integration
* Added Wii U GamePad support (thanks Fix94!)
* Added setting to change sound interpolation
* Fixed mangled image when switching between HQ2x and scanlines filters
* Added BS-X BIOS loading
* Fixed Tengai Mekyou Zero black screen
* Fixed Chou Aniki black screen
* APU Hacks for 1.58 core to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core
'''4.3.9 - August 24, 2018'''


* Revert core completely back to Snes9x 1.52
Right Analog Right - Turbo Mode
* Rewritten audio handling
* Fix tinny audio issue when going from the game to the menu and back
* Fixed random in-game crashes
* Fixed sound issues from turbo mode


'''4.3.8 - August 16, 2018'''
Right Analog Up/Down - Zoom in/out


* Partially update core to 1.56 (with less accurate but faster Blargg audio core)
==Changelog==
* Improved audio synchronization with dynamic rate control - fixes audio crackles
'''4.5.3 2022/06/15'''
* Memory optimizations to free up more MEM1 for Snes9x
*Compiled with latest devkitPPC/libogc.
* Disable multi pixel format support for a speed boost
*Updated to latest Snes9x.
* Add MSU1 support (thanks qwertymodo!)
*Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code).
* Add BPS soft-patching support (thanks qwertymodo!)
*Improved forwarder support.
* Allow loader to pass two arguments instead of three (libertyernie)
*Added ability to use "Original" render mode in 480p configurations (niuus).
* Backport some MSU1 fixes from snes9x
*Added new speeds for Super FX overclocking (niuus).
* Fix a few potential crashes caused by the GUI
*Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc).
* Compiled with latest libOGC/devkitPPC
*Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!).
* Remove update check completely.
*Adjusted scanline filter (Thanks Tanooki16!).
* Compatibility fixes for newer devkitppc.
* Compile fixes for Gamecube
* Compile fixes for Linux


'''4.3.7 - December 9, 2016'''
'''4.5.2 2021/03/23'''
*Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!).
*Added L+R+START for back to menu for Wii Classic Controller.
*Updated French translation (thanks Tanooki16!).
*Fixed issue with displaying screenshots.


* Hide saving dialog that pops up briefly when returning from a game
'''4.5.1 2021/02/06'''
*Fixed SD2SP2 / SD gecko issues (again).


'''4.3.6 - September 12, 2016'''
'''4.5.0 2021/01/31'''
*Fixed SD2SP2 issues.
*Changed max game image dimensions to 640x480 to support screenshots.
*Fixed .bs files not appearing.


* Added the delete save file (SRAM / Snapshot) option
'''4.4.9 2021/01/18'''
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
*Compiled with latest devkitPPC/libogc.
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
*Added ability to change the player mapped to a connected controller.
* Updated emulator credits
*Corrected aspect ratio by changing viWidth to 644 (vaguerant).
* Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
*Significant memory usage reductions (fonts and loading cover images).
'''4.3.5 - February 06, 2016'''
*Other minor fixes.


* Added Fix94 wiiflow plugin mode
'''4.4.8 2020/06/29'''
* Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.
*Compiled with latest devkitPPC/libogc.
*Fixed graphical glitches on GameCube port.
*Translation updates.
*Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.
*Upstream updates for Snes9x.
*BS-X rom is now optional. If missing, will load directly into the game.
*Other minor fixes.


'''4.3.4 - February 2, 2016'''
'''4.4.7 2020/03/04'''
*Fixed 3rd party controllers (again).
*Fixed GameCube version issues with SD2SP2.


* Fixed screenshot image dimensions
'''4.4.6 2020/02/16'''
* Fixed screenshot option, it no longer creates an additional "dummy" file
* Fixed box art not working on GameCube.
* Fixed performance issues, reverted to previous vsync method
* Fixed some 3rd party controllers with invalid calibration data.
* Removed automatic download of newer versions by Burnt Lasagna.
* Compiled with devkitPPC r26
* Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle


'''4.3.3 - September 3, 2015 - July 7, 2015'''
'''4.4.5 2020/02/01'''
* Disable ROM information display by default.
* Updates from Snes9x.
* Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.
* Xbox 360/Hornet controller support.
* Compiled with latest libraries.


* Added Cebolleto's preview image support
'''4.4.4 2019/10/13'''
* Added WiiUPro controller support
* Added retrode support (thanks revvv!).
* Added a Scanline filter option
* Added L+R+START trigger to go back to emulator.
* Increase preview image size and reduce game list width
* Added option to show local time.
* Added a background to the preview image
* Fixed buttons for all SNES peripherals (thanks niuus!).
* Added a Screenshot button
* Fixed bg_preview image (thanks Tanooki16!).
* Added a "WiiuPro" button on the button mapping menu
* Fixed ZL button mapping for Wii U GamePad.
* Fixed the inverted color button selection that was in some option windows
* Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).
'''4.3.2 - November 9, 2012'''
* Fixed Dragon Ball Z Hyper Dimension black screen.
* Reduce compile time by unmacro Tile file.


* Fixed lag with GameCube controllers
'''4.4.3 2019/04/13'''
* Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA).
* Increased maximum cheats to 150.
* Fixed BPS patch support.
* Snes9x drawing optimization (3-4% speed boost).
* Updated to latest upstream Snes9x.
* Updated spanish translation (thanks Psycho RFG).
* Fixed preview image not displaying on GameCube.
* Added option to not append Auto to save filenames.
* Fixed crash when used as wiiflow plugin.
* Fixed crash on launch when using network shares.
* Fixed issues with on-screen keyboard.
* Updated Korean translation.


'''4.3.1 - July 7, 2012'''
'''4.4.2 2019/01/25'''
* Fixed Wii U GamePad support.
* Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory.
* Added ability to customize background music. Simply put a bg_music.ogg in the app directory.
* Updated to latest upstream Snes9x.
* Added speed hacks for Super Mario RPG and Kirby's Dreamland 3.
* Added ability to change preview image source with + button (thanks Zalo!).


* Fixed PAL support
'''4.4.1 2019/01/04'''
* Fixed controllers with no analog sticks.
* Fixed GameCube build.


'''4.3.0 - July 6, 2012'''
'''4.4.0 2018/12/23'''
* Updated core to 1.58.
* Improved WiiFlow integration.
* Added Wii U GamePad support (thanks Fix94!).
* Added setting to change sound interpolation.
* Fixed mangled image when switching between HQ2x and scanlines filters.
* Added BS-X BIOS loading.
* Fixed Tengai Mekyou Zero black screen.
* Fixed Chou Aniki black screen.
* APU Hacks for 1.58 core to fix Earthworm Jim 2.
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core.


* Support for newer Wiimotes
'''4.3.9 2018/08/24'''
* Fixed screen flicker when going back to menu
* Revert core completely back to Snes9x 1.52.
* Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
* Rewritten audio handling.
* Improved controller behavior - allow two directions to be pressed simultaneously
* Fix tinny audio issue when going from the game to the menu and back.
* Timing changes
* Fixed random in-game crashes.
* Compiled with devkitPPC r26 and libogc 1.8.11
* Fixed sound issues from turbo mode.


'''4.2.9 - January 14, 2012'''
'''4.3.8 2018/08/16'''
* Partially update core to 1.56 (with less accurate but faster Blargg audio core).
* Improved audio synchronization with dynamic rate control - fixes audio crackles.
* Memory optimizations to free up more MEM1 for Snes9x.
* Disable multi pixel format support for a speed boost.
* Add MSU1 support (thanks qwertymodo!).
* Add BPS soft-patching support (thanks qwertymodo!).
* Allow loader to pass two arguments instead of three (libertyernie).
* Backport some MSU1 fixes from snes9x.
* Fix a few potential crashes caused by the GUI.
* Compiled with latest libOGC/devkitPPC.
* Remove update check completely..
* Compatibility fixes for newer devkitppc..
* Compile fixes for Gamecube.
* Compile fixes for Linux.


* More accurate pixel scaling (thanks eke-eke!)
'''4.3.7 2016/12/09'''
* Other minor changes
* Hide saving dialog that pops up briefly when returning from a game.


'''4.2.8 - May 15, 2011'''
'''4.3.6 2016/09/12'''
* Added the delete save file (SRAM / Snapshot) option.
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI.
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings.
* Updated emulator credits.
* Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png).


* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050
'''4.3.5 2016/02/06'''
* Added Turkish translation
* Added Fix94 wiiflow plugin mode.
* Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3..


'''4.2.7 - March 23, 2011'''
'''4.3.4 2016/02/02'''
* Fixed screenshot image dimensions.
* Fixed screenshot option, it no longer creates an additional "dummy" file.
* Fixed performance issues, reverted to previous vsync method.
* Removed automatic download of newer versions by Burnt Lasagna..
* Compiled with devkitPPC r26.
* Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle.


* Fixed browser regressions with stability and speed
'''4.3.3 2015//09/03 - 2015/07/07'''
* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit
* Added Cebolleto's preview image support.
* Added WiiUPro controller support.
* Added a Scanline filter option.
* Increase preview image size and reduce game list width.
* Added a background to the preview image.
* Added a Screenshot button.
* Added a "WiiuPro" button on the button mapping menu.
* Fixed the inverted color button selection that was in some option windows.


'''4.2.6 - March 18, 2011'''
'''4.3.2 2012/11/09'''
* Fixed lag with GameCube controllers.


* Improved game compatibility (updated core to latest Snes9x)
'''4.3.1 2012/07/07'''
* Fixed issue with cheats not persisting
* Fixed PAL support.
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates


'''4.2.5 - October 7, 2010'''
'''4.3.0 2012/07/06'''
* Support for newer Wiimotes.
* Fixed screen flicker when going back to menu.
* Improved L/R buttons for GameCube - trigger button press when 50%+ depressed.
* Improved controller behavior - allow two directions to be pressed simultaneously.
* Timing changes.
* Compiled with devkitPPC r26 and libogc 1.8.11.


* Sync with upstream SVN - fixes a few specific game issues
'''4.2.9 2012/01/14'''
* Fixed "blank listing" issue for SMB
* More accurate pixel scaling (thanks eke-eke!).
* Improved USB compatibility and speed
* Other minor changes.
* Added Portuguese and Brazilian Portuguese translations
* Other minor changes


'''4.2.4 - August 14, 2010'''
'''4.2.8 2011/05/15'''
* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050.
* Added Turkish translation.


* IOS 202 support removed
'''4.2.7 2011/03/23'''
* USB 2.0 support via IOS 58 added - requires that [[IOS58_Installer| IOS58]] be pre-installed
* Fixed browser regressions with stability and speed.
* DVD support via AHBPROT - requires latest [[Homebrew_Channel| HBC]]
* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit.


'''4.2.3 - July 22, 2010'''
'''4.2.6 2011/03/18'''
* Improved game compatibility (updated core to latest Snes9x).
* Fixed issue with cheats not persisting.
* Improved USB and controller compatibility (recompiled with latest libogc).
* Enabled SMB on GameCube (thanks Extrems!).
* Added Catalan translation.
* Translation updates.


* Fixed broken auto-update
'''4.2.5 2010/10/07'''
* Sync with upstream SVN - fixes a few specific game issues.
* Fixed "blank listing" issue for SMB.
* Improved USB compatibility and speed.
* Added Portuguese and Brazilian Portuguese translations.
* Other minor changes.


'''4.2.2 - July 20, 2010'''
'''4.2.4 2010/08/14'''
* IOS 202 support removed.
* USB 2.0 support via IOS 58 added - requires that [[IOS58_Installer| IOS58]] be pre-installed.
* DVD support via AHBPROT - requires latest [[Homebrew_Channel| HBC]].


* Reverted USB2 changes
'''4.2.3 2010/07/22'''
* Fixed return-to-menu crash with Filtered mode
* Fixed broken auto-update.


'''4.2.1 - July 14, 2010'''
'''4.2.2 2010/07/20'''
* Reverted USB2 changes.
* Fixed return-to-menu crash with Filtered mode.


* Improved audio timing
'''4.2.1 2010/07/14'''
* Fixed 16:9 correction in Original mode
* Improved audio timing.
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
* Fixed 16:9 correction in Original mode.
* Fixed issue with IPS patch files
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported).
* Hide non-ROM files
* Fixed issue with IPS patch files.
* Other minor improvements
* Hide non-ROM files.
* Other minor improvements.


'''4.2.0 - June 20, 2010'''
'''4.2.0 2010/06/20'''
* Fixed incorrect aspect ratio issue.
* Fixed choppy framerate issue.
* Fixed IPS/UPS patching.
* USB improvements.
* GameCube improvements - audio, SD Gecko, show thumbnails for saves.
* Other minor changes.


* Fixed incorrect aspect ratio issue
'''4.1.9 2010/05/19'''
* Fixed choppy framerate issue
* DVD support fixed.
* Fixed IPS/UPS patching
* Fixed some cheats issues.
* USB improvements
* Fixed some potential hangs when returning to menu.
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Video/audio code changes.
* Other minor changes
* Fixed scrolling text bug.
* Other minor changes.


'''4.1.9 - May 19, 2010'''
'''4.1.8 2010/04/09'''
* DVD support fixed
* Fix auto-save bug.
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes


'''4.1.8 - April 9, 2010'''
'''4.1.7 2010/04/09'''
* Fix auto-save bug
* Freezing issue fixed.
* Core timing fixes, should solve some problems with some games.
* Most 3rd party controllers should work now (you're welcome!).
* 7z crash fixed.
* GameCube only - DVD/SD Gecko fixed (thanks emukidid!).
* Translation updates (German and Dutch).
* Other minor changes.


'''4.1.7 - April 9, 2010'''
'''4.1.6 2010/03/30'''
* Freezing issue fixed
* New core! Updated to Snes9x 1.52. Old save states will not work.
* Core timing fixes, should solve some problems with some games
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer.
* Most 3rd party controllers should work now (you're welcome!)
* Multi-language support (only French translation is fully complete).
* 7z crash fixed
* Thank you to everyone who submitted translations.
* GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
* SMB improvements/bug fixes.
* Translation updates (German and Dutch)
* Minor video & input performance optimizations.
* Other minor changes
* Now uses .srm files without "Auto" appended, if found.
* Added option to disable crosshair.


'''4.1.6 - March 30, 2010'''
'''4.1.5 2009/12/23'''
* New core! Updated to Snes9x 1.52. Old save states will not work!
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location.
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
* File browser now scrolls down to the last game when returning to browser.
* Multi-language support (only French translation is fully complete)
* Auto update for those using USB now works.
* Thank you to everyone who submitted translations
* Fixed scrollbar up/down buttons.
* SMB improvements/bug fixes
* Minor optimizations.
* Minor video & input performance optimizations
* Now uses .srm files without "Auto" appended, if found
* Added option to disable crosshair


'''4.1.5 - December 23, 2009'''
'''4.1.4 2009/12/02'''
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location
* Fixed SMB (for real this time!).
* File browser now scrolls down to the last game when returning to browser
* Fixed snapshot loading regression.
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations


'''4.1.4 - December 2, 2009'''
''' 4.1.3 2009/11/30 '''
* Fixed SMB (for real this time!)
* Fixed SMB.
* Fixed snapshot loading regression
* Added separate horizontal/vertical zoom options.
* Improved scrolling timing - the more you scroll, the faster it goes.
* Fixed reset button on Wii console - now you can reset multiple times.
* Minor code optimizations.
* Reduce memory fragmentation - fixes out of memory crashes.


''' 4.1.3 - November 30, 2009 '''
''' 4.1.2 2009/10/07 '''
* Fixed SMB
* Revamped filebrowser and file I/O.
* Added separate horizontal/vertical zoom options
* Many, many other bug fixes.
* Improved scrolling timing - the more you scroll, the faster it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Minor code optimizations
* Reduce memory fragmentation - fixes out of memory crashes


''' 4.1.2 - October 7, 2009 '''
''' 4.1.1 2009/09/19 '''
* Revamped filebrowser and file I/O
* Fixed black screen bug.
* Many, many other bug fixes


''' 4.1.1 - September 19, 2009 '''
''' 4.1.0 2009/09/16 '''
* Fixed black screen bug
* Text rendering corrections.
* SMB improvements.
* Built with latest libraries.
* Video mode switching now works properly.
* Other minor bugfixes and cleanup.


''' 4.1.0 - September 16, 2009 '''
''' 4.0.9 2009/07/22 '''
* Text rendering corrections
* Fixed "No game saves found." message when there are actually saves..
* SMB improvements
* Fixed shift key on keyboard.
* Built with latest libraries
* Text scrolling works again.
* Video mode switching now works properly
* Change default prompt window selection to "Cancel" button.
* Other minor bugfixes and cleanup


''' 4.0.9 - July 22, 2009 '''
''' 4.0.8 2009/07/09 '''
* Fixed "No game saves found." message when there are actually saves.
* Faster SMB/USB browsing.
* Fixed shift key on keyboard
* Last browsed folder is now remembered.
* Text scrolling works again
* Fixed controller mapping reset button.
* Change default prompt window selection to "Cancel" button
* Fixed no sound on GameCube version.
* Directory names are no longer altered.
* Preferences now only saved on exit.
* Fixed on-screen keyboard glitches.
* SRAM auto-saved on power-off from within a game.
* Prevent 7z lockups, better 7z error messages.
* Increase cheats limit from 30 to 150.
* Cheats no longer effect next game loaded - they are cleared properly.


''' 4.0.8 - July 9, 2009 '''
''' 4.0.7 2009/06/30 '''
* Faster SMB/USB browsing
* Fixed auto-update.
* Last browsed folder is now remembered
* Increased file browser listing to 10 entries, decreased font size.
* Fixed controller mapping reset button
* Added text scrolling on file browser.
* Fixed no sound on GameCube version
* Added reset button for controller mappings.
* Directory names are no longer altered
* Settings are now loaded from USB when loading the app from USB on HBC.
* Preferences now only saved on exit
* Fixed menu crashes caused by ogg player bugs.
* Fixed on-screen keyboard glitches
* Fixed memory card saving verification bug.
* SRAM auto-saved on power-off from within a game
* Fixed game savebrowser bugs.
* Prevent 7z lockups, better 7z error messages
* Miscellaneous code cleanup/corrections.
* Increase cheats limit from 30 to 150
* Cheats no longer effect next game loaded - they are cleared properly


''' 4.0.7 - June 30, 2009 '''
''' 4.0.6 2009/05/30 '''
* Fixed auto-update
* Fixed SD/USB corruption bug.
* Increased file browser listing to 10 entries, decreased font size
* SMB works again.
* Added text scrolling on file browser
* GUI bugs fixed, GUI behavioral improvements.
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections


''' 4.0.6 - May 30, 2009 '''
''' 4.0.5 2009/05/26 '''
* Fixed SD/USB corruption bug
* Improved stability.
* SMB works again
* Fixed broken SDHC from HBC 1.0.2 update.
* GUI bugs fixed, GUI behavioral improvements
* Fixed issues with returning to menu from in-game.
* Add option to disable rumble.
* Auto-determines if HBC is present - returns to Wii menu otherwise.
* Fixed Super Scope turbo button issue.
* Miscellaneous bugfixes.


''' 4.0.5 - May 26, 2009 '''
''' 4.0.4 2009/04/30 '''
* Improved stability
* Improved scrollbar.
* Fixed broken SDHC from HBC 1.0.2 update
* Built with more stable libogc/libfat.
* Fixed issues with returning to menu from in-game
* Fixed rumble bug in filebrowser.
* Add option to disable rumble
* Added confirmation prompts.
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Fixed settings saving glitches.
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes


''' 4.0.4 - April 30, 2009 '''
''' 4.0.3 2009/04/23 '''
* Improved scrollbar
* Settings resetting glitch fixed.
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches


''' 4.0.3 - April 23, 2009 '''
''' 4.0.2 2009/04/22 '''
* Settings resetting glitch fixed
* GameCube controller home trigger fixed.
* USB support fixed.
* More stable SMB support.
* Corrections/improvements to game saving/loading.
* Video mode corrections.
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes.
* Corrections to cheat file parsing.
* Super Scope turbo now activated when holding Down button.
* Settings are now saved when exiting game menu settings area.
* Super Scope pause button now works.
* Invalid VRAM access is now allowed - should fix some homebrew games.
* New video mode selection in menu (forcing a video mode is not recommended).


