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Wii-DOOM: Difference between revisions

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Line 8: Line 8:
|version=r33
|version=r33
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomforwiiwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomwii.7z
|website=https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/
|website=https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/
|source=https://code.google.com/archive/p/wii-doom/
|source=https://code.google.com/archive/p/wii-doom/

Revision as of 05:33, 3 March 2023

Wii-DOOM
Chocolatedoomwii2.png
General
Authornitr8
TypeShooter
Versionr33
LicenseMixed
Last Updated2021/11/08
Links
Download
Website
Source

Wii-DOOM is a port of id Software's FPS game DOOM to Nintendo's Wii as well as Wii U, using the Wii U's Wii emulator (an installed Homebrew Channel is required for that).

By porting the Chocolate DOOM engine, users are able to use this homebrew to play DOOM on Nintendo's Wii and Wii U.

Installation

To use Wii-DOOM, place the file "DOOM.WAD" (with lowercase letters) in the same directory as "BOOT.DOL" and "PSPDOOM.WAD."

The program will automatically create the necessary configuration file and savegame files/directories within its own directory.

IWAD compatibility:

  • Most of the Doom IWADs are supported but not all.
  • The Wii-Doom Port Supports Doom, Doom 2, Final Doom, Hacx, Freedoom, Chex And Chex 2.
  • For Hacx, only the Hacx V1.2 Registered IWAD is supported.
  • For Freedoom, only The Freedoom V0.8 Phase 2 IWAD is supported.
  • The corresponding resource PWADs will be loaded automatically.
  • If you Wish, you can also load PWAD's with these releases for custom maps/graphics/sound/music.

Screenshots

chocolatedoomwii3.png chocolatedoomwii4.png chocolatedoomwii5.png

Media

PS2DOOM vs. Wii-DOOM (TheDimensioner)

Homebrew Wii - How To Play Doom & Chex Quest (MrVile)
'"`UNIQ--youtube-00000001-QINU`"'

Changelog

Wii-Doom (R33)

  • Applied More Patches To Ogg-Support For Doom 2.
  • Applied More Patches To Ogg-Support For The Game States.
  • Disabled Shortly Visible Error Message When Starting Up Hacx On Map01.
  • Speed-Up When Loading Game Resources.
  • Speed Up When Choosing Pwad's In The Wad Selector Menu.
  • Doubled The Ram Provided For Use.
  • Small Cosmetic Changes To Wad Selector Menu & Game Startup Screen.
  • Remapping Of Classic Button B And A For Wad Selector Menu.
  • Allowing To Open The Menu Using The Classic Controller While A Demo Is Running.
  • Disallow Addition Of Previously Selected Pwad's.
  • Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu.
  • Deactivated Dead Gamecube Controller Code.
  • Deactivated Demo Playback For All Iwad Files Of Doom (Needs Further Investigation).
  • Upgraded Renderer To Use 32-Bit Integer Math.
  • Included Floor / Ceiling Wiggle Fix By Fabian Greffrath's Source Port "Crispy Doom".
  • Changes To Error / Failure Logging & Output.
  • Changed Flag Back To Non-Debug Mode.
  • Changed Throttle For Joystick Y Axis From 0 To +20 / -20.
  • Changed Wad Selector Home Directory To Default App Path.
  • Removed Demo Playback For Several Doom Iwads (Out Of Sync Error).
  • Refreshing / Redrawing Enhancement To The Screen Border.
  • Fixed Ogg Support For Sd Card Usage.
  • Fixed Ogg Music Not Playing For Certain Iwads.
  • Fixed Wrong Typo Upon Rendering Sprite Clipping Info (Not Really A Bug).
  • Fixed A Bug That Would Cause The Port To Crash If Enabling The Display Ticker When Not Running A Game.
  • Fixed A Bug For Freedoom Phase 2 Where Selecting A Map To Warp To Didn't Display The Destination Map.
  • Fixed A Bug For Freedoom Phase 2 Where The Weapons Cheat Menu Didn't Display The Super Shotgun.
  • Fixed A Bug Causing A Crash When Entering Game Settings Menu While Not Running Any Game.
  • Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup.
  • Fixed A Bug Causing Crashes When Walking Into Sectors That Have Been Lowered By Crossing A Linedef.
  • Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos.
  • Fixed A Bug In The Finale Cast Of Doom Ii Where Monsters Weren't Showing The Dying Frames.
  • Fixed Menu Button For Going Back.
  • Fixed Buttons For Wad Selector Menu.
  • Added Ingame Console.
  • Added Ogg-Music Support.
  • Added "No Rest For The Living" Support.
  • Added Possibility To Warp To Secret Map E1m10 (Sewers) For Xbox Doom.Wad.
  • Added Possibility Of Using A Button Bind For Running.
  • Added Iwad Support For The Psn Doom Iwad Release.
  • Added Iwad Support For Xbox Doom.Wad.
  • Added Iwad Support For The Xbox Doom 2 Iwad Release.
  • Added Support For The Doom & Doom 2 Iwad's Of Doom 3 Bfg Edition (Pc).
  • Added Support For Warping Xbox' Doom 2 Iwad From Map 02 To Secret Map 33.
  • Added Possibility To Jump In The Game.
  • Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected).
  • Added Crosshair Flag To Config.
  • Added Sd-Card Support.
  • Added Button To Change Weapons Backwards.
  • Added Possibility Of Loading Up To 3 Pwads.
  • Re_Introducing Key Bindings From My Previous Releases Of Chocolate To The Psp / Ps Vita.
  • Workaround For Some Minor "Bad V_Drawpatch" Crashes (But Hacx's Shotgun Frame Is Still A Bit Buggy).
  • Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu.

Credits

Thanks fly out to:

  • fraggle (creator of the Chocolate DOOM port).
  • Kaiser (re-creator of the STRIFE source code).
  • Quasar (re-creator of the STRIFE source code).
  • Fabian Greffrath (creator of Crispy-DOOM).
  • Arikado & Jendave (creators of the first Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE ports).
  • davebaol (creator of the Wii d2x-cIOS installer).
  • The DOOM Legacy Team.
  • The devkitPro Team.

External links

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