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Achtung Wii Kurve: Difference between revisions

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|version=1.3
|license=Mixed
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|download=https://dlhb.gamebrew.org/wiihomebrews/achtungwiikurvewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/achtungwiikurve.7z
|website=https://wiibrew.org/wiki/Achtung_Wii_Kurve
|website=https://wiibrew.org/wiki/Achtung_Wii_Kurve
|source=https://dlhb.gamebrew.org/wiihomebrews/achtungwiikurvewii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/achtungwiikurve.7z
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Achtung Wii Kurve is a clone of the computer game [http://en.wikipedia.org/wiki/Achtung_die_kurve Achtung Die Kurve]. It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.
Achtung Wii Kurve is a clone of the computer game [http://en.wikipedia.org/wiki/Achtung_die_kurve Achtung Die Kurve]. It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.

Latest revision as of 04:40, 27 February 2023

Achtung Wii Kurve
Achtungwiikurve2.png
General
AuthorProfetlyen
TypeOther Games
Version1.3
LicenseMixed
Last Updated2010/04/23
Links
Download
Website
Source

Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve. It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.

User guide

The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.

The controls are displayed in the game.

If you want to play custom music instead of the Benny Hill theme song, place a file named custom_music.mp3 at sd:/apps/Achtung_Wii_Kurve/, where "sd:" refers to the root of your SD card.

Screenshots

achtungwiikurve3.png

achtungwiikurve4.png

Media

Achtung Wii Kurve Homebrew Game (neueshaus123)

Known issues

Rarely you can pass through another curve.

Changelog

v1.3 2010/04/23

  • Updated to GRRLIB 4.2.0.
  • Changed background music format from .ogg to .mp3.
  • Added possibility to pause.
  • Now sorting players by score after a game.
  • Various minor fixes and changes.

v1.2 2009/09/01

  • Added ir support in the menu.
  • Added support for custom music.
  • Made 3 different levels to adjust rumble intensity.
  • Made 10 different levels to adjust game speed.
  • Fixed some minor graphical errors.

v1.1a 2009/08/22

  • Fixed a bug that made curves die when travelling in certain directions (approximately 75 % of the directions).

v1.1 2009/08/21

  • Added support for the balance board (untested, but hopefully works).
  • Rewrote the menu.
  • Added option to save the preferences (provided that the folder Achtung_Wii_Kurve lies in the root of your SD card).
  • Added option to remove borders like in Snake 2.
  • Fixed so that the passing-through bug occurs more seldom.
  • Fixed a bug in the AI (which makes it much less willing to kamikaze).
  • Curve colour adjustments.
  • Changed the logo.

v1.0 2009/06/29

  • Initial Release.

Credits

  • Coding - Profetylen.
  • Music - Benny Hill Theme.

Special Thanks To:

  • The authors of the game: Achtung Die Kurve.
  • The authors of the Homebrew Channel.
  • The authors of GRRLIB.
  • All the helpful people at Wiibrew Forums.
  • The testers WaxyPupmkin72 and _sony.

External links

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