''' 4.0.2 - April 22, 2009 '''
''' 4.0.1 2009/04/13 '''
* GameCube controller home trigger fixed
* Fixed turning off autosave in menu.
* USB support fixed
* Keyboard fixed, more keys added.
* More stable SMB support
* Fixed 7z loading from DVD.
* Corrections/improvements to game saving/loading
* Enable auto loading and renaming of SRAM save without "Auto" in the name.
* Video mode corrections
* PAL resolution fixed - no more letterboxing.
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* File browser scrollbar box now draggable, arrow buttons now scroll list.
* Corrections to cheat file parsing
* Better handling of multiple on-screen wiimotes.
* Super Scope turbo now activated when holding Down button
* Menu restructured - new "Game Settings" menu.
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)


''' 4.0.1 - April 13, 2009 '''
''' 4.0.0 2009/04/04 '''
* Fixed turning off autosave in menu
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more.
* Keyboard fixed, more keys added
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release.
* Fixed 7z loading from DVD
* Onscreen keyboard for changing save/load folders and network settings.
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* Menu configuration options (configurable exit button, wiimote orientation, volumes).
* PAL resolution fixed - no more letterboxing
* Configurable button mapping for superscope, mouse and justifier.
* File browser scrollbar box now draggable, arrow buttons now scroll list
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times.
* Better handling of multiple on-screen wiimotes
* Experimental hq2x filter, contributed by michniewski.
* Menu restructured - new "Game Settings" menu


''' 4.0.0 - April 4, 2009 '''
''' 009 2009/01/27 '''
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
* Faster SD/USB - new read-ahead cache.
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Removed trigger of back to menu for Classic Controller right joystick.
* Onscreen keyboard for changing save/load folders and network settings
* Fixed a bug with reading files < 2048 bytes.
* Menu configuration options (configurable exit button, wiimote orientation, volumes)
* Fixed some memory leaks, buffer overflows, etc.
* Configurable button mapping for superscope, mouse and justifier
* Code cleanup, other general bugfixes.
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski


''' 009 - January 27, 2009 '''
''' 008 2008/12/24 '''
* Faster SD/USB - new read-ahead cache
* Fixed unstable SD card access.
* Removed trigger of back to menu for Classic Controller right joystick
* Proper SD/USB hotswap (Wii only).
* Fixed a bug with reading files < 2048 bytes
* Auto-update feature (Wii only).
* Fixed some memory leaks, buffer overflows, etc
* Rewritten SMB access - speed boost, NTLM now supported (Wii only).
* Code cleanup, other general bugfixes
* Improved file access code.
* Resetting preferences now resets controls.
* Fixed "invalid file size" error on smaller games (eg: Space Invaders).
* Fixed hangup in Super Mario RPG.
* Minor bug fixes.


''' 008 - December 24, 2008 '''
''' 007 2008/11/19 '''
* Fixed unstable SD card access
* Added: SDHC support.
* Proper SD/USB hotswap (Wii only)
* Added: SD/USB hot-swapping.
* Auto-update feature (Wii only)
* Added: zoom saving.
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Added: IPS/UPS/PPF patch support.
* Improved file access code
* Added: Qoob modchip support (thanks emukidid!).
* Resetting preferences now resets controls
* Added: Added console/remote power button support (Wii only).
* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
* Added: Added reset button support - resets game (Wii only).
* Fixed hangup in Super Mario RPG
* Changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only).
* Minor bug fixes
* Fixed: swc, sfc file support.
* Fixed: inverted sound channels.
* Fixed: some game crashes.
* Fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4.
* Fixed: justifier support.
* Fixed: superscope turbo button.
* Fixed: widescreen support.
* Fixed: ActRaiser 2 issues.
* Fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones).
* Fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha).
* Fixed: zoom issues (thanks eke-eke!).
* Fixed: original modes (thanks eke-eke!).
* Fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!).


''' 007 - November 19, 2008 '''
''' 006 2008/10/15 '''
* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* added: Added console/remote power button support (Wii only)
* added: Added reset button support - resets game (Wii only)
* changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)


''' 006 - October 15, 2008 '''
Tantric:
Tantric
* Added: 480p for GameCube.
* added: 480p for GameCube
* Added: Sound sync.
* added: Sound sync
* Added: 7z support.
* added: 7z support
* Changed: Faster SD/USB access (readahead cache enabled).
* changed: Faster SD/USB access (readahead cache enabled)
* Fixed: Video offset issues.
* fixed: Video offset issues
* Fixed: BS-X games work now.
* fixed: BS-X games work now
* Fixed: Wii DVD works now.
* fixed: Wii DVD works now
* Fixed: DVD re-enabled for GameCube.
* fixed: DVD re-enabled for GameCube
* Fixed: Nunchuk analog stick issues.
* fixed: Nunchuk analog stick issues
* Fixed: Many crashes, memory leaks, etc.
* fixed: Many crashes, memory leaks, etc


michniewski
michniewski:
* added: Video shift options
* Added: Video shift options.
* changed: Turn DVD motor off option re-enabled for GameCube
* Changed: Turn DVD motor off option re-enabled for GameCube.


''' 005 - September 23, 2008 '''
''' 005 2008/09/23 '''


michniewski
michniewski:
* added: Superscope/mouse/justifier support, with Wii remote
* Added: Superscope/mouse/justifier support, with Wii remote.
* added: 3 render modes - Original, Filtered, Unfiltered
* Added: 3 render modes - Original, Filtered, Unfiltered.
* added: widescreen compensation option
* Added: widescreen compensation option.
* added: DVD support on the Wii (note that many users are currently reporting problems loading from DVD- fixed in next revision)
* Added: DVD support on the Wii (note that many users are currently reporting problems loading from DVD- fixed in next revision).
* changed: zoom - limited range, added reset zoom option
* Changed: zoom - limited range, added reset zoom option.


