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TailTale Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=tailtalewii.jpg
|image_alt=TailTale
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=TailTale
|title=TailTale
Line 10: Line 4:
|description=A fun game where you move blocks around.
|description=A fun game where you move blocks around.
|author=Rikku2000
|author=Rikku2000
|lastupdated=2012/09/15
|lastupdated=2012/09/02
|type=Puzzle
|type=Puzzle
|version=1.0.0.5
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/tailtalewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/tailtalewii.7z
Line 18: Line 12:
|source=
|source=
}}
}}
This is a port of [https://www.limo.fumi2kick.com/works/tailtale/tt_index.html TailTale] to the WIi.
Tail Tale - Shippo no Puzzle,is a fast paced Tetris Attack-like puzzle game created by notable Japanese developer rerofumi and artist pyonkey-matsuo of the doujin circle FumiFumikick (formed 1997). The game, made in 2002, is a "doujin fan application" using characters from the relatively obscure anime Angel Tales/Angel's Tail.
==User guide==
Similar to the classic Tetris strategy must falling Blocks are sorted by color.
Similar to the classic Tetris strategy must falling Blocks are sorted by color.


Once four or more same-colored Stones together, they dissolve and release if necessary through the sliding
Once four or more same-colored Stones together, they dissolve and release if necessary through the sliding blocks further down a chain reaction.
blocks further down a chain reaction.


If the field is completely filled so the player has lost.
If the field is completely filled so the player has lost.


'''Singleplayer'''
===Singleplayer===
Theoretically, the playing time is endless, depending on the achieved Score.


Theoretically, the playing time is endless, depending on the achieved Score. It can be the beginning of the pace
It can be the beginning of the pace after sliding Blocks as well as the general difficulty to adjust.
after sliding Blocks as well as the general difficulty to adjust.
 
'''Multiplayer'''


===Multiplayer===
The procedure is as in single player mode.
The procedure is as in single player mode.


* Normal Mode:
* Normal Mode - The winner is the Players how get the most points or blocks set by Host.
**The winner is the Players how get the most
* Evolution Mode - The winner is the Player how get first Level 31.
**points or blocks set by Host.


* Evolution Mode:
==Screenshots==
**The winner is the Player how get first Level 31.
https://dlhb.gamebrew.org/wiihomebrews/tailtalewii3.png


==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/tailtalewii4.png
https://dlhb.gamebrew.org/wiihomebrews/tailtalewii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/tailtalewii-02.jpg


==Media==
==Media==
'''TailTale v1.0''' ([https://www.youtube.com/watch?v=VSYP-TAdkkg Cid2Mizard]) <br>
<youtube>VSYP-TAdkkg</youtube>
<youtube>VSYP-TAdkkg</youtube>


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20140317052606/http://u-ac.net/index.php?id=game&pid=0
* Author's website - [https://web.archive.org/web/20140317052606/http://u-ac.net/index.php?id=game&pid=0 http://u-ac.net/index.php?id=game&pid=0] (archived)
* Wiibrew - https://wiibrew.org/wiki/TailTale
* WiiBrew - https://wiibrew.org/wiki/TailTale

Revision as of 05:26, 5 March 2023

TailTale
File:Tailtalewii.jpg
General
AuthorRikku2000
TypePuzzle
Version1.0
LicenseMixed
Last Updated2012/09/02
Links
Download
Website

This is a port of TailTale to the WIi.

Tail Tale - Shippo no Puzzle,is a fast paced Tetris Attack-like puzzle game created by notable Japanese developer rerofumi and artist pyonkey-matsuo of the doujin circle FumiFumikick (formed 1997). The game, made in 2002, is a "doujin fan application" using characters from the relatively obscure anime Angel Tales/Angel's Tail.

User guide

Similar to the classic Tetris strategy must falling Blocks are sorted by color.

Once four or more same-colored Stones together, they dissolve and release if necessary through the sliding blocks further down a chain reaction.

If the field is completely filled so the player has lost.

Singleplayer

Theoretically, the playing time is endless, depending on the achieved Score.

It can be the beginning of the pace after sliding Blocks as well as the general difficulty to adjust.

Multiplayer

The procedure is as in single player mode.

  • Normal Mode - The winner is the Players how get the most points or blocks set by Host.
  • Evolution Mode - The winner is the Player how get first Level 31.

Screenshots

tailtalewii3.png

tailtalewii4.png

Media

TailTale v1.0 (Cid2Mizard)

External links

Advertising: