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NeoPop GX Wii: Difference between revisions

From GameBrew
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*Additionnal code and support - eke-eke.
*Additionnal code and support - eke-eke.
*Graphics - brakken.
*Graphics - brakken.
*Documentation:softdev (chm), brakken (user d0x), eke-eke (rewrite and changelog updates).
*Documentation - softdev (chm), brakken (user d0x), eke-eke (rewrite and changelog updates).


==External Links==
==External Links==

Revision as of 16:38, 18 March 2023

NeoPop GX
Gnuboygxwii2.png
General
AuthorEke-Eke, megalomaniac
TypeHandheld
Version0.71.2
LicenseGPL-2.0
Last Updated2019/12/01
Links
Download
Website
Source

NeoPop GX emulates the SNK NeoGeo Pocket handheld console. It is based on NeoPop/SDL by neopopUK and ported to the Nintendo GameCube by The "Genesis Plus" Team.

It has been converted from a PC based platform to run on the GameCube's proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible.

Features

  • NeoGeo Pocket Color Emulation with sound.
  • 1-2 Player Support.
  • FreezeState suport (save & load).
  • Load a game from SDCARD or DVD (4.7GB support for Wii users).
  • Zipped rom support.
  • Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD.
  • SDLOAD or IPL reboot option.

Installation

The emulator is provided as a .dol which is a GameCube Executable. You only need to load and run the DOL on your GC or WII (Gamecube Pad needed) using various methods.

  • SDCARD users should create a directory named "neopop" at the root of the SDCARD.
  • Inside this directory, you have to create then a subdirectory named "roms" to put all your roms.
  • You should also create a subdirectory named "saves" where SRAM and FreezeState files will be saved.

If using a DVD to load the roms, the format of the image you burned must be ISO9960 or you won't be able to read from it. The maximal readable size is 1.35GB for Gamecube users and 4.7GB for Wii users.

Important: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory.

User guide

Menu options

You'll start off with the main introduction screen and after pressing A you will be at the main menu. Note that at anytime during gameplay you can return to the main menu by tapping on that little Z button (you know, the one on your controller).

  • Play Game - Take you into or back to the game.
  • Reset Game - Simulate pressing reset on the emulator.
  • Stop DVD Motor - Stop the DVD motor and the disc from spinning during playtime.
  • System Reboot - For users of SDLoad or PSOLoad, you can call this to go back. For others, this will reboot the system.

Load New Game

  • Load from DVD:
  • A DVD browser is displayed. Navigate and select your ROM from here.
  • Important: Your DVD must be in ISO9660 format.

Load From SDCard:

  • A SDCARD browser is displayed. Navigate and select your ROM from here.
  • Important: To load roms from SDCARD, you have to use a SDCARD adapter in MC SlotA On the SDCARD, roms must be initially placed in the /neopop/roms/ directory.

In both cases, the maximum number of files per directory (DVD or SDCARD) is 1000. It is recommended to use subdirectories.

Pressing B will make you going up one directory.

Emulator Options

X and Y are to try to compensate for TVs with high overscan, or if you just want to play on a smaller area.

Savestate Manager

STATE is the actual state of your game. It is independent from any in-game save support so that you can restart the game exactly where you previously stop playing.

You can now choose the device type and location. Be sure to set this according to your system configuration before saving/loading files.

  • Device: Let you choose the device to use: SDCARD or MCARD
  • SLOT: Let you choose which MC slot to use for the device

Important notes:

  • When using NGC Memory Card in SLOTA, some mounting errors may occur. In this case, remove and insert the Memory Card again before trying to save/load anything.
  • When using SDCARD, the directory /neopop/saves must exist.
  • For Wii users, please note that the SD slot can *NOT* be acceeded so use a SD-Adapter in a MC SLot.

Media

NeoPop GX + WKF (BadAss Consoles)

Changelog

Official Version 0.71.2 2013/07/15 (megalomaniac)

[NGC]

  • WKF support added:
    • load roms from FAT formatted SD card in WKF slot.
    • WKF Flatmode detection added for users with DVD + WKF.
    • If WKF is not in Flatmode message prompt will be displayed to remove WKF SD card.
    • Savestate/SRAM manager can save and load from MEMCARD or SD GECKO ( SD:/neopop/saves/ ).