Tantric
Tantric:
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
* Added: now uses SNES 1.51 core (thanks to eke-eke for help with this).
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
* Added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM.
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
* Added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these.
* added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
* Added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile..
* added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB.
* added: ROM Information page
* Added: ROM Information page.
* added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
* Added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc.
* added: Credits page
* Added: Credits page.
* fixed: sd gecko works now
* Fixed: sd gecko works now.
* fixed: full USB support
* Fixed: full USB support.
* changed: menu structure
* Changed: menu structure.
* changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
* Changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program.
* changed: if Home button is pressed when a game is running, Game Menu pops up
* Changed: if Home button is pressed when a game is running, Game Menu pops up.
* changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
* Changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences.
* changed: SRAM load - game reloaded automatically after loading SRAM
* Changed: SRAM load - game reloaded automatically after loading SRAM.


''' 004 - August 5, 2008 '''
''' 004 2008/08/05 '''
* added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
* Added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF).
* added: mapped zooming and turbo mode to classic controller
* Added: mapped zooming and turbo mode to classic controller.
* added: preliminary usb support (loading)
* Added: preliminary usb support (loading).
* changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
* Changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only..
* changed: by default, autoload/save sram and freeze enabled
* Changed: by default, autoload/save sram and freeze enabled.


''' 003 - July 25, 2008 '''
''' 003 2008/07/25 '''
* added: alphabetical file sorting
* Added: alphabetical file sorting.
* added: background logo/backdrop + nicer menus
* Added: background logo/backdrop + nicer menus.
* added: scrolling in ROM selector
* Added: scrolling in ROM selector.
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
* Fixed: switching between pal/ntsc ROMS doesn't mess up timings.
* fixed: GC controller config works now
* Fixed: GC controller config works now.
* fixed: freeze autoloading on ROM load
* Fixed: freeze autoloading on ROM load.
* fixed: zipped ROMS should now load in a reasonable time
* Fixed: zipped ROMS should now load in a reasonable time.
* fixed: precompiled dols for autosaving to various locations (see readme)
* Fixed: precompiled dols for autosaving to various locations (see readme).
* changed: GC default quickload slot (to sd) (thanks kerframil)
* Changed: GC default quickload slot (to sd) (thanks kerframil).
* changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil)
* Changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil).
* changed: Classic X and Y defaults aren't switched
* Changed: Classic X and Y defaults aren't switched.
* changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background.
* Changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background..
* updated README
* Updated README.


''' 002 - July 21, 2008 '''
''' 002 2008/07/21 '''
* added: classic and nunchuk support
* Added: classic and nunchuk support.
* added: all controllers can now be configured
* Added: all controllers can now be configured.
* added: GC version (untested)
* Added: GC version (untested).
* changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
* Changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller..
* one makefile to make all versions. (thanks to snes9x143 SVN)
* One makefile to make all versions. (thanks to snes9x143 SVN).


''' 001 - July 12, 2008 '''
''' 001 2008/07/12 '''
* compiles with latest devkitppc (r15)
* Compiles with latest devkitppc (r15).
* now uses libfat (can use front sd slot on wii)
* Now uses libfat (can use front sd slot on wii).
* updated menu items a bit
* Updated menu items a bit.
* wiimote support
* Wiimote support.
* fixed: autoload sram/freeze
* Fixed: autoload sram/freeze.
* fixed: rom plays immediately after loading
* Fixed: rom plays immediately after loading.


== Links ==
== Links ==
Line 625: Line 806:


== External links ==
== External links ==
* Official Website - https://www.snes9x.com/
* GitHub - https://github.com/dborth/snes9xgx
* Wiibrew - https://wiibrew.org/wiki/Snes9x_GX
* WiiBrew - https://wiibrew.org/wiki/Snes9x_GX
* Github - https://github.com/dborth/snes9xgx

Revision as of 06:29, 20 March 2023

Snes9x GX
Snes9xgxwii2.png
General
AuthorTantric, Zopenko, Askot
TypeConsole
Version4.5.3
LicenseGPL
Last Updated2022/06/15
Links
Download
Website
Source

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.56. The GUI is powered by libwiigui.

Features

  • Based on Snes9x 1.60 (with faster Blargg S-SMP module).
  • Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support.
  • Wii U GamePad support (requires homebrew injection into Wii U VC title).
  • Retrode/Xbox 360/Hornet controller support.
  • Multi-tap support, up to 4 players.
  • SNES Super Scope, Mouse, Justifier support.
  • Cheat support.
  • Satellaview (BS-X) support.
  • Auto Load/Save Game Snapshots and SRAM.
  • Custom controller configurations.
  • IPS/UPS patch support.
  • SD, USB, DVD, SMB, Zip, and 7z support.
  • Autodetect PAL/NTSC, 16:9 widescreen support.
  • Original/filtered/unfiltered video modes.
  • Turbo Mode - up to 2x the normal speed.
  • Zoom option to zoom in/out.
  • Open Source.

Installation

How to install:

  • Unzip the archive's contents directly to the root of your SD or USB device.
  • Once you've copied the directories to your SD Card you will need to place your ROM image(s) into /snes9xgx/roms/ directory.
  • Cheat code files (optional) can be placed in /snes9xgx/cheats/ directory.
  • Your SNES rom images must be in SMC, SFC, SWC, or FIG format.

Satellaview (BS-X):

  • Snes9x GX supports loading BS games. The BSX BIOS is not required.
  • If you wish to use one, download the English + No DRM BS-X ROM here.
  • Put it in your snes9xgx folder, renamed to BS-X.bin.

Channel installer

  • You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
  • You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
  • This channel tries load /apps/snes9xgx/boot.dol from SD or USB. You must have Snes9xGX installed in one of these locations.

User guide

Loading games from DVD

ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).

Loading games from Network

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
   <setting name="smbshare" value="wiifiles" description="Share Name" />
   <setting name="smbuser" value="yourusername" description="Share Username" />
   <setting name="smbpwd" value="yourpassword" description="Share Password" />
</section>

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Button Mappings

Once in the Button Mappings settings menu you'll have the option to pick to configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.

Once you select a controller to configure you will be presented with which input device you would like to configure. To set the button simply click on the input device you wish to use and then pick the button you wish to map.

Cheats

By default, cheats are loaded from /snes9xgx/cheats/.

Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension.

After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing Home after loading a game.

A Cheats menu option should be available.

Language patches (IPS/UPS)

IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension.

They will be loaded automatically upon loading the game.

Controls

Supported controllers are:

  • GameCube Controller - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
  • Wiimote - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
  • Wiimote & Nunchuck - SNES Controller.
  • Classic Controller - SNES Controller.

In-game controls can be changed in "Controller Configuration" menu.

