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PieChart Wii: Difference between revisions

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PieChart Is a mish-mash of several PacMan gameplay styles and themes.
PieChart Is a mish-mash of several PacMan gameplay styles and themes.


It was programmed in C over several weeks and using GRRLIB for rendering.
The game was programmed in C over several weeks and using GRRLIB for rendering.


==User guide==
==User guide==
Navigate through a maze collecting pellets while avoiding enemies. It has a total of 21 stages.
Navigate through a maze collecting pellets while avoiding enemies.  
 
It has a 2-player mode and a total of 21 stages.


== Controls ==
== Controls ==

Latest revision as of 13:58, 11 March 2023

PieChart
Piechartwii2.png
General
AuthorDude2kx
TypeArcade Games
Version0.8
LicenseMixed
Last Updated2011/01/24
Links
Download
Website
Source

PieChart Is a mish-mash of several PacMan gameplay styles and themes.

The game was programmed in C over several weeks and using GRRLIB for rendering.

User guide

Navigate through a maze collecting pellets while avoiding enemies.

It has a 2-player mode and a total of 21 stages.

Controls

Wiimote Horizontal:

D-Pad - Navigate Maze

2 - Booster

Plus - Pause

A - Screenshot to SD card

Screenshots

piechartwii3.png

piechartwii4.png

piechartwii5.png

Media

Pie Chart! v0.8 (Cid2Mizard)

Pie Chart! v0.7 (Cid2Mizard)

Known issues

Game uses external files for memory management. As a result, this game doesn't work in Dolphin.

This also means you'll need to put everything in the right location on the SD card (sd:/apps/PieChart).

Changelog

Version 0.8

  • 2 player mode! Now you can play with a friend to conquer the mazes.
  • A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
  • Fixed some ghosts not playing the death sound when they eat the player.
  • Fixed infinite ghost points bug.
  • The sound engine has been re-written to allow for co-existing SFX and music.
  • There are now surprises in the mazes, including more powerful ghosts and level tweaks.
  • A few new stages, 21 in total.

Version 0.7

  • Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes.
  • Animated title screen.
  • Multiple level support.
  • 17 new levels! This should keep people occupied until I add more soon.
  • Maze size reduced to allow for HUD options.
  • fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
  • Fixed animation speeds.

Version 0.5

  • Tile engine working.
  • Player programming complete.
  • Barely functional AI.
  • single level support.

External links

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