[NGC/Wii]

  • IDE-EXI support added:
    • load roms from HDD.
    • roms location ( IDE:/neopop/roms/ ).
    • SlotA or SlotB autodetection.
    • write support not yet added, save files and progress to MEMCARD or SD GECKO.

[Wii]:

  • Native Wii dol (no need to boot into GC mode).
  • USB Support added.
  • DVD support added for ISO9660 discs.
  • Wiimote, Nunchuck, and Classic Controller support added.

Note:

  • Previous Unofficial Version release code changes updated into official SVN. Thanks Eke-Eke.
  • Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code.
  • About release version to avoid confusion: The last official release from eke-eke was dated 20/07/2007 this was also the version release number v 070720 (date backwards) since this port is based on neopopUK SDL release version 0.71 and also since this is my second release of this emulator v.2, then put both numbers together:
    • neopopUK v0.71
    • GC/Wii v 0.2
    • equals v0.71.2
  • Moving forward i request all official SVN releases follow this format.

Unofficial Version 0.1 NGC release 2013/05/03 (megalomaniac)

[NGC]

  • Various code changes to fix compiler errors and supress "most" compiler warnings.
  • Fixed / Updated code for compiling against latest resources (devkitPPC r26 and libogc 1.8.11.1).
  • Minor Audio Rewrite:
    • "Glitchy" Audio introduced due to latest devkitppc/libogc incompatibility.
    • removed original audio threading code to fix the issue.
  • SDHC support.
  • Added / Fixed rom loading ( title will now automatically begin after selecting ).
  • Added Automatic TV mode detection (based on GC IPL version).
  • Added Progressive Video display / Component cable auto detect. Supported video types:
    • 480i/480p.
    • 576i/576p << need feedback to confirm if any issues with PAL video mode (slowdowns or audio).
  • Added Safemode Menu display:
    • Force Menu to display 480i video with Digital Component cable (CRT SDTV compatibility).
    • Hold L TRIGGER during bootup to activate.
  • Added IPL font fix for Qoob moodchip.
  • Menu enhancements:
    • Fixed Menu to correctly display "Stop DVD Motor" option.
    • Added aspect/scale "default" option ( restore to default settings ).
    • SAVESTATE MANAGER moved to EMULATOR OPTIONS menu.
    • Startup "Credits" moved to EMULATOR OPTIONS menu.

2007/07/20 (eke-eke)

  • Added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB).
  • Removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed).
  • Added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot.
  • Freezestate files are now compressed (using zlib).
  • FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD.
  • Changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD.
  • Added new font: now use original IPL font, extracted from Bootrom.
  • Modified controls when going into the rom selection menu (DVD or SDCARD):
    • Use B button to go up one directory.
    • Use Z button to quit the file selection menu.
    • Use L/R triggers to go down/up one full page.
    • use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
  • Various menu rearrangment, minor bugfixes & sourcecode cleanup

2007/03/24 (eke-eke)

  • Added SDCARD subdirectory browsing & LFN support.
  • DVD automount using libogc "DVD_Mount" function.
  • Use ASM GU functions used intead of 'C' ones for rendering speedup.
  • Memory card mounting "fix".
  • Dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release.

Drack's release (Drack)

  • Fixes to compile with last libogc.

Wxcvn's release (Wxcvn)

  • SDCARD support for ROM loading (it looks for a folder NPROMS).

original releases (softdev)

  • GP renderer: you can adjust size and aspect.
  • Threaded sound engine.
  • Load npc and zip from DVD (gc-linux homebrew bootable disc).
  • Save / Load Game States.

Credits

  • Coding - The "genesis plus team" (softdev, honkeykong, markcube).
  • Additionnal code and support - eke-eke.
  • Graphics - brakken.
  • Documentation - softdev (chm), brakken (user d0x), eke-eke (rewrite and changelog updates).

External Links

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