GameCube Controller

Menu:

D-Pad Up/Down or Analog - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Analog - Navigate line per line Up/Down

D-Pad Left/Right or Analog - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

L+R+X+Y or C Control Stick Left - Emulator menu

In game:

A/B/X/Y/L/R/Start - A/B/X/Y/L/R/Start

Select - Z

D-Pad or Analog - D-Pad

L+R+X+Y or C Control Stick Left - Emulator menu

L/R - LT/RT

C Control Stick Right - Turbo Mode

C Control Stick Up/Down - Zoom in/out

Super Scope:

Analog - Aim

A - Fire

B - Aim offscreen

Z - Cursor

Y/X - Turbo on/off

Start - Pause

SNES Mouse:

Analog - Move

A/B - Left/Right click

Justifier:

Analog - Aim

A - Aim offscreen

B - Fire

Start - Start

Wiimote

Menu:

D-Pad Up/Down - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down - Navigate line per line Up/Down

D-Pad Left/Right - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game (Horizontal):

A - A

2 - B

1 - X

A - Y

Plus - Start

Minus - Select

D-Pad - D-Pad

Super Scope:

B - Fire

A - Aim offscreen

Minus - Cursor

D-Pad Up/Down - Turbo on/off

Plus - Pause

SNES Mouse:

Analog - Move

A/B - Left/Right click

Justifier:

Analog - Aim

A - Aim offscreen

B - Fire

Plus - Start

Wiimote & Nunchuck

Menu:

D-Pad Up/Down or Nunchuck Analog - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Nunchuck Analog/Z - Navigate line per line Up/Down

D-Pad Left/Right or Nunchuck C - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game:

A - A

B - B

Nunchuck C - X

Nunchuck Z - Y

2/1 - L/R

Plus - Start

Minus - Select

D-Pad or Nunchuck Analog - D-Pad

Home - Emulator menu

Classic Controller

Menu:

D-Pad Up/Down or Left Analog or Z - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Left Analog - Navigate line per line Up/Down

D-Pad Left/Right - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game:

A/B/X/Y/L/R - A/B/X/Y/L/R

D-Pad or Left Analog - D-Pad

Right Analog Right - Turbo Mode

Right Analog Up/Down - Zoom in/out

Changelog

4.5.3 2022/06/15

  • Compiled with latest devkitPPC/libogc.
  • Updated to latest Snes9x.
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code).
  • Improved forwarder support.
  • Added ability to use "Original" render mode in 480p configurations (niuus).
  • Added new speeds for Super FX overclocking (niuus).
  • Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc).
  • Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!).
  • Adjusted scanline filter (Thanks Tanooki16!).

4.5.2 2021/03/23

  • Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!).
  • Added L+R+START for back to menu for Wii Classic Controller.
  • Updated French translation (thanks Tanooki16!).
  • Fixed issue with displaying screenshots.

4.5.1 2021/02/06

  • Fixed SD2SP2 / SD gecko issues (again).

4.5.0 2021/01/31

  • Fixed SD2SP2 issues.
  • Changed max game image dimensions to 640x480 to support screenshots.
  • Fixed .bs files not appearing.

4.4.9 2021/01/18

  • Compiled with latest devkitPPC/libogc.
  • Added ability to change the player mapped to a connected controller.
  • Corrected aspect ratio by changing viWidth to 644 (vaguerant).
  • Significant memory usage reductions (fonts and loading cover images).
  • Other minor fixes.

4.4.8 2020/06/29

  • Compiled with latest devkitPPC/libogc.
  • Fixed graphical glitches on GameCube port.
  • Translation updates.
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.
  • Upstream updates for Snes9x.
  • BS-X rom is now optional. If missing, will load directly into the game.
  • Other minor fixes.

4.4.7 2020/03/04

  • Fixed 3rd party controllers (again).
  • Fixed GameCube version issues with SD2SP2.

4.4.6 2020/02/16

  • Fixed box art not working on GameCube.
  • Fixed some 3rd party controllers with invalid calibration data.

4.4.5 2020/02/01

  • Disable ROM information display by default.
  • Updates from Snes9x.
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.
  • Xbox 360/Hornet controller support.
  • Compiled with latest libraries.

4.4.4 2019/10/13

  • Added retrode support (thanks revvv!).
  • Added L+R+START trigger to go back to emulator.
  • Added option to show local time.
  • Fixed buttons for all SNES peripherals (thanks niuus!).
  • Fixed bg_preview image (thanks Tanooki16!).
  • Fixed ZL button mapping for Wii U GamePad.
  • Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).
  • Fixed Dragon Ball Z Hyper Dimension black screen.
  • Reduce compile time by unmacro Tile file.

4.4.3 2019/04/13

  • Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA).
  • Increased maximum cheats to 150.
  • Fixed BPS patch support.
  • Snes9x drawing optimization (3-4% speed boost).
  • Updated to latest upstream Snes9x.
  • Updated spanish translation (thanks Psycho RFG).
  • Fixed preview image not displaying on GameCube.
  • Added option to not append Auto to save filenames.
  • Fixed crash when used as wiiflow plugin.
  • Fixed crash on launch when using network shares.
  • Fixed issues with on-screen keyboard.
  • Updated Korean translation.

4.4.2 2019/01/25

  • Fixed Wii U GamePad support.
  • Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory.
  • Added ability to customize background music. Simply put a bg_music.ogg in the app directory.
  • Updated to latest upstream Snes9x.
  • Added speed hacks for Super Mario RPG and Kirby's Dreamland 3.
  • Added ability to change preview image source with + button (thanks Zalo!).

4.4.1 2019/01/04

  • Fixed controllers with no analog sticks.
  • Fixed GameCube build.

4.4.0 2018/12/23

  • Updated core to 1.58.
  • Improved WiiFlow integration.
  • Added Wii U GamePad support (thanks Fix94!).
  • Added setting to change sound interpolation.
  • Fixed mangled image when switching between HQ2x and scanlines filters.
  • Added BS-X BIOS loading.
  • Fixed Tengai Mekyou Zero black screen.
  • Fixed Chou Aniki black screen.
  • APU Hacks for 1.58 core to fix Earthworm Jim 2.
  • Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core.

4.3.9 2018/08/24

  • Revert core completely back to Snes9x 1.52.
  • Rewritten audio handling.
  • Fix tinny audio issue when going from the game to the menu and back.
  • Fixed random in-game crashes.
  • Fixed sound issues from turbo mode.

4.3.8 2018/08/16

  • Partially update core to 1.56 (with less accurate but faster Blargg audio core).
  • Improved audio synchronization with dynamic rate control - fixes audio crackles.
  • Memory optimizations to free up more MEM1 for Snes9x.
  • Disable multi pixel format support for a speed boost.
  • Add MSU1 support (thanks qwertymodo!).
  • Add BPS soft-patching support (thanks qwertymodo!).
  • Allow loader to pass two arguments instead of three (libertyernie).
  • Backport some MSU1 fixes from snes9x.
  • Fix a few potential crashes caused by the GUI.
  • Compiled with latest libOGC/devkitPPC.
  • Remove update check completely..
  • Compatibility fixes for newer devkitppc..
  • Compile fixes for Gamecube.
  • Compile fixes for Linux.

4.3.7 2016/12/09

  • Hide saving dialog that pops up briefly when returning from a game.

4.3.6 2016/09/12

  • Added the delete save file (SRAM / Snapshot) option.
  • Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI.
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings.
  • Updated emulator credits.
  • Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png).

4.3.5 2016/02/06

  • Added Fix94 wiiflow plugin mode.
  • Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3..

4.3.4 2016/02/02

  • Fixed screenshot image dimensions.
  • Fixed screenshot option, it no longer creates an additional "dummy" file.
  • Fixed performance issues, reverted to previous vsync method.
  • Removed automatic download of newer versions by Burnt Lasagna..
  • Compiled with devkitPPC r26.
  • Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle.

4.3.3 2015//09/03 - 2015/07/07

  • Added Cebolleto's preview image support.
  • Added WiiUPro controller support.
  • Added a Scanline filter option.
  • Increase preview image size and reduce game list width.
  • Added a background to the preview image.
  • Added a Screenshot button.
  • Added a "WiiuPro" button on the button mapping menu.
  • Fixed the inverted color button selection that was in some option windows.

4.3.2 2012/11/09

  • Fixed lag with GameCube controllers.

4.3.1 2012/07/07

  • Fixed PAL support.

4.3.0 2012/07/06

  • Support for newer Wiimotes.
  • Fixed screen flicker when going back to menu.
  • Improved L/R buttons for GameCube - trigger button press when 50%+ depressed.
  • Improved controller behavior - allow two directions to be pressed simultaneously.
  • Timing changes.
  • Compiled with devkitPPC r26 and libogc 1.8.11.

4.2.9 2012/01/14

  • More accurate pixel scaling (thanks eke-eke!).
  • Other minor changes.

4.2.8 2011/05/15

  • Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050.
  • Added Turkish translation.

4.2.7 2011/03/23

  • Fixed browser regressions with stability and speed.
  • Reverted zones' changes to IRQ and SA-1 - these caused a performance hit.

4.2.6 2011/03/18

  • Improved game compatibility (updated core to latest Snes9x).
  • Fixed issue with cheats not persisting.
  • Improved USB and controller compatibility (recompiled with latest libogc).
  • Enabled SMB on GameCube (thanks Extrems!).
  • Added Catalan translation.
  • Translation updates.

4.2.5 2010/10/07

  • Sync with upstream SVN - fixes a few specific game issues.
  • Fixed "blank listing" issue for SMB.
  • Improved USB compatibility and speed.
  • Added Portuguese and Brazilian Portuguese translations.
  • Other minor changes.

4.2.4 2010/08/14

  • IOS 202 support removed.
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed.
  • DVD support via AHBPROT - requires latest HBC.

4.2.3 2010/07/22

  • Fixed broken auto-update.

4.2.2 2010/07/20

  • Reverted USB2 changes.
  • Fixed return-to-menu crash with Filtered mode.

4.2.1 2010/07/14

  • Improved audio timing.
  • Fixed 16:9 correction in Original mode.
  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported).
  • Fixed issue with IPS patch files.
  • Hide non-ROM files.
  • Other minor improvements.

4.2.0 2010/06/20

  • Fixed incorrect aspect ratio issue.
  • Fixed choppy framerate issue.
  • Fixed IPS/UPS patching.
  • USB improvements.
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves.
  • Other minor changes.

4.1.9 2010/05/19

  • DVD support fixed.
  • Fixed some cheats issues.
  • Fixed some potential hangs when returning to menu.
  • Video/audio code changes.
  • Fixed scrolling text bug.
  • Other minor changes.

4.1.8 2010/04/09

  • Fix auto-save bug.

4.1.7 2010/04/09

  • Freezing issue fixed.
  • Core timing fixes, should solve some problems with some games.
  • Most 3rd party controllers should work now (you're welcome!).
  • 7z crash fixed.
  • GameCube only - DVD/SD Gecko fixed (thanks emukidid!).
  • Translation updates (German and Dutch).
  • Other minor changes.

4.1.6 2010/03/30

  • New core! Updated to Snes9x 1.52. Old save states will not work.
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer.
  • Multi-language support (only French translation is fully complete).
  • Thank you to everyone who submitted translations.
  • SMB improvements/bug fixes.
  • Minor video & input performance optimizations.
  • Now uses .srm files without "Auto" appended, if found.
  • Added option to disable crosshair.

4.1.5 2009/12/23

  • Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location.
  • File browser now scrolls down to the last game when returning to browser.
  • Auto update for those using USB now works.
  • Fixed scrollbar up/down buttons.
  • Minor optimizations.

4.1.4 2009/12/02

  • Fixed SMB (for real this time!).
  • Fixed snapshot loading regression.

4.1.3 2009/11/30

  • Fixed SMB.
  • Added separate horizontal/vertical zoom options.
  • Improved scrolling timing - the more you scroll, the faster it goes.
  • Fixed reset button on Wii console - now you can reset multiple times.
  • Minor code optimizations.
  • Reduce memory fragmentation - fixes out of memory crashes.

4.1.2 2009/10/07

  • Revamped filebrowser and file I/O.
  • Many, many other bug fixes.

4.1.1 2009/09/19

  • Fixed black screen bug.

4.1.0 2009/09/16

  • Text rendering corrections.
  • SMB improvements.
  • Built with latest libraries.
  • Video mode switching now works properly.
  • Other minor bugfixes and cleanup.

4.0.9 2009/07/22

  • Fixed "No game saves found." message when there are actually saves..
  • Fixed shift key on keyboard.
  • Text scrolling works again.
  • Change default prompt window selection to "Cancel" button.

4.0.8 2009/07/09

  • Faster SMB/USB browsing.
  • Last browsed folder is now remembered.
  • Fixed controller mapping reset button.
  • Fixed no sound on GameCube version.
  • Directory names are no longer altered.
  • Preferences now only saved on exit.
  • Fixed on-screen keyboard glitches.
  • SRAM auto-saved on power-off from within a game.
  • Prevent 7z lockups, better 7z error messages.
  • Increase cheats limit from 30 to 150.
  • Cheats no longer effect next game loaded - they are cleared properly.

4.0.7 2009/06/30

  • Fixed auto-update.
  • Increased file browser listing to 10 entries, decreased font size.
  • Added text scrolling on file browser.
  • Added reset button for controller mappings.
  • Settings are now loaded from USB when loading the app from USB on HBC.
  • Fixed menu crashes caused by ogg player bugs.
  • Fixed memory card saving verification bug.
  • Fixed game savebrowser bugs.
  • Miscellaneous code cleanup/corrections.

4.0.6 2009/05/30

  • Fixed SD/USB corruption bug.
  • SMB works again.
  • GUI bugs fixed, GUI behavioral improvements.

4.0.5 2009/05/26

  • Improved stability.
  • Fixed broken SDHC from HBC 1.0.2 update.
  • Fixed issues with returning to menu from in-game.
  • Add option to disable rumble.
  • Auto-determines if HBC is present - returns to Wii menu otherwise.
  • Fixed Super Scope turbo button issue.
  • Miscellaneous bugfixes.

4.0.4 2009/04/30

  • Improved scrollbar.
  • Built with more stable libogc/libfat.
  • Fixed rumble bug in filebrowser.
  • Added confirmation prompts.
  • Fixed settings saving glitches.

4.0.3 2009/04/23

  • Settings resetting glitch fixed.

4.0.2 2009/04/22

  • GameCube controller home trigger fixed.
  • USB support fixed.
  • More stable SMB support.
  • Corrections/improvements to game saving/loading.
  • Video mode corrections.
  • hq2x filter no longer crashes hi-res games on unfiltered/filtered modes.
  • Corrections to cheat file parsing.
  • Super Scope turbo now activated when holding Down button.
  • Settings are now saved when exiting game menu settings area.
  • Super Scope pause button now works.
  • Invalid VRAM access is now allowed - should fix some homebrew games.
  • New video mode selection in menu (forcing a video mode is not recommended).

4.0.1 2009/04/13

  • Fixed turning off autosave in menu.
  • Keyboard fixed, more keys added.
  • Fixed 7z loading from DVD.
  • Enable auto loading and renaming of SRAM save without "Auto" in the name.
  • PAL resolution fixed - no more letterboxing.
  • File browser scrollbar box now draggable, arrow buttons now scroll list.
  • Better handling of multiple on-screen wiimotes.
  • Menu restructured - new "Game Settings" menu.

4.0.0 2009/04/04

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more.
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release.
  • Onscreen keyboard for changing save/load folders and network settings.
  • Menu configuration options (configurable exit button, wiimote orientation, volumes).
  • Configurable button mapping for superscope, mouse and justifier.
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times.
  • Experimental hq2x filter, contributed by michniewski.

009 2009/01/27

  • Faster SD/USB - new read-ahead cache.
  • Removed trigger of back to menu for Classic Controller right joystick.
  • Fixed a bug with reading files < 2048 bytes.
  • Fixed some memory leaks, buffer overflows, etc.
  • Code cleanup, other general bugfixes.

008 2008/12/24

  • Fixed unstable SD card access.
  • Proper SD/USB hotswap (Wii only).
  • Auto-update feature (Wii only).
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only).
  • Improved file access code.
  • Resetting preferences now resets controls.
  • Fixed "invalid file size" error on smaller games (eg: Space Invaders).
  • Fixed hangup in Super Mario RPG.
  • Minor bug fixes.

007 2008/11/19

  • Added: SDHC support.
  • Added: SD/USB hot-swapping.
  • Added: zoom saving.
  • Added: IPS/UPS/PPF patch support.
  • Added: Qoob modchip support (thanks emukidid!).
  • Added: Added console/remote power button support (Wii only).
  • Added: Added reset button support - resets game (Wii only).
  • Changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only).
  • Fixed: swc, sfc file support.
  • Fixed: inverted sound channels.
  • Fixed: some game crashes.
  • Fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4.
  • Fixed: justifier support.
  • Fixed: superscope turbo button.
  • Fixed: widescreen support.
  • Fixed: ActRaiser 2 issues.
  • Fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones).
  • Fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha).
  • Fixed: zoom issues (thanks eke-eke!).
  • Fixed: original modes (thanks eke-eke!).
  • Fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!).

006 2008/10/15

Tantric:

  • Added: 480p for GameCube.
  • Added: Sound sync.
  • Added: 7z support.
  • Changed: Faster SD/USB access (readahead cache enabled).
  • Fixed: Video offset issues.
  • Fixed: BS-X games work now.
  • Fixed: Wii DVD works now.
  • Fixed: DVD re-enabled for GameCube.
  • Fixed: Nunchuk analog stick issues.
  • Fixed: Many crashes, memory leaks, etc.

michniewski:

  • Added: Video shift options.
  • Changed: Turn DVD motor off option re-enabled for GameCube.

005 2008/09/23

michniewski:

  • Added: Superscope/mouse/justifier support, with Wii remote.
  • Added: 3 render modes - Original, Filtered, Unfiltered.
  • Added: widescreen compensation option.
  • Added: DVD support on the Wii (note that many users are currently reporting problems loading from DVD- fixed in next revision).
  • Changed: zoom - limited range, added reset zoom option.

Tantric:

  • Added: now uses SNES 1.51 core (thanks to eke-eke for help with this).
  • Added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM.
  • Added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these.
  • Added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile..
  • Added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB.
  • Added: ROM Information page.
  • Added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc.
  • Added: Credits page.
  • Fixed: sd gecko works now.
  • Fixed: full USB support.
  • Changed: menu structure.
  • Changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program.
  • Changed: if Home button is pressed when a game is running, Game Menu pops up.
  • Changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences.
  • Changed: SRAM load - game reloaded automatically after loading SRAM.

004 2008/08/05

  • Added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF).
  • Added: mapped zooming and turbo mode to classic controller.
  • Added: preliminary usb support (loading).
  • Changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only..
  • Changed: by default, autoload/save sram and freeze enabled.

003 2008/07/25

  • Added: alphabetical file sorting.
  • Added: background logo/backdrop + nicer menus.
  • Added: scrolling in ROM selector.
  • Fixed: switching between pal/ntsc ROMS doesn't mess up timings.
  • Fixed: GC controller config works now.
  • Fixed: freeze autoloading on ROM load.
  • Fixed: zipped ROMS should now load in a reasonable time.
  • Fixed: precompiled dols for autosaving to various locations (see readme).
  • Changed: GC default quickload slot (to sd) (thanks kerframil).
  • Changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil).
  • Changed: Classic X and Y defaults aren't switched.
  • Changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background..
  • Updated README.

002 2008/07/21

  • Added: classic and nunchuk support.
  • Added: all controllers can now be configured.
  • Added: GC version (untested).
  • Changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller..
  • One makefile to make all versions. (thanks to snes9x143 SVN).

001 2008/07/12

  • Compiles with latest devkitppc (r15).
  • Now uses libfat (can use front sd slot on wii).
  • Updated menu items a bit.
  • Wiimote support.
  • Fixed: autoload sram/freeze.
  • Fixed: rom plays immediately after loading.

Links

External links

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